Instanced Dungeons
I'd love to have instanced dungeons similar to games like WoW, Conan Exiles etc. that are balanced for being a group of players (personal opinion 3-5 players) with mobs and bosses that offer unique loot like weapons, armors, recipes and all the other obvious stuff. Have these dungeons reset after certain amount of time after being fully cleared or left alone. Also scale with levels and offer loot according to level of difficulty. But most importantly, have bosses with cool unique mechanics that offer a challenge to defeat with friends :) <3
I know the game already has outdoor dungeons, but I'd love to have instanced dungeons too. It just has a completly different feeling going into a dungeon like in many games. Also outdoor dungeons with terraforming and no player limitations can be cheesed very easily.
Comments: 65
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25 Jan
NamaruYeah, 3-5 people dungeons and those who play as a duo can cry in a corner and feel excluded. This is not massive multiplayer game (yet?) and many of us want to play solo or with one friend and not feel like missing out on content because we don't have enough players.
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25 Jan
SkidmanAlso, I think there are loads of ways this could be tied to the story.
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25 Jan
MeGaNah, if there are dungeons make them scale to players, never exclude any activity from being doable in single player.
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Ensrhouded has a big dramatic thread where some developers confirm A single coop only activity, and its full of people promising not to get the game if that stays. -
25 Jan
Tesh MergedMake loot instanced so that groups of players can all get the gratification of fighting a boss. Keeping loot server based is an artificial way of inflating content by forcing groups to farm a boss just so that everyone can get the rewards.
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25 Jan
ZalekWould be also awesome if we had some procedural dungeons, so every time you find one its different on the scale of dungeons procedural should be easy enough and would add a level of replayability
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25 Jan
phaze Admin"Make loot instanced" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan
BainkyWhy would they add instanced dungeons? This isn't an MMO.
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27 Jan
Isaiah YeahThis sounds cool and all but it'd be quite immersion breaking given the route they took with the map and no loading screens. If they just dropped a few dungeon doors or cave entrances into the world to work as a instanced dungeon you load into, whats gonna be behind or around them? I think this would require more of a map update or even map expansion. Place the new dungeons in the corners of the map, maybe in a unlivable/buildable zone and let the 2 hour respawn timer do its work when players have to teleport back home, you'd be pretty close to having instanced dungeons without changing the core of it all.
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On the matter of instanced loot in the entirety of Enshrouded, I wholly support this. If we open a chest in game and theres a legendary sword I don't want to have to fight over it and this change would not effect the core single player experience. -
28 Jan
MagI'd love to see difficulty and reward scaling in such instanced (or non-instanced) dungeons based on how many players there are, so that any amount could enjoy them. And timed resets for these dungeons to add replayability would be a nice touch!
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29 Jan
ClanPsiDoing this would make it possible for there to be procedrally generated, which would greatly reduce the repetitiveness of dungeons. Overall, a great idea. Not all have to be instanced, but some should be for sure.
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29 Jan
DongeDungeons wären richtig super und die auch in verschiedenen Modi, meine damit. Das sie erst, in normal gegangen werden können und wenn du das geschafft hast, dann auch in schwer, hart und legendär z.b. aber must halt immer den vorigen Modus gemeistert haben. mit jeder Aufwertung kriegen die Bosse z.b. 20% mehr Life und Dmg und die Add grps 50%. Was auch richtig sick wäre, wären Raids. Hoffe das kommt im Endgame
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29 Jan
Ramen noodler MergedGoing into the future biomes maybe having bigger casle like dungeons or other sorts than just the tomb like ones we have now. Maybe you climb through ( like the towers ) but fighting with in and a boss room at the end ( perhaps a giant dead knight of sorts that's been reanimated by the shroud ) just some added variety in the dungeons and structures.
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29 Jan
TalagothAgreed, make instanced dungeons that can be reset etc and make it challenging enough etc, to STOP the whole reset world and farming chests for end game gear, lets be honest its a cheese and despite that ive done it shamefully, it would be nicer to actually have to buff up, and prep for a harder dungeon etc!.
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30 Jan
SummanisGoing through the game, I feel like this is one of the best suggestions. Enshrouded plays like a single player MMO (reminds me of New World), and I think it can and should use a fair amount from that genre.
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I would like to see instanced dungeons with optional role-based matchmaking. 3-6 people gear up their characters in their worlds, queue from the Play screen or from the flame, then get teleported together to a plateau surrounded by deadly shroud or a cave with unbreakable walls or something.
