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Comments: 190
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27 Mar
Badsin GoodfaithThe inventory update for utilizing containers actually made it more difficult. It was a one click operation
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27 Mar
ChaseowskiHollow Halls Dungeon Improvements
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Realized not everyone will be building or don't build at all, and for a majority of those who don't - The gear is very underwhelming and not any more unique (besides design) or worth going for than gear in the overworld - Perhaps 1-2 levels above the dungeon enemies, as well as having passives tied to them as dungeon weapons (all weapons from the first Hollow Halls has a passive tied to Rot for example) and so on
Anvils/Repair
Please provide 1 anvil to repair at for EVERY checkpoint in the Dungeons, as I realized I must've missed every one I tried to look for up until I finally found one in like the third checkpoint.
Hording Enemies Problem
Aggro on the dungeon enemies is WAY too excessively large, and horde enemies will surround you and make you unable to roll away or jump out, as the grouping is just that tight - These tend to be where (or atleast I) were the only points I died at. Removing players ability to roll/dodge away or jump out is not fun. -
27 Mar
SergenMy suggestion is to elimite/remove very small misty/shrouded area on the map. Let there only be shrouded lakes in stead of small partially added misty zones. As there are already many lore based area that takes all the best spots for base building, small shrouded areas shouldnt eat up the rest of the beautiful nature of the map. It is really hard to finda good spot with the view of only nature without lore based ruined village or random misty area with ugly color change. Even if you build a house nearby the temple or towns, they sometimes randomly delete the houses/built parts randomly for no reason and make all the effort go for nothing.
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27 Mar
Tiny BigI have 3 suggestions that do not appear to be among the current suggestions:
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[1] Add a rubble only pickaxe that clears rubble without breaking the underlying terrain. There are so many well designed ruined towns in this game it practically encourages rebuilding them as bases. In many cases I like the shape of the terrain and want to keep it and just clear out the rubble, but even the weakest current pickaxe will leave a hole. I know we can fill the hole with terrain materials but it's not always possible to get the same shape back.
[2] Let us dismantle return beacons. Return beacons are not necessary if we build a base around it and we should be able to dismantle them as part of customizing the base. Same for the material return beacons sit on top of that currently cant be removed with the construction hammer.
[3] Add a half voxel toggle for snapping furniture. Right now furniture can only be snapped to a full voxel, which makes centering furniture on 2x1 or 2x2 blocks really hard. -
27 Mar
mar5h@llmaybe it would be better to craft, when you can put all your items in the stoarge and it would also works to craft in the base, but only in the base, so you do not need it to have it in the rucksack to craft
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27 Mar
JustineDecrease proximity allowance for ability to sit on furniture next to tables (can only sit on furniture that's not close to tables, would be nice to decrease this limit so characters can look like they're sitting at the table and not just next to it!)
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27 Mar
Gregory Laraplease guys fix the map stuttering and lag the game goes in smooth fps but when i open the map and scroll is a lot of stuttering and lag i have to zoom in all because if you zoom out have big lag
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27 Mar
CrucibleLAND CLAIM MARKERS. Flame alters have a huge importance as they not only claim land but can be teleported to, prevent mobs from coming in and stop terrain from reverting to original design. Their biggest asset is as a point to get around the map fast. The spire placements are garbage. The problem is there are a TON of very cool places to build on the map (far more than 8) but I cant because strategic placement of flame alters trump everything. What I am asking for is the ability to claim land to build on. Not teleport to, not stop mobs from spawning. Just claim land so I can build and have it not revert back to original layout. Or better yet just turn on persistent world building. Would be nice to make the world feel like it is coming back to life. Alters are extremely limiting.
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When we go to place an alter can we have the option to turn on all levels of building outlines? Kinda sucks placing an alter and leveling it up just to find out it needs to move a few squares over. -
27 Mar
LadyTincrease level cap
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28 Mar
Thaddeus DabrowskiWhen moving forward, the character pulls away from the camera, but when you strafe while moving forward, it pulls the camera back into original position. It is very disorienting and I would like the camera to stay static with the character.
