Add More Weapons / Weapon Types
This ticket was too vague to ever realistically be "completed". As we've added daggers this patch I've marked it as "done", if there are other weapons you wish to see added, please feel free to make new suggestions with more specific requests.
-Toast
Comments: 116
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20 Jan, '24
Goon MergedBig two-handed greatswords to be crafted or found.
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23 Jan, '24
Kelt MergedGreater weapon variety in general.
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23 Jan, '24
Kaze MergedPlease add fist combat like martial arts or knuckles/gauntlets etc,
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23 Jan, '24
Eve (Shroud Diving Degenerate) MergedAs the title suggests, I want to see whips added to the game as a weapon choice
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Potential skill options could involve using momentum to get harder hits, maybe some pulling (both you to objects like a psuedo grapple hook, and enemies to you)
For the whip to feel good, I think it would work best as a skill based weapon that requires attacking and repositioning... so lets say you attack and then sidestep, this adds momentum to the next swing to build up damage, so the weapon becomes effective against larger crowds and tankier opponents
Another element that could be interesting is to give it a unique dodge mechanic, maybe have it so you spin to the side instead of roll if you dodge sideways, and a successful perfect dodge gives you a momentum bonus to your next attack.. meanwhile if you dodge forward you do your normal dodge roll and kills your gathered momentum, however if you perfect dodge forward it would be cool to see the empowered attack do bonus damage depending on your mo -
24 Jan, '24
Nebulous MergedI love Enshrouded! Adding throwable axes would bring a thrilling dynamic to combat. It enhances strategy. and adds visual excitement. Please consider this exciting addition to elevate gameplay.
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24 Jan, '24
Korage MergedMight need some long arms to make playstyle more diversity.like some 2H-lance with slower speed or 1H-short lance with average speed but long range than sword
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25 Jan, '24
Giovani MergedIt would be awesome if we could use black powder weapons, such as muskets and pistols. It would be a great combo with the ranged build. Maybe dealing a lot more damage than bow and arrow, but taking some time to reload, making the character an easy target in close combat
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25 Jan, '24
Lolli MergedI didn't even know that yet but if we don't have them this is very important. I mean there is already the skill tree for weapons like that? Please!
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25 Jan, '24
Lolli MergedI really would like to see pole arms as their own weapon type with a skill branch. Options for AOE and long reach poking attacks.
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25 Jan, '24
Lolli MergedMy other humble suggestion would be to have pole weapons as their own category with featured skills like AOE attacks and generally long reach attacks.
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25 Jan, '24
Aonyx Admin Merged"Polearms" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '24
Valen Merged2 handed craftable weapons
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26 Jan, '24
Lee MergedPolearm type weapons are always my favorite kind, and it's a shame so many games just skip over that option.
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I've noticed that there's some gaps around the skill grid where you could put some spear related perks, like in beastmaster or survivor.
You could even make it a magic weapon so that there's a melee option for mages. -
26 Jan, '24
Lee MergedMerging my suggestion comments into this one.
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Polearm type weapons are always my favorite kind, and it's a shame so many games just skip over that option.
I've noticed that there's some gaps around the skill grid where you could put some spear related perks, like in beastmaster or survivor.
You could even make it a magic weapon so that there's a melee option for mages. -
26 Jan, '24
Caremon MergedAdd in more Weapon varieties for Two-Handed (Great Hammers, Swords, Axes), Blackpowder Weapons (Pistol, Rifle, Blunderbuss, etc.), Crossbows (From Hand, to Heavy), More Melee Weapon Options for One-Handed (Maces, Daggers, Punching Daggers, etc.) Orb Weapons for Casters, Tomes, Holy Symbols, etc. Add in ability to Dual Wield One-Handed Weapons instead of Weapon/Shield
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26 Jan, '24
Lenny MergedAdd weapons like: Daggers, Speary, Polearms, Greatsword, Crossbow or even a Slingshot or a Flail.
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27 Jan, '24
Grenaud MergedBefore I spew my idea, I want to say that the combat in Enshrouded is already quite serviceable. This is something that could come at a later date. However, on that note...
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I saw many posts asking for one weapon or the other, so I wanted to combine those posts into one, and also with the addition of more weapon animations, or attack styles. First, I'll throw in a list of weapons I'd personally like to see, but are not limited to the following:
List of weapons:
- Greatsword
- Whip
- Dual-wield (whether it simply be an option for current weapons or even premade weapons)
- Fist-type weapon (claws, cestus, war fans, ect.)
- Polearm (spears, tridents, glaives, ect.)
Secondly, attack animations. As it stands, each type of weapon has one animation set, i.e., the 3-hit light attack chain, and even further, the 1-handed and 2-handed weapons share their animations with one another. Whether a heavy-attack chain is added or more animation sets, I feel these would be greatly appr -
27 Jan, '24
Rauschepauli MergedYES PLEASE. not having two handed swords feels so weird in a game like this. just don't make the sword feel like a giant stick. its a sword even a greatsword can be used in a very nimble way as proofen by people online and it does not need to feel like an overweight metal stick in a video game.
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27 Jan, '24
De4dlnside Admin"Bigger weapon variety" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
De4dlnside Admin"Polearm and Spear weapons" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
De4dlnside Admin"Add Spears" (suggested by <Hidden> on 2024-01-25), including upvotes (12) and comments (0), was merged into this suggestion.
