Enshrouded feedback board

Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed.

Here are some things to keep in mind about Enshrouded and this suggestion board:

  1. PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
  2. Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
  3. No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
  4. We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.

Difficulty Settings

Add Difficulty Setting for Players who wanna Grind and want to die often. So make a Setting with Hard Settings or a Hardcore Mode where u only die once. If you ...
Suggested by: ADG (19 Jan) Upvoted: today Comments: 167

Improve Loot - RNG Loot / Better Loot Tables

Bosses should drop all different kinds/rarity not just the same 3 weps. same as items like chest and treasure chests should have a % chance at higher rarity items ...
Suggested by: Bigghugz (20 Jan) Upvoted: yesterday Comments: 48

Pickup / Reuseable / Reuse Arrows

Survival games should have reusable arrows system like atleast 70% of the arrows should be reusable. Note from Devs: We added a "magic arrow" that's infinitely ...
Suggested by: aarvpaul (28 Jan) Upvoted: 2 days ago Comments: 34

"Mass destruction" should not affect animals when you have beastmaster skills

The Wizard Skill Mass Destruction is supposed to hit all "enemies" in a 20 meter radius when you score a critical hit with a magical weapon. Various Beastmaster ...
Suggested by: Tymon (05 Jun) Upvoted: 2 days ago Comments: 1

Remove "Ammunition" from Staffs, Make them discoverable/Skills

I suggest the option of removing spells from being an "Ammunition" Then making them into a discoverable spell, like a skill. You dont need ammunition of the spell it ...
Suggested by: Celestial (24 Jan) Upvoted: 16 Jun Comments: 33
Open suggestion Balance change

Improved Stealth

There is almost no incentive to stealth around - add some stealth attack bonuses to bows/melee besides the melee skill in the tree.
Suggested by: ixxxo (27 Jan) Upvoted: 2 days ago Comments: 27

More Attack Variety

If we could have skills in the melee tree that add melee charge attacks (hold LMB) or perhaps a charged arrow shot (hold LMB after drawing, taking more time for even ...
Suggested by: Jules (27 Jan) Upvoted: today Comments: 27

Lighten up the pitch black darkness at night

The pitch black darkness and how quickly night comes at sunset has got to go. At the moment it completely halts whatever you're doing and forces you back to base for ...
Suggested by: Avatar (28 Jan) Upvoted: yesterday Comments: 1
Open suggestion Balance change

Mining with explosives

Mining with explosives would be neat and make sense. Maybe have the ore drop and you vacuum it up when you walk up to it
Suggested by: Rezort (26 Jan) Upvoted: 2 days ago Comments: 3
Open suggestion Balance change

World Level Scaling

it's easy to miss early game content having to go back by level three enemies when your level nine is not challenging so it would be great to have an option where old ...
Suggested by: Ghostlyinferno (25 Jan) Upvoted: 2 days ago Comments: 11

Beast Master is completely useless when not solo

If someone in your party decides to have the Beast Master abilities to pacify wildlife, then it should work for everyone that is near the Beast Master. Right now as ...
Suggested by: Stone (27 Jan) Upvoted: 2 days ago Comments: 1
Open suggestion Balance change

Creating books from old books

It's ridiculous that it takes 80 books to make a single decorative book item.
Suggested by: BoondockSaint (26 Jan) Upvoted: 2 days ago Comments: 20
Open suggestion Balance change

Bows and Staves each have it's own ammo/spell assigned.

It would be amazing if when you equipped each staff and bow with a spell or ammo it would stay bound to that weapon. Then you could switch between 2 staves or bows ...
Suggested by: michael (04 Feb) Upvoted: 13 Jun Comments: 3
Open suggestion Balance change

Add an option to bind both roll/doge and teleport/blink at the same time.

Hi all, the roll forward is completely taken away if one chooses the teleport (tp) upgrade instead in the skill tree. No matter how long one presses the button for ...
Suggested by: BrownTroutz (31 May) Upvoted: 05 Jun Comments: 0

Equipment Enhancement

It's a good addition for Enshrouded to have equipment enhancement/embedding system to have a more diverse customization among the players if ever there will be a ...
Suggested by: OrthoPH (25 Jan) Upvoted: 2 days ago Comments: 8

Convert Cloth to String

Another materials conversion suggestion; early game (level 4) I have TONS of cloth, but it's so hard to get enough string (it is used for literally everything) that ...
Suggested by: A. Sash (30 Jan) Upvoted: 2 days ago Comments: 2
Open suggestion Balance change