I wonder if they have something similar planned for the nether portal lookin thing at the Pillars of Creation -
30 Jan
SolCould build on this with the difficulty options by having dungeon keys to modify the dungeons and add effects too them, like increased difficulty i.e Miasmic effecting your shroud timer in that it only lasts half as long or when you take damage it removes 5 sec from your timer. Giving difficulty levels like normal hard heroic etc. These Keys could also be made to scale to certain player caps like 4, 8, 12, 16 using materials found in the game world like shroud wood, shroud cores, spores and sparks to make them.
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30 Jan
JesI vote no for instanced dungeons. It would make this an entirely different game and would lose much of it's immersion for me.
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30 Jan
Thovex MergedAllow end of dungeon loot to be multiplied for people participating in the dungeon. It's unnecessary to do the endless cast dungeon twice for 2 wizards, etc.
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31 Jan
Fuz MergedSomething scaling from 1-4 players with unique armor/weapons/collections/recipies. Instance based but can be done (with a challenge) with 1- 4 players. Having the build trees for tanks/healers/dps have that style of gameplay built in already. Combat isnt super in depth to begin with so something supercharged that scales. That way groups can tackle it or solo players with good builds and decent gear can also enjoy the challenge or use it as a benchmark for personal progression. Nothing crazy. But a few places as people level up. Tucked into places in different parts of the world.
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31 Jan
BerMalBerIst MergedWill there be mega dungeons / raids with bosses that are more demanding, for example the healer also plays an important role?
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01 Feb
Silentverge MergedThere are already big dungeons to do and they are great! However, I would love to see some unique rewards from the dungeons. Old school Zelda style. Maybe add in permanent items you can only get from the dungeons like boots to make you jump higher, a cape or ring that makes you invisible for 20 secs, speed boots or make them enchants you can put on existing armor or something. I dunno, I think it would be cool to have unique rewards like that.
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01 Feb
Kobe MergedInstances where you need 16 players to take down endgame bosses and dungeons where you can queue up anytime to grind XP or farm certain weapons/armors. Also separate servers queue for PvP and party system to go along with it. Add guilds at that point. Also a cross server market system that is player driven economy like. There's so much potential. Also take note from Conan with their purge system, one of the best parts of that game that should be used in all combat survival games imo. Of course it can be optional to the server owner.
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01 Feb
SephrokI'd love to see instanced content designed FOR COOP players. The game is already designed for single players all the way through. It needs coop content.
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01 Feb
CaptnBarbosaA multiplayer instanced version of Shrines and locations would be fantastic. The game could be played in Single player or duo no problem, but I feel strong multiplayer instances would add a reason for communities to band around. I understand single players don't want content locked behind Multiplayer scenarios but these would just be extra like for a chance for loot. Currently, my friends and I are stomping everything as 4 players and under leveled.
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01 Feb
WuzyxThe more I play the game, the more I want dungeons. It's so cool to have roles like tank and healer. I really want dungeons to make use of this role system and fight cool bosses with my friends :)
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01 Feb
PhuzzyYou are talking about adding Instanced Dungeons on a individually hosted server game. Makes ZERO sense. Where is the down vote?
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02 Feb
Nightwing MergedHarder bosses and dungeons for people that likes a challenge
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02 Feb
Pifge MergedExpansion of Underground Dungeons:
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It would be fantastic to see an increase in the number of underground dungeons within the game. Additionally, introducing dungeons in regular above-ground regions where the map is tunneled beneath the surface could add a new layer of excitement to exploration.
Having more underground dungeons offers players diverse environments to navigate, each presenting unique challenges and rewards. Moreover, integrating subterranean maps within the regular game world would create a more immersive and dynamic landscape for players to explore.
This enhancement could contribute to a richer gameplay experience, encouraging players to delve into the depths of the world you've crafted and discover hidden secrets below the surface.
I understand the importance of maintaining balance and coherence within the game world, and I trust that any additions would be carefully considered to ensure they align with the overall vision of Enshrouded.
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02 Feb
Somamint MergedI love the Dungeons and there puzzle. However i would like to keep to going deeper in the dungeons. I feel them to short. The puzzles are ok. Could be more difficult. But i would love to get like 10 times bigger dungeons. Maybe with some bosses or special loot. I just love the feeling in the dungeons and always wanna stay and explore.
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02 Feb
Mister_MarsDungeons and Raids like in wow = Enshrouded WoW Killer !!!!
