Rebuild and repopulate abandoned villages and cities
While on the mission to cure the world, it would be fantastic also to repair the destroyed villages, revive them, and restore them to their former glory. Maybe by feeding resources to an NPC or a large flame altar in the city.
Perhaps this could be combined with a mechanic that ensures that restored villages provide a constant supply of resources. (e.g. village 1: wood, village 2: stone, etc.)
Comments: 40
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28 Jan, '24
Mikkonen MergedLet us repair settlements easily. Putting blocks 1 by 1 if you want to live on a settlement you just conquered is a pain. Maybe add a tool that can repair things by right clicking them and using the required materials?
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31 Jan, '24
Mordecia MergedAlso, if you're repairing blocks 1 by 1, if I delete a block, I'd like to replace it without grass or debris reappearing when it is replaced.
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31 Jan, '24
Mantas MergedFirst I want to state that I don't think this is needed for the final full release, I see this as a potential expansion DLC idea.
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Idea is that way later in the game a handful of "normal" people survived (living under a rock situation). Flameborn help them build settlements. Flameborn are worshiped. you can send them to get resources, perhaps you can join a mission where you escort them to a high value resources node or provide safe passage if they are moving through ever emerging shroud.
I do imagine that this might be tricky to implement, but I do hope you keep this in your backlog :)
Love the game so far. -
01 Feb, '24
Matteo MergedLet us build a shrine (or several) inside the capital to be able to repair/rebuild it!
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Maybe there's even a big shrine provided by the game/city (not player made) that covers the entire city? To rebuild specific villages or towns a player made shrine would be required but for the capital a pre placed one could be cool. You know, its the capital.
Of course this should only be possible after defeating the main boss and all of the big red shroud root things.
Maybe it could its own separate quest to clear out the city, defeat some extra mini bosses around before you're able to light the flame or something. -
02 Feb, '24
QinI like this one, I think the idea of connecting this to destroying Shroud Roots to clear the area of shroud and having this be the way we unlock some of the technology tree as well could be a thing. Like our survivors apprenticing new craftspeople for these towns, but then the students rediscovery of tech from the villages sort of thing.
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02 Feb, '24
Roger MergedYes I know there is a suggestion about rebuilding and repopulate villages.
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But I want more simpler function. Im useless at base building I can build square houses or follow peoples tutorial basically im fricking useless.
Then it also does not help that when ever some one makes a survival games they are bad add adding flat ground to build your base out with out it looking wonky as all hell and often the flattening tool they add often flatten to much so it still becomes uneven as hell.
So my suggestion is not rebuild and repopulate but more in the line of if I plonk down a flame altar that I can then can build a repair bench and I have to collect materials to repair the houses that are already in that village not rebuild them but repair them to look like brand new buildings.
That is what I wish for because I can´t build for shit and there is never any good flat spots to build on. So let me take over an abandon town and repair them. -
02 Feb, '24
Nordstern MergedI think it would be easier to just equip the building hammer and repair the item you "hit" with it. I think about 1/4 to 1/2 of the building costs of that tile should be the "repair cost" for this (above stamina cost)
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03 Feb, '24
Pano MergedThis game has the perfect playground for a roleplayer--and it's got the potential to be the next Skyrim in terms of longevity. While Skyrim has mods, I think Enshrouded only needs a solid endgame loop. And that would be an unending war against the shrouded.
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The hunter will send us on a quest to cleanse an elixir well or rot (which we're already doing now) and the carpenter will help us build an outpost there. The shrouded will try to take it back if we fail to defend it and send troops and supplies. But with the help of the alchemist, we can clear out the shroud around the outpost.
And the farmer and the blacksmith will help us rebuild civilization in that territory (biome). We can have mines, farms, etc as buildings that automate production--similar to the workshops we have now but on a larger scale.
We can build as many outposts as we can but that means we'll be fighting two or more fronts and ending up losing all of them! -
04 Feb, '24
SamThis needs more upvotes. Having noticeable progress in the world adds so much more to the atmosphere and makes the world less lifeless.
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05 Feb, '24
Biff Blacksheep MergedThe Ability to remove debris and then replace missing materials would keep us busy for hours.
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09 Feb, '24
Greg Wilburn MergedAlong with the other comments, I have not found an easy way to "repair" existing structures. For the ones that use standard block types for walls, roofs and floors, it's easy enough, but the place I moved into seems to use a non-standard block type for the stone wall portion of the building... Ugh. For clarity, I have all 31 block materials and can confirm that it is a non-standard building material, which is incredibly frustrating. My location is in the Northwest portion of the map, just east of the Mark of Sameth mine. It is the three story location that has a hidden room behind a book case and uses the Half Timbered Block for the main walls but a non-standard stone block, which is what is driving me crazy.
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We need to be able to repair a single 1X1 break, which seems to create additional artifacts whenever I use any of the various stone types because it is a non-standard building material. -
09 Feb, '24
MidnaAgreed! Embervale feels beyond saving right now, when there's only a handful on non-hostile NPCs. Being able to revive villages and towns and beat back the shroud (in certain areas) feels paramount to saving Embervale.
