Pickup / Reuseable / Reuse Arrows
Survival games should have reusable arrows system like atleast 70% of the arrows should be reusable
Comments: 34
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26 Jan
YK MergedAs the title says, not being able to pick up your shot arrows, and arrows being a 1-time use is immersion breaking and makes the ranger build unviable. Having to craft arrows every time you shoot one is stupid.
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26 Jan
Xebov MergedThere should be a chance for each arrow hitting a target to be not destroyed but lootable afterwards.
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26 Jan
PurpleK MergedIn many games, when using bows and arrows, whether you hit your target or not there is a chance for your arrow to not be destroyed so that you can either loot it off of the enemy, or pick it up off the ground.
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27 Jan
UNOUT MergedPlease, add so that arrows get stuck in bodies
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27 Jan
JSON_BOURNE MergedIf this includes the ability (or at least chance) to retrieve the arrow that would also be amazing!
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27 Jan
BahBo MergedArrow retrieval is pretty common now in similar games. Its absence is noticeable.
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28 Jan
De4dlnside Admin"Pick up arrows? - one-time use for arrows makes ranger class useless and annoying." (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
De4dlnside Admin"Ability to reclaim shot arrows" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
De4dlnside Admin"Chance to be able to loot spend arrows" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan
DragonsDuskIf we get a % chance to retrieve them, would like higher chance for better crafted arrows.
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29 Jan
Penelophe HawkI 100% agree, I love to play rangers or bows of any kind in games. However not being able to get arrows back off the dead guys I just fired about 30 arrows into is a bit ridiculous. Please figure out a way to be able to get arrows back off the dead people.
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30 Jan
Hannesalready possible in the game, no?
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31 Jan
Mr GrAnDThe best way in my mind would be to let players recover the arrows that "hit" when we search the body. You loose all arrows you miss a target with. Simple.
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31 Jan
MereMortalnot to metion the random triggered multi shots, half of them dont even hit, and it eats arrows like cookies
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definitely not 20% trigger -
02 Feb
Jen MergedAdd a skill to the Archer tree that gives a chance to retrieve arrows from enemy loot when you kill them with arrows.
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02 Feb
Aonyx Admin"Arrows Back - Archer Skill" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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03 Feb
Gary MergedCan archers get a 50% chance to recover arrows from the bodies of kills. With them being a time sync just to make, archers should have a way to recover arrows.
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03 Feb
Tigerlilium Admin"Arrow Recovery" (suggested by <Hidden> on 2024-02-03), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Feb
PuffinsAbsolutely agree with arrow recovery, but it shouldn't be bound to a skill, it should just be in the nature of the arrow. I wouldn't mind proper smithed arrows with heads being recovered at a greater rate than basic twig/bone arrows though. Say, 40% on wooden arrows, 75% on proper arrows, no recovery on missing.
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04 Feb
DreadEye2020 MergedIt's really time consuming to farm arrow materials.
Please add a chance to retrieve arrows from shot enemies and maybe even from ground or other objects arrows were shot at. Maybe as perk in skill tree? -
04 Feb
Abacaxique MergedI think at least retrieve arrows that missed a monster (hit the ground or a tree).
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Or maybe a perk to have a chance to not consume arrows. -
06 Feb
PoopbrigadeAgree with the above statements that higher-tier arrows have a higher chance of retrieving if implemented, and maybe add an ability to auto-pick arrows from corpses, like a magnet ability using mana. Or maybe imbue arrows with mana to increase durability and have a higher chance to pick them up, or put this ability to archer mastery to remove mana use so that, high-level archers have greater proficiency in using arrows and have a higher chance to protect them from being destroyed when hitting enemies, maybe add higher bonus damage to weak points or other bonuses.
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06 Feb
MaursThe ability to pick used arrows from enemies is totally necessary. A talent that returns to you arrows that missed the target would be cool. Or talent that gives chance not to use an arrow when shooting.
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07 Feb
Cali6anI've suggested this in another topic already: Introducing quivers that grant an increasing % chance of not using an arrow of your inventory per shot as an easy to implement "arrow retrieval mechanic".
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07 Feb
InsanityHow about Eternal Arrows? Eternal explosive arrows? It takes forever and a day to craft black powder only to craft a few useable explosive arrows.
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09 Feb
Tigerlilium Admin"Arrow retrieval" (suggested by <Hidden> on 2024-02-04), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Feb
Tigerlilium Admin"Realistic arrows getting stuck in enemies and animals" (suggested by <Hidden> on 2024-01-27), including upvotes (70) and comments (3), was merged into this suggestion.
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10 Feb
BrokenspadeWith how INSANELY intensive end game arrow production comes we NEED some form of ammunition waste mitigation.
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Especially when you only get about a 60% hit rate with the multi-shot.
Craftable eternal arrow using our mana/stamina.
An ability to pick up missed arrows.
A way to buy arrows directly with rune coins from the hunter.
It currently takes double (OR MORE) the time to make high tier arrows, than it does to USE those arrows.
Mining, farming, alchemy, hunting are all involved in makeing those arrows. No other builds are even remotely as time and resource intensive atm. -
11 Feb
KezorianI would like it where it takes a little more to craft an arrow type but once you've discovered and created it, that it is equipped. It then becomes endless arrows of that type. Its a fantasy magical world it would fit in with the game. I get its survival but feathers farming is frustrating.
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11 Feb
PlunderjacjWhy Not add a quiver in different Tiers that holds an unlimited amount of the Basic arrows (the ones that doesn‘t need feathers to craft) different Tiers mean First wooden than flintstone arrows and so on.
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13 Feb
Cali6anI like that last suggestion.
An endless quiver that improves with the level of the flame. You get endless wooden arrows at level 2, flint arrows at level 3 and so on - all the way to fossilized bone arrows on flame level 6.
The quiver could be unlocked by a ranged/dexterity specific quest (needs at least 10 Points in green skills).
This way, a ranged class player will always have unlimited basic arrows for everyday questing/exploring - but would still have to maintain some advanced arrows manually for those special moments... -
21 Feb
TweeneCrafting over and over thousand of arrows hurts my archer build. Half of my base are just sapling growing and running for anything to craft some arrow.
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One thing at least give a change to retrive some used arrows from dead bodies u kill.
The passive skill tripple arrow since it uses sometimes 3 arrows it can be used to many times on buttons or wolfes I could be a bit better created like a active skill? -
28 Feb
Chip BAdd Eternal Arrows so arrows are no longer a pain to farm late game. They exist for spells, why not arrows?
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16 Mar
JonBase on the quality of the arrow; higher the quality should mean higher the survivability). Normal arrows should have a very low recovery rate. And this capability shouldn't have a huge cost as picking up arrows already exists. You cannot pick up your own arrows.