Workshops Craft From Storage - Kiln, Forge etc.
Enshrouded already pulls items from storage while crafting at a workbench. This is great!
It would also be a nice quality of life addition, if there was an option while using the charcoal kiln, forge, and other construction-type objects that need items deposited, which allows the player to pull relevant objects from storage in the altar-area.
For example, when using the forge, there could be a 'From storage' button on the UI that pulls up an inventory grid containing all items in storage that are relevant for the forge (charcoal, scraps, etc) and the user can pull items from this inventory grid.
This would reduce the amount of running around, searching amongst all your storage containers for the right item.
Comments: 146
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24 Jan
JenialAbsolutely essential. The only thing I absolutely hate about survival games is the inventory management. Just let crafting stations take everything out of containers (unless locked somehow) in range of your Flame.
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Not sure if this game is modable but already considering waiting for either a mod to add this or an update before continue playing. -
24 Jan
VodenPlease dear god this!
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24 Jan
m1llithis is must.
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24 Jan
Jit really does? It did in the beta but we have some troubles now with not getting items shown from storage and we dont know why...
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24 Jan
eobetOh my god, yes! I built a chest right next to a workbench and the bloody workbench still complained about missing ingredients.
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In fact, when you've placed one of those flames which restrict build area, anything you craft within that area should pull from all available storage!
In multi-player, perhaps some storage boxes could be marked as "private", but the default should be everything in storage available for crafting. -
24 Jan
arvanCant upvote this, but is a big + from me!
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24 Jan
Isai AlcântaraI saw a video where a guy talks about magic chests, which allow you to do exactly what you want to do:
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https://youtu.be/FHzkSCV9H1U?t=665 -
25 Jan
KelsaniYes please! This is very important for the enjoyment of any game.
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25 Jan
DragoxvYes please - storage needs to be connected so we don't have to go through all of our storages. This is a must QoL
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25 Jan
HiLLIndeed, this is a must!
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The recent "not-Pokemon" open-world survival game implemented it really nicely!! đ -
25 Jan
Whiteyalso cant upvote, but my god please..
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25 Jan
ProtoThis is crucial! +1
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25 Jan
iNSiPiD1This is essential. The fatigue from dealing with searching for items in chests will lead to burnout and people ending play sessions early as a result.
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25 Jan
PeterI'm already frustrated with my friends taking stuff from boxes and then I have to wait for them to be available for crafting again! XD
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25 Jan
AlexWhen I craft at a workbench it doesn't pull from storage at all, let alone anywhere else. Would be great to have it at the workbench, the kiln, forge, while using the build hammer. Such an underrated quality of life feature that would make a game as great as this even better.
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25 Jan
coreyMy workbench doesnt even pull from my chests. So this in general across all craftin stations is a must
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25 Jan
BahBoAnd when building please...
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25 Jan
FremI didn't unlock them yet, so I can't confirm but my understanding is that this feature is already in game though "Magic Containers". Standard containers are not linked to bench.
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25 Jan
SvenMan bekommt später durch einen NPC die magischen Truhen, die bieten diese Funktion mit an. Etwas mehr spielen und dann kommt man zu diesem Ăberlebenden.
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25 Jan
JenialSo apparently when unlocked, the Carpenter NPC has a chest that allows crafting from within. While I'm glad its there, kinda feels like it should be baseline like double jumping.
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25 Jan
NteyThere is magical chests that allow crafting from containers at NPCs already in the game. For crafting stations that process items that is not possible tho. But i think you dont need that.
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25 Jan
raekaosFully agree, it's not optional, it's a must have
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25 Jan
Isai AlcântaraYou need magic chests. They can be crafted by the carpenter later in the game.
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25 Jan
JoshI'm reading that apparently (mild spoiler) this problem is remedied later by a particular npc . That being said locking what is arguably the GREATEST quality of life feature in survival games behind an obscure unlock...not great. But at least there's a solution! And yes the original suggestion of allowing this to work from ALL crafting stations is also a must.
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25 Jan
ChocolaThere's 2 type of chest in game, standard chest and magic chest where you can access the item for your crafting. It's already in game
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25 Jan
VassilI clicked on the Send feedback button exactly because of this. It is very overwhelming to go through every single storage so you can withdraw materials. All the crafting systems have to automatically detect all the available resources in all the containers in the radius of the flame for example.
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25 Jan
MarcgtoHaving this option from the get go, (not linked to progression), is what is gonna make this game ahead of its competition. This should be priority number 1.
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25 Jan
QThis is one of the biggest things for me. Thisbwould be a massive qol update.
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25 Jan
OmegaAgree with this one. I did see Rhykker do a video (well see, I was listening so I didn't exactly SEE the context) where he mentioned a high lvl chest that could magically send things to crafting benches, don't know if that was only to the Crafting Bench/workers or included the Kiln and Forge.
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I think though, with all the *survival light* type systems in this game, not having this as just a baseline capability seems odd. Why gate this behind a special chest?