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28 Mar
Zakeesuggestion:
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Skill tree presets. -
28 Mar
SagemoarI wasnt able to find a suggestion for it, but a key ring would be nice. With the added keys for the dungeons and likelihood more may be added it would help clear up space. Didn't mind too much for the Pike Key. Maybe lockpicks could also go in this keyring?
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28 Mar
MarvinI'm not sure if the announced townsfolk is similar to my suggestion, but I wouls like to share it just in case.
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I would like to have some intact villages and towns with friendly human npcs in them. Players could interact with them for dialouges and even short quests. Some of the npcs could even patrol or wander the area outside the villages/towns while others interact with their surroundings, like leaning against walls.
I think that would add a lot of life to the game and make exploration a lot more fun. -
28 Mar
ZoakenHow about a quicker share item function in multiplayer? as a suggestion: it could be an interface that, when needed, could be switched with the item description in the inventory menu, next to the grid containing items, showing a list of your friends on which you could drag items and pass quicker to the dragged on friend ( if ally has full inventory or is out of range simply nothing happens)
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Ps. not native english speaker, sorry for my english -
28 Mar
kyleDagger system single or dual for sneak build since the game has backstab damage
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28 Mar
NaughtyFoxBuilding - removing dirt from floor
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It would be cool to have a tool that remove or clean the small rubble on the floor of abandoned buildings when we rebuild them. Currently, we have to destroy and rebuild floor to remove it. -
28 Mar
NerI tried looking for a similar suggestion for a while and with different terms. Surprisingly couldn't find any similar suggestion.
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Suggestion title:
Accessibility request for item drop highlighting and visibility improvement
Suggestion description:
It would be good to have an accessibility option for item drop highlighting. Currently, for people like myself with conditions that cause us to see permanent visual noise, it's very difficult to spot items in low light situations, especially if we're relying on a static shape or colour.
It would be good if there was an option to make item drops have a sparkling particle effect (but not very bright or flashy, because of auras and people with epilepsy) or perhaps a glowing smoke/steam effect a bit like some defeated mobs. This would enable players like myself to much more easily spot items like "Shroud Liquid" when it drops from the enshrouded flora objects, as well as make it easier to see drops in grassy areas and at night. -
29 Mar
BlaidyddQoL items like a Quiver with a sub-inventory for arrows and spellbook for your spell charges so they don't take up as much inventory space. Also a miner's hat or miner's lantern that can either be equipped to the hip or mounted outside of your fire, so you can avoid mining in the dark.
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29 Mar
CastlesThere are models for item drops such as water bottle, various flasks and potions, etc.
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Could we please have all these models as furniture items in our homes?
I would love to decorate an alchemy shop.
The models are already made. -
29 Mar
MarvinI'm not sure if the announced townsfolk is similar to my suggestion, but I would like to share it just in case.
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I would like to have some intact villages and towns with friendly human npcs in them. Players could interact with them for dialouges and even short quests. Some of the npcs could even patrol or wander the area outside the villages/towns while others interact with surrounding objects and whatever idle animations could come to mind.
I think that would add a lot of life to the game and make exploration a lot more fun.
This is is the updated and corrected version of the previous post I made. The other one can be ignored/deleted. Thank you for developing such a promising game! :) -
29 Mar
PheonixauraPlease add a Seperate Magic spellbook UI for casters, having 1 toolbar full of spells isn't a very good use of slots. The spellbook can be loaded with scrolls & Eternal or normal spell charges to then free up not only toolbar slots but also bank/storage slots.
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29 Mar
JuhaniI am obsessed with this game. I love the look and feel. <3
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We need SIGNS, please.
For chests and seed beds. One sign game object will be fine (like in Valheim, it's just wood and coal).
