More Attack Variety
If we could have skills in the melee tree that add melee charge attacks (hold LMB) or perhaps a charged arrow shot (hold LMB after drawing, taking more time for even more damage and range) mayhap even a spell on wands that shoots out but takes away more durability in the process as a tradeoff, those could all be cool.
We could also probably do things like skills that change RMB (block) > LMB (attack) into special shield bashes/tackles or an AoE weak burst for mages that knock enemies away for little damage (both damaging your ward/shield's durability in the process so their having durability actually matters.) - that too would be a fun addition!
Overall I just feel there could be more branching into each tree's uniqueness and changes in combat by adding more attacks to our repertoire.
Comments: 27
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25 Jan
Narph MergedHeavy melee attack with button to charge an alternate heavy strike would be pretty awesome and add some variety to melee combat
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26 Jan
Mike MergedAdd a stab for swords, a vertical chop for axes, ect. Something to mix up combat a bit more and give each weapon a little more versitality.
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26 Jan
A.O MergedTitle is self explanatory. While the game is focused on survival, I think that giving more combat options would be good! At minimum a heavy attack that does more damage, more stagger (?) but takes a longer time to start up.
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26 Jan
Aonyx Admin Merged"Special attacks for Melee weapons" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan
Aonyx Admin Merged"Heavy Attacks for Weapons" (suggested by <Hidden> on 2024-01-26), including upvotes (2) and comments (2), was merged into this suggestion.
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26 Jan
Orionox MergedHaving only a single button for combat makes combat alright, but pretty one note. I would like to see the implementation of heavy attacks thast can be mixed into combo of melee weapons. Having just another attack option would double our options.
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26 Jan
Lenny MergedImplement heavy attacks: it would make the combat feel more engaging and interesting.
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Add different attack patterns for the different weapon types in the same category (for example: 1h axes, swords and maces).
Also a nice thing would be if you could chain a light into a heavy and vice versa so that every weapons feels more unique and as an overall smoother feel for combat (more variety and bigger use of the own playerskill). -
27 Jan
Icestorm MergedThe melee system is excellent, and could be built upon to add charge attacks or heavy attacks. For Charge Attacks, the player holds the input down and executes a more powerful version of a regular (or heavy attack). It would be really neat to combo these charge attack into the regular attack chain.
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As for Heavy Attacks, I'd specifically suggest another attack input that makes a slower, but more powerful attack. Again, chaining this with the regular attack animations could make for cool combos.
Heavy Attacks could be (This is a very limited list):
-Whirlwind Swings with Two-Handed Weapons
-An "on-demand" Shield Bash
-Forward Lung with Swords
-A heavy upwards attack that throws the enemy into the air. (Could combo with the jump attack)
Again just some limited suggestions. This would make for a little more dynamic animation and movement of the player character during combat, especially if one could combo with the evasion attack or the jump attack. -
27 Jan
Chandler MergedEssentially expand on the movesets for weapons, and also make the weapons moves feel more unique. Right now, swords, axes and maces all have essentially the same attack pattern. Add different attacks and animations for different weapons as well as dodge attacks, plunging attacks and sprinting attacks. Also maybe a weapon class that can poke while the shield is up (short spear, or rapiers)
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27 Jan
Aron MergedHave all melee weapons have a heavy attack as well so it provides more options and doesn't feel like we're just going through the same several animations over and over.
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27 Jan
Aonyx Admin Merged"Heavy attack for weapons" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
Julien Mergedbe able to do heavy attack
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28 Jan
LifeisReal Admin"More attacks and types of attacks" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
LifeisReal Admin"heavy attack" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
LifeisReal Admin"Heavy Attacks and/or Charged Attacks" (suggested by <Hidden> on 2024-01-27), including upvotes (2) and comments (2), was merged into this suggestion.
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28 Jan
LifeisReal Admin"Heavy Attacks and Combos" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
LifeisReal Admin"More weapon combos" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
LifeisReal Admin"Charge Attack for heavy melee" (suggested by <Hidden> on 2024-01-25), including upvotes (3) and comments (4), was merged into this suggestion.
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28 Jan
Materasu MergedIn addition to the constant building of the base, fighting is also a big focus in this game. That's why I think there should be more variation in combat animations and an improved combat system that gives variety, challenge and more fun.
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28 Jan
LifeisReal Admin"combat system/ more animation" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
Jimble McKrimbleMove sets would massively improve the game. One button and one single combo per weapon(other that merciless attack if you unlock it) makes combat disappointing
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30 Jan
KaiAdding light and heavy attack variations makes sense, and for aerial combat it is necessary to deal with flying enemies as if you take jump attack, you can't hit flying enemies anymore.
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Heavy attacks as an example:
H = heavy strike with a focus to break guard
LH = Light attack with a heavy follow up to knock the target backwards.
LLH = 2 light attacks with a heavy follow up to deal the most damage.
For aerial attacks:
L = Sweeping attack to strike at a target midair
H = Jump attack animation to strike at a target on the ground
For later skills:
H+ = jump attack replacement with a spinning attack that makes you do multi-hit as you barrel back down and slams the ground.
Sprint + L = A running attack that starts with a thrust, can quickly follow up with light attacks or heavy attacks. -
01 Feb
JayI also want to see weaponry skills that uses mana, which you should invest into the skill tree to obtain.
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08 Feb
AlexMore attack patterns and variations I'm combat like having - light - heavy - charged attacks are going to be great additions, as someone else has mentioned, even the current "light attacks" of a certain class like one handed weapons, the clubs, races and swords all look the same in the way they animate, and do the exact same thing in terms of behaviour, which begs the question of why choose one over another if they all serve the same purpose? I know clubs do blunt damage, and swords cut, but leaning heavier into that, as well as with their animations changing up to appear different.
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But in addition to all that, adding new weapon classes beyond the - One handed - two handed - Bows - Staffs. I'd love to see additions of two handed class, like daggers and assassin like weapons,
Throwable class, like mini axes, throwing knives, flying discs, and pole arm class, where you can poke, and lunge, more reach.
All of these new weapons will add variety and should feel very different -
08 Feb
GritzI'd also love it if the Jump Attack and Dash Attack skills for melee weapons work for any weapons (And future weapons) that don't use ammo, it would give us way more interesting build and combat options. If you were holding a weapon with ammo or a random item both those skills should do unarmed jump or dash attacks instead. This would also give Begone a little love since it needs some buffs anyway.
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31 Mar
TyabetusI also find it odd that the middle mouse button doesn’t do anything. I feel like it should be used for something whether that’s heavy attack or secondary attack or throw dart/knife or something.
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01 Apr
Zimlook at New world for what the minimum standard should be for weapon combat variety