Allow for player-based quest progression - SEE DEV COMMENTS IN THREAD

19K votes

Currently quests are server-based, meaning if one person finishes a quest noone else on that server can experience that quest. This is unfortunate for groups who may have different time schedules, which is one big reason people rent dedicated servers to begin with. This is also not ideal for groups who convince other friends to join in on their fun, who wants to join a game where they can't experience all the things their friends did because they joined late?

Done Feature improvement Suggested by: Sly Upvoted: yesterday Comments: 194

Comments: 194