Gigantic Bosses
"It would be so awesome to see some lvl 53 bosses roaming around the shroud moving slowly with the top of the head with glowing eyes showing at the top of it. OR make them lurable from the shores of the lethal shroud, at the far away triggering their attention with something like an activable cannon or other contraption per each "Kaiju" when you unlock certain access level for certain shroud zones."
Comments: 5
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02 Feb
Thomas MergedThe game has a good start for a character build system (there is room for improvement with more classes and deeper progression into 1 class), but after a few levels you can cheese and kill any boss with too low effort. My suggestion is to implement a set of bosses that scale with the power of the players, that truly demand effort to kill like in Monster Hunter (make them optional so people that want to enjoy the openworld are not gated from progressing).
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29 Mar
Virtuous_WandererInteresting idea, but with lower levels depending on zone. Something like if a regular enemy in the springlands caps out at about lv10 or so, have a big ole boss creature (think wispwyvern) roaming about somewhere. Or bigger with a large (but bot unreasonable) health pool/weak points for bonus damage.
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03 Apr
CoolUsernameBro Admin"Optional quest -> Hard to kill bosses like in Dark Souls." (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Apr
superpebbleclimbable bosses. not simply big bosses with big sweeping attacks like dark souls, bosses that the player can climb to reach weak points.
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14 May
superpebbleactually having gigantic enemies could be a very effective to address the unused red sea looking mycilium.