Weather system
This game need a weather system. I want to be able to feel more cozy inside my small hobbit house when outside is raining or snowing or having a big storm.. The game is so cute an amazing for what i have seen but having sunny days only it's like eating your favorite food every day. At some point you need something different. haha
Please give us rain and cold weather even if you don't want this to have an actually effect on players, just for visualy reason it's big. It will only make the game look more amazing than already is. I want to be able to watch the rain from my beautiful house and have that cozy feeling as i also do in real life.. haha
Thank you for your time to read my silly thoughts. I am pretty sure you already have plans to add many more things into the game. :)
Comments: 90
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19 Jan
Cyresdog AdminIt would be cool if it would even have some sort of Gameplay Effects such as, Rain could improve Lightning Damage but lower Fire Damage sources.
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Also given how we will have different Biomes, different Scenarios could make for a cool feature. Such as a Tornado that rips out trees/chunks of the ground. But this is more of a "dream scenario" than actually hoping to come from my end. -
20 Jan
Astiani agree with cyresdog, if the game is already able to all be reshaped by the players, I don't see how adding in a randomiser code that is able to generate geological devastations would harm much if they appeared only when specific conditions of quests are activated or extremely powerful spells or bosses activate them and having the ability to destroy the terrain or restore the terrain, would be amazing
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24 Jan
BahBoWeather effecting spells is really cool. I think Dragons Dogma 2 doing this, maybe Ashes of Creation is too.
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24 Jan
SephodiousI think this would definitely add to the immersion of the game as well as introduce some more survival aspects. However, I would prefer this be introduced after more optimizations are done to the game so that it doesn't cause worse frame issues.
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24 Jan
Valourant#0330My Issue with weather systems is some games just have them activate too frequently. Valheim, you're always dealing with a storm when you start a build project, then it feels like it's night time for 3 days instead of 1 night, and visibility is low. I would be careful on how you add weather, duration should be short, frequency even shorter. And there should be options to run servers/worlds without weather effects or to set those values manually.
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25 Jan
Agoi like bad weather,
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snow storms in them mountains, maybe even complete whiteouts~!.
heavy rain and that thunder sound.. a sound that spooks you the first time you hear that crackling.
i like how dark it is at night~! -
25 Jan
Roy TimmermansIndeed, No weather, rain, storm, wind whatsoever, feels very static.
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Other players on server are messing up my progress. Also they just extinguish your flame and build their own.
They need to make a permission system for fire altars and your building plot.
I cannot place the blacksmith at my place as someone else on the server just summons it at his place.
There is no water on the map anywhere making it very unnatural.
Block animations are bad and often do not register your block while holding right mouse. -
25 Jan
MeGaYes, mostly rain is something that is missed. Even if it cant form lakes or puddles because there is no water bodies ingame.
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But having some rain adds alot to the atmosphere, both while exploring than being in the base, and makes it feel much more as a survival.
Not to say, once you include weather like rain, snow or wind, you can make it so it has some effects, requiring you to use some gear for the cold etc. -
25 Jan
MaurerkThis is a must-have for me - makes the world feel so much more immersive.
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25 Jan
DudelVisual only.
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Nothing in game currently has "downsides" so only buffs should be given.
Rain makes lightning hurt more, that's fine, but don't make it nerf fire after all that fire investment. Snow for ice. Fire in the sun, I guess. Or whatever else.
Really do like "weather systems" but visual only is probably best. -
26 Jan
AzissI don't mind weather......BUT I agree with Valourant#0330 that some games make weather to frequent. I play alot of 7 days to die and that game uses an awful wind whistling sound! The frequency of storms in that game is too much as well. Wind does not whistle in real life for storms unless it's a hurricane or tornado and that's more of a rushing whooshing sound, the only time you will hear wind whistling is if you have a window cracked open in your house it's really rare to hear it outside.
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Sounds like that high pitched whistling absolutely annoy me and I hate it and have to turn down the sound effects. So I don't want that sound in this game. If those sounds get added then I want a sound slider that doesn't effect other sounds I need to hear so I can shut off the weather effect sounds if I don't like them. -
26 Jan
Justin FoleyThis is definitely one of the most important while also being one of the most low hanging fruits (depending on how the game engine works). Has my updoot
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26 Jan
TammyWeather would give a purpose to craft and wear different clothes with buffs. It would strongly add to the survival element since this is somewhat lacking as is.