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11 Feb, '24
MickI was thinking about this as well. The game feels devoid of other people. All you have is your crafters.
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So Act I is this early access area. Kill a final boss to lift the Shroud completely on the first act of the game and cities/areas come back to life. How awesome would it be to see Pikeman's Reach restored as a sprawling city with townsfolk, shop keepers, etc... You could get new upgraded master crafters to teach you new skills, etc... -
15 Feb, '24
JohnThis is a great idea!
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20 Feb, '24
ArsalanThis would be awsome and turn the Game into a unique position. I would love repairing and healing the world at least partly. Not only the villages or castles, also bridges. There could be two ways for. Gathering material for repairing NPCs and protect them for the time they repair or giving the player the mission to repair according a blueprint including new nps like guards to place on the right spots. Let's see which game will offer us these things....
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22 Feb, '24
Bear WrestlerThis would be great, especially if there were wandering refugee caravans or randomly-placed refugee camps to bring NPCs back from. Would make the map more alive and provide more play options.
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29 Feb, '24
Novai really like this, and i LOVE the idea of having the villages provide resources for you - perhaps it could be biome-dependent?
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04 Mar, '24
RobertI stopped playing because the world was so lonely and bleak. This would solve many issues and really increase more mainstream gamer adoption to develop villages and bring citizens back. Flameborn NPC that helps repopulate can be named The Matchmaker.
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22 Mar, '24
J DuncanThis was one of the first things I thought of on playing this game. There are all of these ruined villages. Rebuilding at least one of them should be an overall quest line. Incentives for doing so should be additional resources and bonuses. They could attract special NPC's, which could be tied to different locations and maybe give addition crafting items based on the architecture of that area, bring special quests, and things like that. The goal, after all, is to free up the land to rebuild again, so doing that should be rewarded by seeing it actually start to rebuild. You could make rebuilding villages tied to permanently clearing out shroud areas. There is really a ton of potential built into how you've set up this game.
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25 Mar, '24
Miracle MaxineYes! I want to build towns and repair these villages and have them full and thriving with people. If we're supposed to heal this world then let's repopulate it also. Wandering refugee caravans, people trapped in small places cut off by the shroud, and maybe people starting to move back depending on player progression and availability of housing and resources.
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02 Apr, '24
Toast Admin"Endgame Loop - Freeing territories from the shroud and building capitals" (suggested by <Hidden> on 2024-02-03), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Apr, '24
Toast Admin"Rebuild the capital" (suggested by <Hidden> on 2024-02-01), including upvotes (17) and comments (0), was merged into this suggestion.
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02 Apr, '24
Toast Admin"Repair abadon villages." (suggested by <Hidden> on 2024-02-02), including upvotes (49) and comments (0), was merged into this suggestion.
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02 Apr, '24
Toast Admin"repair conquered settlements" (suggested by <Hidden> on 2024-01-28), including upvotes (23) and comments (4), was merged into this suggestion.
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02 Apr, '24
Toast Admin"Non Flameborn survivors, mechanics for civilization rebuilding" (suggested by <Hidden> on 2024-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Apr, '24
Bubble LadyIt would be great to have missions to rescue population stuck in caves and/or dangerous areas and relocate them within cities. They could become smaller NPCs giving optional side quests such as "Rescue my cat or dog" giving rewards such as crafting furniture recipes and/or trading small goods such as food, smaller potions such as Wisp of Light, etc.
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09 Jun, '24
SteakdrivenIt sounds like a massive undertaking - but I reckon the development team is eager for the challenge. As long as quests are hand-crafted - none of that radiant crap.
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16 Jun, '24
TheDoctor MergedYou will be able to repair/ rebuild destroyed towns and repopulate them. Like you can reapair houses or build a flame altar which gives you quests for rebuilding/ repairing the town
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17 Jun, '24
Malzian Admin"Rebuilding/ Repairing destroyed towns" (suggested by <Hidden> on 2024-06-16), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Aug, '24
Aurrianna MisstI've already rebuilt/refurbished The Blue Goblet Tavern, it looks so great! i'm currently working on redoing Willow Crush. Yes, i've crafted all the blocks after mining/gathering tons of resources. I'm enjoying the challenge of doing my part as a flame born in rebuilding the world. Unfortunately, I've had to create a new save in order to have free alters to use, as my other alters are in strategic areas for gathering/mining or dungeon running. What i would love to see is an alternative to using alters for these areas. Create a building permit that we have to craft. Perhaps small ones for bridges, Medium ones for farmstead. Large or more for towns and cities. Wether these have teleport capabilities, I don''t consider that necessary, as in this world the mod of travel is walking, or as others have requested, Mounts/wagons. I just want the ability to build in more areas than the alters provide.
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29 Aug, '24
GrampaI don't mind rebuilding in general the way it is. I like the idea of rebuilding cities and especially the concept of other people moving into them. I added a suggestion elsewhere that maybe some of them could end up being shop keepers who would trade one material for another. It would be interesting to see some become farmers and some hunters so that shops would justifiably have food available. It would certainly look more like we are replenishing and rebuilding the world. It might also be easier than building dozens of storage chests trying to keep up all the building materials if we could just 'go to the store' and pick up what we need. I like the farming function, but it took me a few days to get 40 saffron to strengthen the flame since I only plant 20 at a time, and I needed some of them to create new seedlings.
