Building Blueprints / Custom Blueprints
By blueprint, I mean the ability to save custom buildings and reapply them without too much work. This is a feature I would like to see, but not so urgent.
Two main use cases (maybe some of these are already viable with other features, just saying):
1. Save duplicate labor. If players could save designs and reuse them like prefabs, the building process would be much faster. This can be used for either components in megastructures as well as in small villages.
2. Share between players.
Minimum viable product for this idea: The player can select a box of voxels and save it in the blueprint system. The player can then automatically build this box in the game world. Blueprints can be shared between players as long as the blueprint system can generate and read blueprint files.
Later on, it would be possible to add an option to select a building instead of a box.
Please upvote if you like this suggestion or suggest a better description in the comments.
Comments: 32
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23 Jan
DarXydeI was planning to add this suggestion, but kept scrolling through and found yours. I think in order to keep it viable and in-line with the game's vision, the blueprints should have some limitations, i.e. certain amount of blocks or size. So potentially not a complete house, but a full decorated wall, an arch, or even a statue would be reasonable.
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24 Jan
NFor every game that has building piece by piece, I wish it had template building. The reason is because every player that builds piece by piece ruins the immersion of the game by building utter atrocities that are completely anachronistic. I understand that some people spend a lot of time building piece by piece to make masterpieces, but the vast majority of players will make monstrosities that will ruin my experience and I just want to make something that fits into the world. I don't play fantasy games to be reminded of real life. I would love to have buildings that are beautiful in lore-rich design and simply have a function to possibly increase the size (and building materials necessary) if you want to stretch it longer or wider (or both). It's fine if the template builds an empty house, for example, but I would hope that it would have snap ins for furniture and even have a suggested layout (preferably multiple layouts) for how you could/should place furniture to support lore.
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26 Jan
RaygorI came here to add the same suggestion. I like the idea of building, but I kinda suck at it. I would love a few premade building prototypes. Even if I had to wait for a Carpenter quest to get them. The building system is really flexible, which is great. Please consider this!
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27 Jan
Isaiah YeahYES, I was just imagining this... I am not a builder...I enjoy it until I hit a wall where I can't quite get the outcome I'm imagining. I would like to see somthing like the Gallery in the Sims where players can show off their builds and allow you to drop them in your world, resources required should be accounted for unless creative worlds become a thing? This would require some sort of world edit tools.
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27 Jan
anonSeeing how there's world regen possibly add RNG recipes in locked chests for repeat visits
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27 Jan
Farmer JohnVoted! Would definitely love the option to create a blueprint based on a specified cube range so I can just reuse it and stuff all the ingredients needed until it's complete. It makes creating the same type of small outposts across the map easier instead of manually assembling it all over. :)
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28 Jan
LachieYeah would love to be able pickup blueprints spread throughout the universe. Pin it as a recipe and then either build it all at once or have a semi transparent overlay that when you hit that voxel with your hammer it pulls and places the appropriate block from your inventory.
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28 Jan
SeanBeing able to save certain stonework patterns and wood/stone combination flooring patterns etc would be very valuable.
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29 Jan
boilingIt is best to save the blueprint file in an easy-to-read way such as json, which is convenient for users to replace and modify the blueprint content.At the same time, the automatic construction in the blueprint can refer to mc's early blueprint mod. Enter materials in the container or interactive point of the blueprint placement point to complete the construction.Finally, we hope that the blueprints have preview and preemption functions, so that we can see the final display effect of multiple blueprints before the blueprints are completed.
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30 Jan
lilibatThis would be amazing.
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31 Jan
Sanspineapple MergedI have no real desire to craft a house for myself and truly find it tedious and tend to just give up on building structures. It would be really nice to have the option to select from a prebuilt list so I can just select a building and have all the resources needed to just auto assemble it.
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01 Feb
Add Chef NextI like this suggestion very much. Even if the blueprint amount is limited and you need to explore to expand the amount!
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01 Feb
Malicor MergedAdd a tool to select segments of space for replicating things you've already built and save it, that way you can rebuild things that you have already built and can duplicate the selection. I would like to see it able to select very large areas of space.
I have built several awesome buildings and areas that I would like to replicate and not have to build again from scratch, and a tool like this would save a lot of time! -
01 Feb
mr.kronkThe building system as it stands is great but I don't personally like to spend the time custom building a fancy house. I know some people repurpose existing buildings in the world and fix them up, but then it doesn't really feel like mine and neither do I want to have my base permanently be the utilitarian square box I made to start with (I'm hard to please, I know). So being able to have some pre-set blueprints that you pick up as you explore would be fantastic - like another way to level up your base. I think from a quest perspective it would be just like the quests you get that reward you with a new building material. People who like building themselves can still do so, and those of us who are less creatively inclined can still have a stylish base.
