Bigger skill tree
i like the skill tree as it is. but it doesn't take long to cap out on one specific class. I'm not saying it shouldn't be that way. i just want a bigger skill tree incase people want to dive deep into that ONE specific thing. this does mean level cap would need to be increased but that shouldn't be to bad. specifically if life skills are added like one person suggested
Comments: 9
-
26 Jan
Igor MergedEnjoying game a lot, but it would be fun to see some more of skills - bigger tree.
1
As I've checked there are still a lot of possibilities of what could be added. -
26 Jan
Andrew MergedI would recommend having a larger more detailed skill tree without changing the current concept with the roles.
2 -
28 Jan
LifeisReal Admin"More skills" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
1 -
28 Jan
LifeisReal Admin"Better Skill tree" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
1 -
28 Jan
PinkiesbrainI think the skilltree is very "quickdrawed" It is functional but I think it should be redone completely. With deeper, more and more meaningful skills. It must not be huge but at the moment I although I respecc every now and then- I do not really care about my skillstree decisions.
2
That being said: I like the base idea of the skill tree regarding mixing classes and so on. -
29 Jan
NebukanezarI agree. Each branch should go deeper so there is less homogenization of classes due to how many skill points you can obtain. It is great to branch out some, but more choices will always be better.
5 -
08 Feb
AlexI believe that there should be more active skills or rather, abilities unlocked and gained in the skill tree, to allow for better traversal, and combat unlocked over time. Start out basic, and then enhance and become very skilled with lots of abilities in your arsenal, look at games like horizon forbidden west, or Far cry, or even God of war, how they have specific actions unlocked based on the skill tree. You have active abilities unlocked to allow for more player choice when tackling situations. There are a few active skills in there at the moment, but most are passive stat increases, I'd like to see more gameplay changing and active skills that require players to learn new button combos and enhance the combat and traversal in doing so
1 -
01 Apr
ZimI imagine this will be a thing that happens with further development, perhaps each time you expland tha max level you should think about expanding the skill tree too
-
16 Apr
MyrdarkGiven this game is early access, I'm sure tree expansion/improvements on in work. This will probably open up a lot of options people are looking for as well, such as dual wield.
As a person note, even in early access this game is so much fun. The potential based on the semi-simplicity of the game seems relatively limitless within the bound of the core idea.