Base Raids - Optional
Add NPC enemy raids to be toggled on or off when creating a world or even when world is created for players to vote about.
Comments: 187
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20 Jan, '24
A Bad Feeling AdminI think it would be great if enemies scouts visited your base, then proceed to gather reinforcements.
100+
As Aonyx described in the game's discord: "walls basically impenetrable to regular weaponry but when an enemy spots your base he will go get backup. The Backup accumulates over time and when you don't clear them up they will sent for one with explosives. That one CAN penetrate the walls and the enemies can get into your base."
As for consequences of being raided: "Maybe steal valuable stuff while our NPCs flee, so we have to get them back and also go get back our loot" -
20 Jan, '24
SealieThis would be great. But in a long run I would prefer different kinds of raids.
100+
Sometimes enemies would capture one of your NPCs blacksmith for example or even one of the players who isn't online on the server.
Or the enemies would try to ambush you just outside your town.
One of the in-game bosses would attack if not defeated in certain time limit.
Raid from the air or from the underground.
Or just few stealth rogues stealing stuff.
But the BEST thing would be just enable the option for raids. Even if there were only one kind of activity at start. Thanks for the comment <3 -
23 Jan, '24
anerysI think, it is very important, that everybody has the CHOICE: attacks on their base or not. And has the option in the settings. So everybody will be happy.
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23 Jan, '24
JJ MergedAdd an NPC base attack/defense system.
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24 Jan, '24
zireaonly if it is a setting you can shut off not everyone likes this system
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24 Jan, '24
WratisakUpvote button doesn´t work, but I was so dissapointed to learn there is no raids to your base. What is the point to build a fortress when there is no threat? Valheim is so much better because the enviroment is hostile and unforgiving...
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Actualy getting back to Valheim until this game gets fixed. Too easy, too friendly enviroment, restricted building, coop ruined by stupid rules... -
25 Jan, '24
AldiasDefinitely add this option, it gives you additional meaning for having a base, gives the game more dynamic and fun!
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25 Jan, '24
Jorge Fernández Merged
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783 / 5.000
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The game is wonderful, but I see certain shortcomings in terms of difficulty.
Options:
1. Add a system every Each time, your base get raided / invaded, becomes more difficult or depends on the average level of the characters on the server.
2. Possibility of adding more difficulty as follows:
- Change life/damage, etc. of enemies.
- Simply add more enemies, add more mobs, NPCs, to the map.
The key to this is that ALL these options are configurable, that they can or cannot be activated on the server, not everyone has to like it, but adding a touch of difficulty of this style for whoever wants, can be very amusing. -
25 Jan, '24
MeGaIts very much needed, as some folks are arguing this is not even a survival game, as you have no threats in the base or any problems to survive.
30
Conan Exiles, Grounded, Valheim, even Green Hell recently added PVE Raids. This one added it in a very optional way: some kind of totem that you can build or not, that once built attracts waves.
It also gives more reasons to build a base, as currently its only in the sandboxy sense of making nice, cozy bases. I also like the defensive aspect of them, and the thrill of chilling in base but all of sudden having to defense yourself.
Honestly I expected this to be in the base version of the game.
Theres the shroud mechanic so its not so hard to implement something like a "high tide" of shroud every X time, or if you dont refill your flame with X consumable to prevent the base attacks. -
25 Jan, '24
SteveHaving to defend your bases would really bring this game full circle for me. And to build onto that, I think it would be interesting if there was some mechanic to feed your flame altars with some sort of resource. As in, if you don't keep feeding the flame altars then the shroud will eventually creep in and overtake your base. Thinking of it similar to feeding your generator in Frostpunk, as a macro level survival mechanic.
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25 Jan, '24
phaze Admin"Invasion / Raiding system to your base / More difficult" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '24
Deathdealer76I'm so in favor of this. Please make it happen.
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25 Jan, '24
anerysI do NOT want to build a fortress around my house or base to protect. That does NOT look good.
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25 Jan, '24
Biff BlacksheepThis needs to be here. This is a make-or-break feature for me.
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26 Jan, '24
Stolzy MergedWhile the first one is pretty self explanatory, the second goes further then what is already in the game.
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One of the biggest things Enshrouded excels at is its building detail. With the lore accuracy we are trying to rebuild what we lost and seeing ruins of towns everywhere it pushes you to want to make a full on castle/town of your own. While in theory it sounds extremely entertaining, after all is said and done it would feel empty and hollow. Give us the opportunity at some point to find, recruit or create flameborn to aid us in defenses, gathering or just simply hanging out around our towns. Alot can be explored in that direction like having them follow us, gearing them, perma death etc. While these examples are very broad but I hope it sparks ideas for the team to put there own details on it. -
26 Jan, '24
ReViive MergedI think like any proper PVE experience a raid system needs to be in place for your buildings and base to be attacked by the enshrouded. This could even by attached to a day night cycle, on the 5th day of the week the "blood" moon comes up and enshrouded mist everywhere and you get bombarded by npc attackers. Just an idea, I think it would bring more density to the survival aspect.