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04 Feb
FloppyboiIt's a great idea, but would need a match making feature for loners like me.
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04 Feb
Daniel, Lucas e Gustavo Mergedi) Implementing dungeons and bosses across different regions of the map, significantly raising the level of difficulty. These dungeons would feature unique bosses with specific item drop rates. With numerous caverns in the mountains serving as potential entrances, players would find it thrilling to traverse the map in pursuit of encountering bosses X or Y.
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ii) Introducing specific mechanics for defeating bosses X or Y, requiring synchronized tasks among different vocations or strategic interactions with the environment. For instance, knights may need to adopt certain stances while shooters employ different tactics, and mages could manipulate the terrain to increase the chances of success. The goal is to promote strategic planning before engaging in combat.
iii) Introducing specific and rare items to access dungeons would incentivize players to activelyseek out these items required to confront bosses X or Y. This approach would encourage player collaboration and management. -
05 Feb
metti think this is a good idea.
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So u can play ur Role like a Tank/heal and DPS
Maybe more abilities to push more this -
06 Feb
JaredSorry, but I think something like this fundamentally misunderstands the point of an instanced dungeon. Instanced dungeons are for games that have a public space for hundreds/thousands players at a time. Your own private server/world is already its own 'instance'. You can ask for dungeons, but instanced dungeons are at a foundational level not what this game requires.
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06 Feb
DannyI think dungeons could be a good opportunity for that randomized aspect people are wanting, instead of a randomized world, having randomized dngs might be easier to work with. With a pool for loot and or bosses maybe based on each biome/zone.
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06 Feb
TheGrey08I don't think they necessarily have to be "instanced" like zoning into a portal or something, but simply having some dungeons in the game that are a bit randomized with mobs/bosses/puzzles would be huge for keeping things fresh and adding replay-ability. Would also love to have more puzzle runs like in the towers.
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06 Feb
Duke_00The Problem with this idea is simply, that the makers obvious loved games like Gothic, Zelda, Skyrim, Fable, and im certain, that I felt a weave of Neverwinter nights. Thats wh old-schoolers like me feel at home right from the start. We love fixed dungeons and ever since Gothic and Fable have looked for that bit of Solo/Coop Action that you can jump into alone or with friends, depending on mood. Presetting Tanks, Healer, Mage, DD clases destroyes the vipe of the game: "Go, explore and do it like you want, when you want to". The dependancy of other players locks players out of solo experiences. Dungeons are cool, but then with a single-player/coop option, so that you can have that Zelda,Gothic, Fable flair or the Raid rush.
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06 Feb
RagefrightWould also be cool to add matchmaking of a sorts or let us search the server list for dungeon runs being a toggle ingame when people want to "Que up" a LFG board decoration we can place in base for bigger servers to que on would be awesome!
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07 Feb
dafattaOh boy this would be next level. I like this game so much and this feature would make the world a better place :)
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07 Feb
TarbosaurusI have to agree with the posters disagreeing with this idea. This is not an mmo. We are already on an instanced server with only the group we want to play with. Just do a dungeon with them and that's an instanced dungeon for all practical purposes.
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08 Feb
IrynaI like this game cause all levels of players can actually beat the content and have fun, profiles like building castles and farms and just running around looting resources for some is "an end game". If some of that is locked behind a complexity/team-up wall it loses it's beauty.
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09 Feb
PipBoykinSince the server is already instanced, and resets after 2 hours, all you need is the addition of suitable dungeons.
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I'm currecntly level 14 on my first character, so I don't know if this changes later on. But the dungeons / caves thus far are just glorified puzzles. I would love to see something with various bossfights that would take a group 1-2 hours to complete. -
09 Feb
LifeisReal Admin"Improving Dungeons and Bosses Map" (suggested by <Hidden> on 2024-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"Dungeons / Mega Dungeons / raids" (suggested by <Hidden> on 2024-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"Deeper Dungeons" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"Harder dungeons and boss fights" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"Unique dungeon rewards." (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"Multiply dungeon loot to closest players" (suggested by <Hidden> on 2024-01-30), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"Add instances/dungeons/PvP arenas/cross server market" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"Instanced type dungeons/encounters" (suggested by <Hidden> on 2024-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
LifeisReal Admin"New environment and dungeons." (suggested by <Hidden> on 2024-01-29), including upvotes (1) and comments (0), was merged into this suggestion.