NPC Companions
It would be nice to have voiced npcs that follows you around acting as companions and help in battle. Providing maybe lore, comments on places, suggestions like patching up wounds. Something that makes it immersive and make the game feels less dead. Honestly prefer NPC compared to real players because as of now loots are not shared. Also having a healer while you're a close quarter solo is great, or having a npc tank while you're shooting arrows is also great.
Comments: 20
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24 Jan
KS MergedWe have base npcs but how about an npc or two that follow you into the world and assist you with tasks?
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26 Jan
LiXiongzhi MergedThe problem: In the game, the player's productivity is stretched thin compared to the game's huge and elaborate building system, especially solo players.
2
My suggestion: My idea is to add teammate AI in the follow-up update, and the offline teammates will be taken over by AI, which can help collect basic materials, and even when players are not playing, their own characters are controlled by AI to participate in production and collection (players can hang up and watch).Regarding the teammate AI, when no other players have joined, the server administrator can add a teammate taken over by the AI, and the AI teammate's stats are just blank. When a new player replaces an AI into the game, the server administrator has the option to replace the current AI's character template with the same character as the player. This will make players with rare attributes more popular with the various servers, which will increase the enjoyment of the game. -
26 Jan
Raven Tahar MergedWould be extremly nice to have Guards like Archers, Swordmans and knights in a highend Base. This is for many years a dream for me for a game like this. It should be make sure that placing Guards cost alot Materials so nobody can exploit guards for dungeons etc.
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27 Jan
LifeisReal Admin"We need AI teammates to make the game easier" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
LifeisReal Admin"Multiple Guards for your Base" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
Jeremiah Crowley MergedThe ability to have more NPCs to hire for combat / resource gathering / auto production.
3
It would be really cool to build a fully operational village with NPCs that are helping gather resources, hunt, and defend (if raids come to the game) your base from enemies.
Could be pretty sweet to have 10 fighters stationed at your base and have a wave of enshrouded enemies show up to attack your base and to defend it with your NPC team! -
27 Jan
Jeremiah Crowley MergedThe ability to have more NPCs to hire for combat / resource gathering / auto production.
1
It would be really cool to build a fully operational village with NPCs that are helping gather resources, hunt, and defend (if raids come to the game) your base from enemies.
Could be pretty sweet to have 10 fighters stationed at your base and have a wave of enshrouded enemies show up to attack your base and to defend it with your NPC team! -
27 Jan
LifeisReal Admin"Hirable / Joinable Allies" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
LifeisReal Admin"Hirable / Joinable Allies" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
LifeisReal Admin"Fighting followers" (suggested by <Hidden> on 2024-01-24), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Jan
Tepa MergedIts all in the title, quite self explanatory.
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31 Jan
Dylan Hoke MergedIt would be awesome to meet the NPCs in the quest areas and have them be interactive and voice acted. There are several points in time where i wish i knew something about the area the quest was in instead of guessing oh this had to be that. It would be awesome to feel the story from their perspective.
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02 Feb
FalkWegweiser MergedIt would be nice if thje NPC's really could talk. Also it would be nice if they could follow you to aid you in some tasks. To claim them with a fancy staff just to place them inside your base seems odd.
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03 Feb
LifeisReal Admin"NPC Immersion" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Feb
LifeisReal Admin"NPC's on quests with you" (suggested by <Hidden> on 2024-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Feb
Mike SLet you choose one of the 5 survivors as an adventuring companion, each with their own fight style. Like, Carpenter = tank, alchemist = ranged mage, hunter = ranged bow, farmer = healer, blacksmith = melee warrior. You can choose who to bring based on your own play style
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13 Feb
PleutCan we also have more survivors? The world feels quite lonely while there are a lot more flameborn pods than actual flameborn that are not hostile.
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21 Feb
WillI had an idea today for how to implement this into the game world so it makes sense. They're artisans, workers, farmers that were also sealed away to survive just as the current NPC's are. Not even as follower companions, but to help with resource collection, and farming etc.
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14 Apr
IlnaIt would be amazing to have an npc helping in combat. Feels weird to have my cool blacksmith guy only chill at home despite wielding a massive hammer.
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I also have noone to play with, so venturing out into the world for more specific materials is a lonely ordeal that never feels great.
It could be a branch in the talent tree to limit the effectiveness of teaming up with an npc vs going solo in a proper damage build. -
04 May
LifeisReal Admin"Add NPCs to guard the base and accompany you on the journey(Real Time Strategy Style)" (suggested by <Hidden> on 2024-01-30), including upvotes (1) and comments (0), was merged into this suggestion.