World Level Scaling
it's easy to miss early game content having to go back by level three enemies when your level nine is not challenging so it would be great to have an option where old enemies can be the same level or higher as you.
Comments: 11
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25 Jan
Erik MergedWhen fighting a boss, monsters or opening high level chests it would be nice if onDrop or onOpen did a quick scan to see how many players were in the current vicinity. Then based on the players in the area the number of items/drops would scale and increase chance of rare items. This would make clearing areas as a team more rewarding and practical.
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25 Jan
Overact MergedHey, i would like to see something like adapative level based on the lowest player level or something like that (combined with the client-side quest system, the most upvote one right now). Because if today friends wants to join us, they will be lvl 2 while we're 15 (this is an exemple). Kinda unplayable for every new player that just want to play with their friends.
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26 Jan
Aonyx Admin"Adaptative level" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan
Paul Kocherhans MergedCurrently, enemies almost feel like they want to be hit, they are very slow to get there first attack off
often, an enemy will walk up, let you hit them a couple times before they swing, and you can often stun them before they get to attack, so they sit there, and you kill them, all without the enemy completing a single attack (obviously not as true for tougher enemies, but a surprising number of enemies don't feel like a threat, even at low level)
one thing that could help combat feel more intense, would be for enemies to launch there first attack immediately, and then they can have there usual delay before attacking again.
this will allow enemies to feel more threatening, and keep you on your toes (not to mention reward sneaking, healing, and tanking playstyles, that thrive off avoiding, or mitigating enemy aggression)
TLDR currently, combat feels a little too easy and dull, a faster pace with more aggressive enemies would go a long way bringing the thrill of a good bat -
27 Jan
Khaul MergedMake it so all the low level enemies stay the same level as you as you level up so your not just one shoting everything in the early areas. Makes more of a challenge
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27 Jan
Aonyx Admin"Enemy level progression" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
LifeisReal Admin"Loot rarity and scaling based on players in area" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
LifeisReal Admin"Enemy attack pattern aggression" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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31 Jan
W_rldSlayer MergedGive us the ability to change to world difficulty/lvl through some type of trial. Would make it to where the earlier lvl areas are still useful late game for farming. It would also make it to where you could get unique items at a higher lvl.
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15 Feb
hewaldYou can play Diablo4! But i do not want another game with scaling enemies! This is the worst idea ever! It killed D4 for me and other players! Maybe you can make a cool kind of scaling in "old" areas. Maybe random minibosses can occure in old areas, meeting your level. But i like to have easy areas and harder areas. That worked fine in WOW too.
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10 Apr
LifeisReal Admin"Enemy and world lvl change." (suggested by <Hidden> on 2024-01-31), including upvotes (1) and comments (0), was merged into this suggestion.