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26 Jan, '24
VanrockA raid system whose difficulty level increases based on the flame level sounds quite good. I also believe it makes sense within the story for the antagonist to realize the threat you pose and attempt to eliminate you using this system!
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27 Jan, '24
AvatarDisabled by default thanks.
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27 Jan, '24
Felixx MergedI would like to be able to fortify my base to prevent from enemies breaking into my base. I enjoy fortifying bases
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27 Jan, '24
LifeisReal Admin"Defensive parameter for a purpose" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
RuinShould be incentive for it as well. Your base gets occasionally raided but you get X reward for a successful defense
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27 Jan, '24
LifeisReal Admin"Siege System" (suggested by <Hidden> on 2024-01-23), including upvotes (833) and comments (0), was merged into this suggestion.
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27 Jan, '24
LifeisReal Admin"ATTACKS ON THE FLAME" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
LifeisReal Admin"Base Sieges/Purges along with recruitable flameborn(thralls)." (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
northEnshrouded can use the shroud as a creeping death fog to hit your base rarely. And the players need to prepare a 2ndary base until the shroud recedes. Could last only minutes or an hour, up to the server admin.
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27 Jan, '24
Jiggawattz Mergedhave instances where the shroud will attack your base and you have to defend your castle/home and incorporate ability to build traps/defensive structures/catapults etc etc. and have it progressively get harder as time goes on and have correlating loot tables with rare/epic gear if you win the defense. allow base owners to toggle the defense instances on or off so they can spend time building their base and getting it setup for a good defense or incorporate a "spell" that grants you a time shield so they shroud cant attack for x time or potion to allow for building defensive structures
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27 Jan, '24
Uriy PodolskyWow, someone has already submitted my idea. If there is an enemy, then there must be guards that can be deployed and residents who need to be defended, who must live their lives on the base. If you connect the GPT 4 system and neural networks to communicate with NPCs, as well as give them voice orders in a raid, it will be cool. It will be possible to go on a boss raid with NPCs, as in MMO games. If you do this, it will revolutionize the genre. MMORPG with NPC ) Plus, I would add 12 grades of weapons and gear, as in ArcheAge. The ability to raise weapons and gear in the grade, apply enchantments and engravings. So that all this could break down when trying to raise the grade.
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27 Jan, '24
Uriy PodolskyThe game resembles Amazon's New World. I would make animations in it for collecting honey, shrubs, ingredients, falling trees after felling, etc. So that there would be a loading circle when collecting.
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27 Jan, '24
DubhlainnJust want to say that this would need to be entirely optional. Base raids were one of the features of Valheim which I did not care for. Sometimes you just want to focus on building and don't want to worry about drakes dive-bombing your base!
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27 Jan, '24
VanillaI really hope it will happen. I love this game very much. Please let me add more excitement with my fiercest enemies.
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27 Jan, '24
Sure2outdoA 7 days to die tower defense style could be a option but how would you do a attack system on how free we have for building we don't need to worry about weight. We don't need to have it touch the ground, We can damage structures. But the Ai don't go out of there way to do this themselves they can do by proxy to red barrels. Otherwise you standing on a rock slightly tall than a wolf and you can't be attacked. I like the idea of something to defend but don't want to lose our build freedom for a little time sink at our base.
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27 Jan, '24
ThisIsStupidI'm sick of Valheim. If I wanted that I would play it. This is nice and chill with decent combat. If this is added, it had better be optional as thile current mechanics is why I bought the game.
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28 Jan, '24
AdiI would love to have my base attacked, but only if I am near it. I don't want to have my base attacked while I am away exploring far away.
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28 Jan, '24
PinkiesbrainBase raids can be annoying enough if the enemy lingers around your house or enters it and attack you (flying enemies? bats? ).
3
That would be kinda easy to implement (like in terarria).
It would make simple defenses mandatory- like walls - but would not interfere too much with overall gameplay.
As soon as you allow mobs to destroy or "open" and raid the base- you will have a lot of things to think about:
- Repair function (If you cannot repair and dmg is big it will become 100% tedious to bring things back to normal)
- Base destroyed? (When do enemies stop when you can not defend?)
- Items stolen? (new chests and AI functions needed)
- NPC´s consequence?
- Attacks during absence? (you will have a lot of bases to teleport to later in game. Is it fun to keep them all covered?)
- Defensive Buildings (pretty much mandatory if this approach is chosen)
- AI changes (Attacking, disengaging, looting, NPC interaction...)
Probably forgot some.
Still love the idea... -
28 Jan, '24
KaiFor raiding, I think what ends up happening if you neglect the base, the enemy attacks your altar and turns off the fire temporarily, making you lose that proximity effect of stopping spawns from happening. You also can't fast travel back to it.
5
Then you have to liberate your base.
Think of it as capture the flag, except the enemy shroud forces claims the altar and disables it.
They don't seek to attack npcs or steal or destroy stuff, but occupy your base.
So in a way your own base turns into a battlefield POI like scavenger camps, etc.