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27 Jan, '24
SorrenTwinblades please
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27 Jan, '24
epilekt MergedGreat idea, I really miss two-handed swords. But this entails the need for new animation (holding in hands, for example), the creation of several models. Hopefully it will be added in the future. It doesn’t seem too difficult for the developers of such a great game))
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27 Jan, '24
De4dlnside Admin"More Weapon Varieties" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '24
ultimategrungoI'm all for this. Spears especially seem like a no-brainer for a one-handed piercing type weapon, especially with a shield. Thrown weapons could be a more limited ranged option for Strength-based characters. It might be neat to see something like a quarterstaff too, but that's just the monk enthusiast talking. : p
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28 Jan, '24
OrionoxI'm down for more weapon types, but honestly an expansion on the mechanics of each weapon that is available to make them actually unique and interesting would do more for improving combat.
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28 Jan, '24
LifeisReal Admin"Greater Weapon Variety" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan, '24
De4dlnside Admin"Martial arts/fists combat" (suggested by <Hidden> on 2024-01-23), including upvotes (22) and comments (0), was merged into this suggestion.
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29 Jan, '24
De4dlnside Admin"Whips" (suggested by <Hidden> on 2024-01-23), including upvotes (7) and comments (0), was merged into this suggestion.
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29 Jan, '24
woodwoodI would really want long two-handed weapons like spear or lance, and faster attack movement for these two-handed weapons instead of parry. Dodge is enough for hit and run style.
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29 Jan, '24
De4dlnside Admin"Throwable Axes" (suggested by <Hidden> on 2024-01-24), including upvotes (7) and comments (0), was merged into this suggestion.
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29 Jan, '24
De4dlnside Admin"Add Crossbow" (suggested by <Hidden> on 2024-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan, '24
Kegaran MergedWith wands being mid range / melee weapons for inteligence I think there should be a knife or fencing style weapons for dexterity. Playing as Archer if they get in melee you are almost forced to also put into strength to deal more damage
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29 Jan, '24
De4dlnside Admin"Add Two-Handed Greatswords" (suggested by <Hidden> on 2024-01-20), including upvotes (1,189) and comments (4), was merged into this suggestion.
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29 Jan, '24
De4dlnside Admin"Dexterity melee weapon" (suggested by <Hidden> on 2024-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan, '24
ultimategrungoI came back to say that Caestus and punching/kicking weapons like Tonfas and, I dunno, big kickin’ boots would blow my goshdang mind. I tried to make a build based around the “Begone!” perk, since spending mana for powerful punches seems like a very Monk-themed thing, but it’s only really a defensive utility option right now and just deals base fist damage.
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29 Jan, '24
YNHT MergedSimple - if i see an enemy using a weapon, I want to be able to use it!
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29 Jan, '24
Kasaki89Two handed swords please, such a weird decision to leave them out
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30 Jan, '24
JamesNunchucks? Frying pan nunchucks! Upvoted, must have.
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30 Jan, '24
Scar MergedHaving only clubs available to craft really isn't that great, it'd be nice to have a diverse range, maybe even find schematics to unlock other weapons
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30 Jan, '24
Anam CaraJust started the game. I noticed, I can throw a Torch at a attacking Wolf, but not an equitable material like stone. That's just basic nonsense. You have range throw mechanic, add another weapon and add dmg. I love the no weight system. It's like playing another Gothic. THANK YOU. Love you guys.
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30 Jan, '24
JonI'd love a book/tome to cast spells.
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30 Jan, '24
JoeId love daggers, katanas, glaives, Spellbooks, ect
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30 Jan, '24
Schmack0sMore weapons is a great start but I think more important is a variety of move sets or animations for different types of weapons
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31 Jan, '24
HallvardHalberd, Glaive and Spear
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31 Jan, '24
smokinbeef MergedMassive sword please thanks
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31 Jan, '24
Something Lurks MergedA generally untapped style of fantasy weapons that'd help diversify ranged combat mechanically and aesthetically. What better way to harness the Flame than to utilize a weapon powered by it? Seeing as how black powder already exists and is used in grenades and explosives, it would be easy to incorporate them lore-wise and could be under the Ranger class line or possibly a new class dedicated to them.
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Simpler firearms such as Handgonnes, Arquebuses, and Matchlocks could be craftable at the Blacksmith, or even a new NPC, while advanced versions such as Flintlocks and Wheellocks could be found rarely in loot chests. The possibility of specialized firearms exists as well such as a Blunderbuss or even a Hand Mortar to launch Explosive Powder Balls.
Mechanically they'd provide a different playstyle leaning towards high-damage shots of opportunity or long-range support, all balanced by long reload times. Both long gun and pistol versions could be available, allowing even more playstyles. -
31 Jan, '24
De4dlnside Admin"polearms" (suggested by <Hidden> on 2024-01-24), including upvotes (40) and comments (4), was merged into this suggestion.
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31 Jan, '24
De4dlnside Admin"Blackpowder Weapons" (suggested by <Hidden> on 2024-01-25), including upvotes (10) and comments (0), was merged into this suggestion.
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31 Jan, '24
De4dlnside Admin"Ancient Firearms" (suggested by <Hidden> on 2024-01-31), including upvotes (1) and comments (0), was merged into this suggestion.
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