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26 Jan
SnackYes, nados, floods and vulcano eruption which let marks in the landscape would be cool
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26 Jan
psymurajBuilding on the weather system idea would be adding different seasons. This game screams after some fluffy snow that coat the world
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27 Jan
ThomasWeather was one of my favorite things about valheim. Having a crackling fire while it rained and the wind howled outside brought alot to tge immersion of being cozy in your viking longhouse.
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27 Jan
Tension MergedBeautiful game world and feeling of relaxing exploration is already great in this game, however I feel there is a need for weather. Rain, storms, lightning, snow etc. Would add more to the immersive world
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27 Jan
De4dlnside Admin"Weather" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
MAL_Raznochinetswould also make the a use appropriate system for clothes. For example if I put on my pointy wizard hat & ROBE I am more protected from the rain.
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27 Jan
Brian Mergedweather system like rain and such. the volume in this game is too low, graphics performance can be improved although i've played with the settings a lot.
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27 Jan
LifeisReal Admin"weather" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
ajajajajajayeI would be nice to have a lightning boosted wingsuit.
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28 Jan
CristariThe story talks about why the water is gone. It would brake lore to add water.
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28 Jan
TexxYes please snow would be amazing and it would fit perfect
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28 Jan
THEchad88ABSOLUTELY! This was the first thing that jumped out at me for this game. A huge reason for this is that any game where I felt the importance of building a base all had negative affecting weather elements, that required I get out of the danger. And the best way of getting out of danger was building shelter. In addition I found that the potential for your base to get destroyed in some way, especially at lower build material levels, gave importance to building with better / more advanced materials. All these things incentivize progression in the game, while giving purpose to the player doing them beyond, it looks cool.
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I'd also add that weather FX provide an opportunity to do it much better and creatively than a lot of games where the FX don't feel nearly as immersive. Example: 3 levels of storm. Light rain, heavy rain, Hurricane level storm. Light snowfall, heavy snowfall, blizzard. I haven't personally seen FX where snow accumulates on the environment or rain pools. Food for thought. -
28 Jan
OykunI am someone who plays the game for fun, I want to enjoy the world atmosphere provided by the game by building structures freely and there must be heavy rain, the weather must be cloudy, our field of vision must be narrowed and I would really like a feature that can control the amount of rainfall, something like a code cheat.
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28 Jan
KThere's already so much going on in the world that I don't miss a weather system at all and would most likely turn it off if it ever got added (assuming that's an option)
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28 Jan
PeaceDawgAdding weather would be the chef's kiss to this already amazing world! I bought Keen's (505) game Portal Knights all those years ago, which was fantastic. So many awesome similarities found in Enshrouded. TY for this excellent game :)
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28 Jan
TriptychAngel MergedWeather functions would be great. Especially severe thunderstorms and magic storms
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29 Jan
Aonyx Admin"Weather" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan
AzgedaIf weather does get added, small bonuses would be kind of cool too, like rain doubles well water production by 25% for the duration it's raining, if it's hot outside it lowers food cooking speed 10%, if its windy out glider stamina consumption is decreased by 15% Things along those lines.
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29 Jan
TAGRain/Storms with a water collection item would be nice.. As for the ability to reshape terrain, this is what hurt Valheim. The way they have it now with up to 6 altars for FL3 is them keeping the terrain manipulation from hurting performance.
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30 Jan
JamesA thunderstorm would top off the mood in my castle built inside/on top of a stone pillar.
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30 Jan
THEchad88Holy smokes! If you're going to add weather elements you have GOT to add a SHROUD STORM!!!!!
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That COMPLETELY goes in line with the game itself and it would be like all the smokey fog rolling in and then enemies coming in to jack you up or attempt to get inside your base. Why I didn't think of this before I have no idea. Absolutely thematic and in line with all this games main ideas. -
30 Jan
HisuinoiI would also like a weather system.
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That would give the world a much more atmospheric feel. At the same time, more excitement in the open world when fighting monsters.
BUT! Only if there are also corresponding effects.
Positive as well as negative, depending on what is done.
It would also be good if, for example, a ditch is filled by rain and can overflow if it rains too much.
Or plants can also be watered...
The weather system can also have a positive or negative influence on growth. -
30 Jan
HörmlNice Idea.