Enemy raiders is scaled to the average level of the region + your flame levels.
So if you are a flame level 3 at a starting region of lv5 range, enemies spawns as level 5~8.
If the region you are in is a lv15 spot with a flame level of 3, then a enemy raid of lv15~18 is possible.
A field boss always accompany the raid party, meaning there is always a rare item dropped from him. -
29 Jan, '24
JamesBase defense is sorely missed in this game! Being able to build base defenses would be a must too.
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29 Jan, '24
Ragefrighti think its abit un-immesive for it to legit be a manually triggared encounter, however it would be interesting if we build in spot of a shroud root that we will be attacked by shroud forces trying to reclaim the area. this way its still opt in but also immersive.
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29 Jan, '24
nickNo thanks or optional please.
15
I love being left in peace and quiet while building, and Valheim raids were one of the first things I turned off. -
29 Jan, '24
CPFCPFJust take the approach of Conan Exiles: You can place a treasury and put valuables in it. The more valuables, the higher the raid level. Then you can push a button to call for a raid on your treasury (it is not needed to be placed within your base). In Conan Exiles it was called 'purge' and I think this was a good idea.
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29 Jan, '24
AldiasAlso make difficulty settings for raids. Some people like just some casual defending while others love real challenge when the raid can truly destroy your base. (like some raids in conan exiles)
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29 Jan, '24
RattoMy sugestion for the raid.
3
The flame altar keep us save from attaks, sometimes this flame could extingish and the shroud could "invade" our base and we need to fight back while try to restore the flame. -
29 Jan, '24
RetroAs long at this is an OPTIONAL feature, I can get behind this.
11
I HATE having things like base-raids that completely destroy your base and undo a ton of progress if you aren't prepared. Survival games often mistake grind and tedium for difficulty, and punish players by forcing them to re-grind things they have already gotten if they fail. For the most part, Enshrouded is extremely streamlined and skips a lot of the monotony this genre is known for. I want it to stay that way. -
29 Jan, '24
David KruppI do not mind this being added so long as it is plainly optional, AND turned off by default. I like the current level of difficulty in the game, and would want to only turn the raiding on if I felt like I needed something new to happen.
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29 Jan, '24
Will Wilson MergedI love base defence in survival games and by far my favourite is the 7days to die mechanic. I personally really like the every 7 days (or whichever amount you want) the shroud will expand and try to destroy your flame idea. If it isn't time based then it could be random or based on your actions. Defeat a world boss? Then expect an attack in revenge or lose to a world boss and they will see your weakness and attack.
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The whole thing could be in a "survival mode" form of the game where as a "creative mode" could forgo the base attacks and allow those who just want to create to do so.
Or don't have survival/creative modes but the attack should focus on your location (like in 7 days to die) that way you can have your home base and a separate horde base or just make your homebase defendable.
This is the number one reason (that and the crafting building) why I constantly find myself going back to play 7 days to die. It's such a wonderful mechanic. -
29 Jan, '24
ZombullPairing with a weather system, consider a weather effect that causes the shroud to appear everywhere right up to the edge of the flame altar. Call it something like a Shroud Surge. During this time, let the player burn an incense on the flame altar that will lure progressively stronger waves of shroud creatures to attack the player base and destroy the altar. Surviving a Shroud Surge would yield resources from the attacking creatures and could empower the flame altar with some beneficial effect (double rested bonus?) that lasts until the next Shroud Surge occurs.
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29 Jan, '24
AbeliusSeriously, how hard is it to make this optional and make everyone happy?
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You say "It doesn't make sense..." What doesn't make sense to me is that you want to impose your sense of what makes sense on your potential buyers. -
29 Jan, '24
Dongejo wenn sie deine base raiden würden wenn du das miasma z.b. nicht vor deiner tür clearst oder das sich das miasma ausbreitet und wenn es vor deine türe kommt, greifen sie dich an. was zur folge hat das auch fette Bosse mit kommen. hoffe ja auch auf mehrere raids und Dungeons. das wäre so gut und vor allem das die adds intelligenter werden und mehr können
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29 Jan, '24
IrinicusI love this idea. Have the Fell attack a random nights your base causing havoc and possible structural damage.
3
This would set up for base defenses like adding NPC guards to defend your base or auto turrets to fight off intruders. You can have Scavenger attacks at random times of the day with an alerting system so players can get back and help defend.
If you couple this idea with moving Shroud, then you can have events of Fell invasions. -
29 Jan, '24
AJI can also get behind this feature but ONLY if it's an optional toggle. For those that love it, raids add a ton to the experience. But for those who get more enjoyment from complex builds and creating full towns for our friends to enjoy, base raids can be more nerve-wracking than fun. Having a massive build destroyed in minutes is gut-wrenching. Sometimes I just want to build and enjoy the scenery, not defend my base.
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30 Jan, '24
gotdemongame easy, and house dont need with 100500 block, if nobody wanna kill you and you buildings. raid difficulty must grow with flame and character lvl.
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