Make Food/Cooking More Necessary

Right now, food is very passive. You only need it for buffs or healing, but otherwise you never really use it despite picking up loads of it while you're out ...
Suggested by: Darbii Rue (26 Jan) Upvoted: 2 days ago Comments: 12
Open suggestion Balance change

Dagger nodes

There needs to be more nodes for players that are using daggers. as of right now there is only one node and that only increases the dmg nothing special for the weapon ...
Suggested by: Anarok (05 Jun) Upvoted: 18 Jun Comments: 0

More Skill Points

As the title says, it would be nice for us to have access to more skill points so we can make our builds even more diverse. I love the feeling of gradually getting ...
Suggested by: James (25 Jan) Upvoted: 17 Jun Comments: 6
Open suggestion Balance change

tank armor needs magic resist

we have someone playing tank, but they still get one-shot by things like the scavenger matron, i can't even heal them before they drop, their armor gets so much less ...
Suggested by: Paul Kocherhans (05 Feb) Upvoted: 13 Jun Comments: 7
Open suggestion Balance change

Magic/Staff Suggestion

The way staves and magic function it would improve the magic user experience if the spell charges were removed and just used mana. Requiring both charges and mana is ...
Suggested by: Ty (05 Feb) Upvoted: 13 Jun Comments: 3

Smelt armor and weapons

Let us smelt our weapons and armos in a forge to get scrap metal or add another way to get scrap metal, because it's really hard to farm scrap metal
Suggested by: Speedy (25 Jan) Upvoted: 07 Jun Comments: 18

Don't lock aesthetics to comfort level

I am forced to use palm wood furniture and other high comfort items even though I'm going for a rustic cabin look. I suggest that we craft them with the same ...
Suggested by: Pano (04 Feb) Upvoted: 06 Jun Comments: 0
Open suggestion Balance change

Shroud spore drop on the explosive mushroom

Add Shroud spore Drops on the Explosive Mushroom in the Shroud. Shroud spores are the one of the limiting factors of this game where you have to hunt a ton of ...
Suggested by: Ascathon (04 Feb) Upvoted: 05 Jun Comments: 1
Open suggestion Balance change

Off-hand magic item

Add something like a focus, book or something like that to boost magic damage or mana regen that we can use instead of a shield
Suggested by: Rafael (27 Jan) Upvoted: 10 Jun Comments: 5

Higher Tier Loot on Common mobs

Killing a level 15 wolf should drop something better than killing a level 1 wolf. Either more resources per kill or upgraded mats, otherwise there's no reason to ...
Suggested by: destren (26 Jan) Upvoted: 09 Jun Comments: 1
Open suggestion Balance change

Should be able to block immediately after releasing the block button.

I feel that shield/blocking should be immediately reactivated when pressing the block button after releasing block. As it stands, there's an animation that it must ...
Suggested by: BeerdedFury (28 Jan) Upvoted: 08 Jun Comments: 14

Crafting: Tool components like Circular Sawblades, Crucible ect., craftable with current materials.

Especialy in multiplayer, everyone should have their own Table Saw, Smelter, Hand Spinner, etc. So it makes no sense that when you want to craft a Crucible, you have ...
Suggested by: Thomas (04 Feb) Upvoted: 07 Jun Comments: 2
Open suggestion Balance change

Equalize Legendary weapon type drops (bows currently favored)

Currently, legendary bows drop FAR more frequently than any other weapon type. We find around 4 legendary bows for every 1 legendary weapon of every other type. Maybe ...
Suggested by: Awfulnaut (02 Feb) Upvoted: 07 Jun Comments: 2
Open suggestion Balance change

Bring Back the Ability to Pick Up Blocks

Bring back the ability to pick up blocks from the environment, even if we haven't learned how to make them yet. I also liked the idea of learning recipes from ...
Suggested by: whimsey (25 Jan) Upvoted: 07 Jun Comments: 0
Open suggestion Balance change

No stamina depletion in flame radius at base

Requesting to not have stamina reduced in flame alter radius. this would improve base building exponentially.
Suggested by: Whitey (25 Jan) Upvoted: 06 Jun Comments: 2
Open suggestion Balance change

Scavenger drops

Their loot tables need to be updated with a mid ranged RNG chance at the current zones metal. 500 metal scraps at level 25 in the level 30 zones are negligent it does ...
Suggested by: Dylan Hoke (31 Jan) Upvoted: 05 Jun Comments: 0
Open suggestion Balance change

Timed production when sleeping

Any timed production should go with the flow of time while sleeping.
Suggested by: Ace G (25 Jan) Upvoted: 05 Jun Comments: 4
Open suggestion Balance change

