Break Action With Combat Roll
This needs to be a thing up to a point as a QOL addition.
Basically before an action reaches a certain point you should be able to cancel that action by rolling out of it or blocking. This would allow for a little bit of grace with combat while still pushing aggressive styles to be able to push harder.
Comments: 4
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28 Jan, '24
JD MergedDied in the mineshart area because none of the boobytraps were armed UNTIL I tried ti disarm one. Then was unable to break the action of trying to disarm the traps and died when they all exploded. That's BS, needs to be fixed ASAP.
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29 Jan, '24
Tigerlilium System"Be able to stop current action" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan, '24
ArynI have bandages slotted to my hot key and I have used stacks of them by accident and my first reaction is to always dodge roll to stop it,but it doesn't
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23 Mar
Wacado...additionally, I've been playing 100% caster with wands and staves, and you should be able to cancel a wand/staff action via (a) block, (b) teleport, (c) dodge. Too many times I get caught in a casting of my wand or even worse the long cast of a staff, and cannot switch to a block as something jumps at me. Just seems like all movement/block/dodge should be priority or offensive. Thanks for the consideration!