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It would be great if your roof would have more purpose than just visual. Maybe it could protect you from getting wet and if you have the status wet your rested buff deplenishes faster. -
30 Jan
TySome people have epilepsy and the lightning flashes could cause issues for people who have it. Please consider that. I've had to stop playing a few games because of it. I enjoy playing and I would hate to stop because of lightning. Thanks
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30 Jan
Nikolay Green MergedGame needed water and change weather, for example rain, fog, snowfall (in cold biom)
We need water like lakes, salt seas
I hope You read and hear my message. -
30 Jan
ultimategrungoWorld events like rain storms, thunder storms, auroras, and blood moons (shroud moons?) would be real neat. I feel like making them cosmetic only would be a waste, though, when there are already mechanics in place for deep mud and such. Dirt roads and other such surfaces might apply the mud debuff while it's raining.
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These weather events should probably be "opt-in" in the same way as nighttime, though, allowing players to find a nice spot to camp and sleep through it if they want. But with the right preparation, they could also brave the elements and see what unique rewards await! Special enemy types, exclusive gathering materials, maybe treasures uncovered by the scouring winds -- that sort of thing. -
31 Jan
Nikolas MoreyKeep it simple, burn damage in the desert (ice spell and shadow can mitigate effects), rain in temperate areas (maybe more mud around fires could be started by lightning). frost damage in the snow biome (fire spells and fireplace can mitigate effects). I love the idea of the shroud storm (maybe the storm moves due to a monster that makes the shroud). all the effects decrease the rest buff.
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31 Jan
DustIF weather systems are added, especially If they contain the ability to reform areas, then building materials should be giving resistance tiers. Thunderstorms should be able to ignite wooden bases, strong wind storms could weaken stone structures, etc.
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An idea I thought about was having weather effect the shroud, make areas purely inaccessible unless a storm weakens the shroud around it. Say a wind storm flows through, giving you some time to go explore a normally blocked off by temporarily "dispersing" the shroud and allowing the player to get unique materials. This would give way to making timed events more plausible in the game. -
31 Jan
MichaelI like the idea of weather. Not so much the idea of all seasons of weather. The game seems to be set in one season (summer). I prefer to keep it that way. But rain, wind, lightning, clouds would be nice.
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31 Jan
scifisaurusI don't care whether or not weather has any survival elements attached to it; just the visuals would be enough. It changes up the environment and makes hanging out in the cozy house you built feel nice.
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01 Feb
HunabDude its simple weve already seen it and its not that you copy it its wheater, desert needs a sandstorm you need refuge or sandmask or you take damage. Swamp makes you slow and poisonous if you stay on it too much, jungle forest rains that makes you slowear cause wet clothes, mountains freeze slows and deals dmg over time if you dont have proper equipment or somethin to wsrm youup, volcano deals damage over time so youneed to have some water with you, beach biome storms with random lightning strikes, also diferent shrouds deal different damage or status, blue slow, green poison, red burn, purple curse that halfs hp, those things will make gameplay a lot longer cause you need to prepare for those not just run to desert the instant tou spawn on game
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02 Feb
MaFa MergedWinds and Gusts: Introduce gentle winds or gusts, affecting the movement of leaves, trees, and even influencing the players' motion.
Rain and Storms: Implement gentle rain, intense storms, and even tornadoes in distant locations, creating a dynamic and immersive atmosphere.
Diversity of Effects: Provide a variety of atmospheric effects, such as sandstorms in deserts, mysterious fogs in forests, and other phenomena related to different biomes.
Impact on Gameplay: Make these atmospheric effects not only visual but also impactful on gameplay, with specific challenges or benefits associated with each weather condition.
Visual Realism: Utilize advanced technology to create realistic representations of atmospheric effects, providing an immersive and engaging experience. -
02 Feb
Melvin MergedStorms such as thunder, rain, maybe snow / more animals such as bears / horses that we can ride
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03 Feb
a pro gamerno thanks dude
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03 Feb
KyleI completely agree with you. I have been reading a lot of lore/journals in the game and there is a lot of talk about storms, yet we have beautiful weather nonstop.
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03 Feb
LifeisReal Admin"Weather /animals" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Feb
ExcessionExtend the Enshrouded mechanic to cold and warm weather, colder areas require higher levels, better equipment.
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