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An associated idea I had, you could introduce a builder NPC who builds the blueprint slowly over time - 1 voxel block every 10 seconds or 6 seconds, whatever sounds balanced. -
01 Feb
Steve MergedInstitute a system that lets you plan out builds without having to actually place blocks. This allows players to mess around with different build configurations with less hassle and not have to tear down builds that don’t workout the way they thought. Similar to the building system in Survival: Fountain of Youth.
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02 Feb
Pifge MergedI propose introducing Building Blueprints for enhanced construction:
Pre-Construction Planning: Visualize structures before construction, aiding in better resource management.
Resource Efficiency: Accurately estimate resources, minimizing waste during the building process.
Construction Accuracy: Follow blueprints for precise and aesthetically pleasing buildings.
Collaborative Building: Share blueprints to encourage community collaboration and creativity.
In-Game Creativity: Promote experimentation with architectural designs for a more engaging gameplay experience. -
04 Feb
Eduardo MergedWhat if Enshrouded had a way to generate player bases from other worlds into your world? We could add hostile NPCs/mercenaries to defend the generated base. I'm assuming a cloud service and connection to the internet would like be needed to upload the player worlds and to generate the world. For balance purposes:
- The generated bases would have considerably less and worse loot compared to the original base. And the loot should be more adequate to the region (example: no iron/bronze bars in the base chests for a generated base in the level 1 biome).
- The generated bases won't have workbenchs or unique stations to craft items.
- Depending on the calculated wealth/quantity/values for the items stored in the chest, we could scale the number of guarding/roaming hostile NPCs/mercenaries close to the chest.
Advantages:
- More replayability as no run will ever be the same.
- The more emptier parts of the world would be more alive.
- It could scale well with difficulty settings o -
06 Feb
DannyDragon Quest Builders 2 has a great blueprint system that lets you save things you see in the world to a custom made blueprint that you can lay down on your island to build it. Something similar to this would def be cool. One other aspect of that is if you have the materials needed to construct it in a chest, the npcs will build it for you. Another fun option for a new npc a builder who can help build or maybe even clear rubble on their own or fix existing structures if they exist within your altar area if they are provided the materials.
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09 Feb
LifeisReal Admin"Add generated player bases in the world" (suggested by <Hidden> on 2024-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Feb
JoeriI need this, currently have made a amazing mountain mansion which im happy with but it takes a ton of time.
Would be amazing to share each others bases through blueprints, so many amazing bases ive seen and i want them all xd. -
18 Feb
Low Vision PlayerThis would be huge if say my brother and I want to venture out to a new seed (If they add them) and be able to take my base with me that I've built and paste it anyway I want it so use it on fresh worlds for a brand new experience this would actually be huge only problem is that the builds I do at Level 4 Flame altar radius ones and you can only place down a Level 1 Flame Altar so this is where things would start to get tricky they would have to remove build range difference locked behind different flame altar levels and jsut one fixed build range then you can pick up the blueprints of something big and replace where you'd like to have it without any complications.
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20 Feb
Alexander GraceI would love this, Look into the game "Planet Explorers". It was another Voxel esc game.
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They gave you a huge 3D blueprint map and you could create WHAT EVER you wanted. You chose what resource you could craft it out of and it made a blueprint. Then, you go out into the world and find the resources and craft the item. The item stats would then be based off of what you built into it with the resources. Loved this. -
22 Feb
BeefhammerI was looking for this. Check out Craftopias blueprint functionality. It doesn’t even have to be from the game just have an editor mode where prefabs can be created and allow the sharing.. would be so cool
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26 Feb
ZephyrFor me this would be on top. Anyone that is doing a big build we often building same things over and over. This would cut down time so much, specially for solo builds.
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29 Feb
Helle1979Blueprints for building parts would be fine, but I would find entire buildings too much
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09 Mar
Aonyx Admin Merged"Build planning" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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13 Mar
MatCzAs a player of games with active workshop blueprint-sharing I can strongly recommend a general workshop (on steam?) for player builds. This would lead to more creative activity on top the general game since we can share the madness of what has been created on our own.
Strong upvote from my side -
16 Mar
LifeisReal Admin"Prebuilt Structures" (suggested by <Hidden> on 2024-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Mar
TyphonThis is kind of mixed with me... Mostly as I like to think out of the box when it comes to building things, and I have a high dislike of folks on YT for similar games like ARK that say to do it this way as it's the best way. TO me the best way is the one that works for your playstyle.
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26 Mar
nickwould love this feature
i love RPG with home base but i am horrible at building templates would be so nice! -
03 Apr
CoolUsernameBro Admin"Building Blueprints Feature Proposal" (suggested by <Hidden> on 2024-02-02), including upvotes (2) and comments (2), was merged into this suggestion.
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04 Apr
CoolUsernameBro Admin"save selected segments of builds" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.