When it's implemented the range of chests it looks for should be limited imo. I don't like the idea of having a 120x120x120 base plot, with all my chests in one corner, and crafting benches alllll the way across the plot being able to pull resources. Make it a range within reason and I'd be happy. -
25 Jan
ZammisThis is a must have with such a small starting inventory.
Must also make sure that if/when implemented, any locked chest that is not yours (locked by/placed by you) is not accessible in this scenario.
You don't want to piss off your friends by pulling from their sacred storage! -
25 Jan
TrainzPlease make all materials in storage operate with what is on your base! ! ! ! going through all this loot to find crap is taxing
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25 Jan
MarcgtoIt would be nice if someone changed the name of this thread to something clearer. It was hard to find this thread with the search feature, I'm sure it would be higher up the list with a clearer title.
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25 Jan
Naxos@Marcgto
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Unfortunately when I wrote this, it was based on the demo.
In the demo, you could craft things at the workbench and it would automatically pull items out of chests in your base.
I assumed (incorrectly) that it was just a base feature of the regular game, so this thread was originally meant to ask for additional functionality on things like the forge and kiln.
Unfortunately, there's no edit functionality as far as I can tell. -
25 Jan
SengueDreamsWait, you stated that it pulls from your storage while using the workbench. Is that something you have to turn on, because that's not what is going on with me. I have to put all the items I need into my backpack if I want to craft anything no matter if it is workbench, crafter, kiln, or furnance.
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26 Jan
bigealienso so important! I spend so much time running from chest to chest and my multiplayer friends dont organize like I do!!!
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26 Jan
MarZhillMagical Chests does this for you, just progress a bit further in the game and you will unlock the recipes.
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They can be placed anywhere in your base and will be connected to all crafting stations. -
26 Jan
DByes please.
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26 Jan
MayuShould have launched with this like Palworld. So annoying to have to go get mats out of your storage to craft.
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26 Jan
EviKasperAbsolutely in 2024 crafting should pull from your storage anytime you are using some sort of crafting table or device. If I wanted an inventory management game I'd still be playing Satisfactory.
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26 Jan
MochnantEssential, and not as a magical chest or anything. Look at Grounded if you need inspiration for modern survival game QoL.
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This adds such a level of tedium to crafting that it's disinclining me to play.
Related:
https://enshrouded.featureupvote.com/suggestions/525211/link-storage-to-workbench
https://enshrouded.featureupvote.com/suggestions/525132/return-ability-to-craft-from-storage
https://enshrouded.featureupvote.com/suggestions/525301/access-storage-whilst-crafting
https://enshrouded.featureupvote.com/suggestions/525683/craft-from-nearby-or-adjacent-containers -
26 Jan
LokixeroThis is already a thing with magic chests. You unlock the carpenter and you just need a chest and a single Shroud Core and it can be accessed from all crafting stations/your building hammer.
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26 Jan
AstalphThis is already in the game....
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27 Jan
DragonsDuskI'm very aware this is 'in the game' once you have the materials AND the carpenter. It'd be nice if it was allowed sooner, I totally get a limit on how far the chest can be, Grounded has that.
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27 Jan
KvanNvarThere are chests that you can build that lets benches pull from them for materials. Just have to advance npc quests to unlock them.
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28 Jan
RyoniaSo the magic chests (so far), seem to only work for things that _don't_ have their own storage. The Kiln, Forge, they have their own storage, meaning you have to go get what you need and manually add them.
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The feature request here is wanting to add the ability to allow you to select and shift items from the magic chests into those crafting stations that have their own storage, from the crafting station itself. So you don't need to go hunt down what is needed from a chest. -
28 Jan
Matthias MerloThis is already in game and should be deleted from feature request! It's a progression item, which actually makes sense: a "normal" wooden chest can't send items to a forge (or other crafting equipemnt), but a MAGICAL wooden chest as you unlock later can do this.
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28 Jan
JacksonI Just want to say that being able to craft or build anything and everything from Storage while within your Base Boundaries would be extremely nice. This pretty much is the case in Palworld and that game really took off.... Not saying its a factor. The poke-survival game has its own merits but I remember stopping Ark and Conan because I got so irritated trying to run back and forth. I enjoy that weight doesn't seem to matter.
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28 Jan
Grim504The workstations don't all pull from the magical chests. The Kiln, Forge, Loom, Smelter, Alchemy Station, Laboratory, etc all have their own storage and do not pull from the magical chests. People saying that "it's in the game" and "you need to unlock the chests" probably have 2 hours played in the game and don't even understand the problem. OP is correct and crafting stations need the ability to pull from magical chests. Thank you.
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28 Jan
Foxglovez NEverything needs to pull from magic chests or nothing pulls. This is a game of "stuff" so please don't make finding "stuff" so difficult. I don't want to be teased into thinking something works when maybe it does for one kind of crafting, but nope, not for that other kind... So many things have been done really well, let's add to that list, not the other one. lol Thanks for reading.
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28 Jan
JoshPlease add this for all workbench, NPC crafting, etc. Even if storage has to be within X feet or a button that says "pull from storage" to make the items appear in your backpack.
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