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29 Aug, '24
GrampaAs an added comment (I can't seem to edit my previous comment, and forgot to mention) it would be nice to be able to equip the hammer and have it tell us what kind of building block was used for a building. This isn't terribly important, but it would make the overall appearance nicer. Also, clearing rubble isn't as easy as 'getting rid of' some of the other broken or unwanted pieces in an area. Picking at it seems to destroy more of the building than desired.
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14 Sep, '24
YuriyI agree with the comments about repopulation, because the game needs a completion. After all the exploration, all levels of crafting remains the question: for what? The world still is barren and void. I've read in game something about the Lord Vorgoth with a frozen heart, his part in the fall of the Kingdom, but he might be a final boss. The Shroud magic could have a source, an inception, a leader who has a conscience, who plots to develop the shroud and make a fungal transformation of the world complete.
After repopulation of a locality, defeat of the shroud leader, the Alchemist could be able to develop a magical funghicide to clear off the shrouded areas permanently) Then, the new story for a second crafting\survival Keen game begins :) -
12 Nov, '24
DufayneThis has lots of potential & can take inspiration from another game & its respective mod.
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Fallout 4 also has settlements - and a similar complaint is that the player needs to do everything by hand.
Consequently there exists a famous mod "Sim Settlements / Sim Settlements 2" that at its core is the player setting basic foundations for how a settlement grows & sees the player helping direct its growth while finding settlers to inhabit these places.
Now this example is purely for inspiration, it does give glimpse to what is possible down the development road. Settlements that develop on their own offers opportunity to revisit areas of the map & so recycles previously explored terrain. Other planned mechanics could easily overlap with these settlements (world events / instance dungeons) & so offer a sense of growth that ties in directly with retaking the land. -
18 Nov, '24
eliwould really really love this. im not particularly architecturally inclined so building is the worst part of the game for me. i would love to just be able to rebuild and redecorate some of the fantastic towns already in the game.
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18 Nov, '24
BluSleeperYes it is such a shame we can't do more right now with abandoned structures. They are nice to rebuild but there is a severe lack of materials for rebuilding. You do not get any materials for breaking certain objects. It is more realistic to learn what material it is you are breaking at least. But the recipe may be hidden as they currently are but at least find out what it is you broke.
Also I cannot recreate some models I accidentally destroy. Like for example there was a rickety wooden shed I loved and mistakenly disassembled it. The models available do does not exist to enable us to recreate these items. Very sad. The new roof I have to build to replace it will look vastly different and unnatural. There has to be some element of natural formation in order for everything to look and feel real. Randomness and weathering should be part of all build items. -
18 Nov, '24
SeanthebuilderI do really like this idea. Some people may really want a base but just pack the creativity.
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Perhaps, rather than just a general rebuild because each place needs such unique buildings.
What if when the game gives us the first quest of establishing a flame altar. It uses that initial fort as a pre designed settlement. Giving a permanent base of operations and a flame altar that dosnt not count towards our outposts.
If we are able to implement blueprints. We could easily have some general pre built structures that can then be placed in the area. This could tie into the npc quests. I'm a little lost on how to go about adding all the new pieces as we aquire them eg the black Smith going from a forge to a blast furnace. Perhaps some interactive piece for each building that we dump resources into like the flame altars upgrading?
Giving npcs a step beyond "missing bed" but given tiers of comfort? -
27 Nov, '24
Lucien the LucklessI'd really appreciate the option to clear the shrouded areas, especially the stuff in my build areas. I have refurbished the church above woodgard and there is a creepy basement I essentially had to pave over with dirt and even that was weirdly difficult cause apparently the shroud border is not a straight edge.
Maybe like an overgrown inactive flame shrine in some areas that could be activated to clear our the shroud on a more permanent basis. -
30 Nov, '24
goodgameAdd missions for restoring villages, towns, and cities. Once the restoration of the town reaches a certain level, NPCs can either return or be resurrected. This revival of the towns brings new life to the game.
After the towns are restored, teleportation arrays can be built. Missions such as eradication, defense, and town repair can be released periodically. Players can go to the towns to provide support.
After restoring the towns, more special NPCs can be hired to work for the players, such as gathering, mining, farming, etc. Players need to provide the items that NPCs require or offer them a comfortable resting environment. The more comfortable the environment, the higher their work efficiency and the greater the output. Additionally, the hired NPCs can issue quests to the players.
Additionally, trading NPCs, such as wandering merchants, can be added. They will randomly appear in one of the revived towns, and their trade goods will change over time. -
03 Dec, '24
VanI definitely think this is a great idea. The world is too "uninhabited". Restoring villages, that once complete, townsfolk NPCs return maybe even with unique items (weapons etc) and quests. Even once you clear out the castle, restore it, then a royal family could return or something. Makes the world feel alive.