Shroud: damage over time instead instant kill

I really don't like the mechanic that you get instantly killed once the shroud timer goes to 0. I'd rather prefer a system that continously drains your health once ...
Suggested by: Tristan (29 Jan) Upvoted: 05 Jun Comments: 33
Open suggestion Balance change

Teleport to discovered and cleared Landmarks

Make it so we can teleport to discovered landmarks instead of always using Flame Altars because they should rather be used for actual bases and housing, not as a ...
Suggested by: departed (08 Jun) Upvoted: 08 Jun Comments: 0

Path for Trickster Class

Your introduction of the Eternal Arrow is really a great inspiration for giving the Trickster Class a direction as true character advancement option. This makes so ...
Suggested by: DEX47 (08 Jun) Upvoted: 08 Jun Comments: 0

Manual dungeon reset

Give the players the ability to reset the dungeon manually at the respawn flame, beginning of dungeon. This would allow the shroud to stay permanently cleared and you ...
Suggested by: Eze (25 Jan) Upvoted: 15 May Comments: 0

Break Action With Combat Roll

This needs to be a thing up to a point as a QOL addition. Basically before an action reaches a certain point you should be able to cancel that action by rolling ...
Suggested by: Narph (24 Jan) Upvoted: 13 May Comments: 3
Open suggestion Balance change

Healer Tree Rework

I feel that the Water Aura and Martyr should be switched because an 'if I die you get a chunk of healing until you can bring me back' option seems less valuable than ...
Suggested by: gigib93 (03 Feb) Upvoted: 08 May Comments: 0

Allow crafting high tier food recipes using either raw or cooked versions

Allow crafting high tier food recipes using either raw or cooked versions of ingredients.
Suggested by: MalusNox (29 Jan) Upvoted: 28 Apr Comments: 2

Beastmaster/ NPC Aggro

It would be great if the beastmaster abilities that allow wolves/Vukah assist in combat would also allow them to pull Aggro from the player.
Suggested by: Andrew (26 Jan) Upvoted: 23 Apr Comments: 1
Open suggestion Balance change

Climbing takes too much stamina

Would provide for a little less downtime if climbing took like 1/3 or 1/2 as much stamina to do. Had an unfun moment sitting there waiting for stam regen to climb a ...
Suggested by: Brusann (27 Jan) Upvoted: 22 Apr Comments: 2
Open suggestion Balance change

Turn up drop rates for meat and resin.

Never have I ever played a survival game where an animal that is supposed to drop meat, doesn't. I killed 12+ wolves and got 1 meat, same thing for the goats. In a ...
Suggested by: Opes (24 Jan) Upvoted: 17 Apr Comments: 7
Open suggestion Balance change

Make Resin more accessible early on

I recommend that coniferous trees provide resin by default. 1 resin for normal conifers, 2 resins for huge conifers.
Suggested by: Nordstern (30 Jan) Upvoted: 17 Apr Comments: 0
Open suggestion Balance change

Let us make Tar from raw meat in the kiln or fireplace

Later in the game, we get a low of raw lower-tier meat we never use. This is still useful as tar, except you need to make it at the fireplace by holding down click ...
Suggested by: Avatar (30 Jan) Upvoted: 17 Apr Comments: 0
Open suggestion Balance change

Improve Casting

ppl who want to be caster or healers should have more options then just 1 fire, frost, or heal spell to use and it should vary to what you want to do. single target, ...
Suggested by: Bigghugz (20 Jan) Upvoted: 09 Apr Comments: 16
Open suggestion Balance change

add additional slots for storage chest

it would be nice to get at least one more row added to the storage chest, since that's the amount that a backpack holds. In theory, it should hold more :)
Suggested by: Krystal (26 Jan) Upvoted: 07 Apr Comments: 3
Open suggestion Balance change

Lvl 25 Dual blade wielding Banshee with Exploding flying head! (Whatever it's called!)

Please remove one of the resistances. This mob flies and is impervious to all ranged and Elemental damage. If you go in with Melee weapons then you almost get one ...
Suggested by: Cristari (28 Jan) Upvoted: 03 Apr Comments: 0
Open suggestion Balance change

End re-spawning NPC guards?

This is what I hate most about RPG and most RP games....You kill a guard or get the boss down to 1% of their-health and you then die. The boss re-generats to full ...
Suggested by: Frustated gamer? (26 Jan) Upvoted: 02 Apr Comments: 0

Less / Reduced Stamina Consumption

less stamina consumption while digging and chopping down trees or while mining
Suggested by: Benni (24 Jan) Upvoted: 01 Apr Comments: 13
Open suggestion Balance change