Shroud: damage over time instead instant kill

264 votes

I really don't like the mechanic that you get instantly killed once the shroud timer goes to 0.
I'd rather prefer a system that continously drains your health once the timer ran out. So you still have for example 30 seconds left before you die.

This mechanic is simply no fun.

Open suggestion Balance change Suggested by: Tristan Upvoted: 09 May Comments: 33

Comments: 33