Thank you! -
29 Mar
BobAdd camping kits to the game. It's a survival game after all! :-) While out in the shroud it would be nice to have a tent and cot to go with your campfire. It could self delete after 48 in game hours and/or be packed up before then. Even a kit that just worked for overnight would be welcome for times when going back to home base would take you far from where your quests are!
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29 Mar
XeratiI think this will be merged with the "multiple craft NPCs" thread but it's slightly different, I think it would be cool to have several NPCs that can be summoned that are just "filler" people and they can be collected all over the map. And all NPCs have a limit of 1 per flame but it would be nice to have alot of people in our towns that are just going about doing their random selection of interactions with the town, drinking from the well, walking on the road, sitting down on furniture.
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Also you guys said you might implement musical instruments later on so there could also be a "bard" npc that plays selection of music tracks that we can also discover around the map.
And I think farming should be a separate profession than cooking. I think Emily the farmer should be in charge of the seed-farming and the livestock-handling (if this comes into the game later on) and I think food crafting should be its own separate category (so it can be put in the tavern :P)
You guys rock. -
29 Mar
TomWould be fire if you bring us some more npcs to the game that corellate to different building styles. meaning that they will only join our village if we provide a certain style of home for them in our base. (imagine we need to build a hobbit like home (house in a little cave) to get a special npc) these npcs could provide us with upcoming items you plan to bring to the game. (or already existing) for example decorations, weapons (different classes for different npcs), food, new building parts (maybe even some that you need to build other npc homes., throwable items like bombs, or new Gadgets that have different types of evects on the different weaknisses on different enemies ) -----> something like this would bring so much more depth into the game. (looking at terraria as example which has literally no lore but has so much depth because you need do specific things in order to unlock others.
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29 Mar
TeddySome sort of 'creative mode' that primarily allows completely open (altar-less) building and terraforming, but max health/stamina/mana would be nice and it'd be really cool if we could get some kind of menu with the game's player-holdable objects, reminiscent of Minecraft's system.
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Unlike other suggestions I have read that seem to only be asking for resourceless building, I really would like to be able to build anywhere without a flame. Otherwise you end up being very limited. If your altar is a little too far to the left then you can't place that one wall, and good luck rebuilding if you want to remove it! It's the most frustrating feature of this game in my opinion, I LOVE everything else and I'm not even opposed to the altar system in survival, but there needs to be some kind of bypass for those of us who want to go bigger with our creativity.
I think this would be a major hit in a game like this, give players a way to really enjoy all of that huge map! -
29 Mar
Tomit would also bring the player closer to the building aspect of the game which is the most unique aspect of the game and needs to get more reasons to use. Just building because of fun is great, but if you connect some unlockables and grind to it it would make it so much better. And very important! it would be the chance to show the player the possibilities of the building system which is so fckn great and offers an insane way of
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living your creativity. Remember or show the player what is possible to push our creativity to another level. I mean it really is THE ONE unique power of the game that no other game can provide. Use this strength and this game will be a must play one time. PS. Your combat system isnt unique but also really great and brings so much fun, it has much more potential (could be more challenging or get us a hardmode) but YOU GOT THIS. Anyways, All thre, building, fighting and exploration are the categories your game shines. Expansing the map has bad cost-benef ratio. -
29 Mar
Jari1233Hi, Loving the game so far!
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I'd like to see how people think about adding a few basic emotes to the game.
Nothing crazy, just some simple things like
-Pointing
-standing proud or something for screenshot purposes
-some other ideas could be added in the comments
just to add a fun way to interact with others on the server
Thanks :) -
30 Mar
SelosPlease make non-empty chest movable within the base
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- If i need to upgrade a chest at the same position, I first need to have another chest to take the content of the one I want to replace, replace the old one with the new one and then load back everything.
- If I have some chests at a place where I notive I need to adapt my building I cant move the non-empty chest out of the way. I need to build around them or I have to go through the emptying to other chests and then move them like described above.
Would be a huge quality of life improvement. -
30 Mar
MalicorIn the new Hollowed Halls update, I was very excited to see the bone terrain, I couldn't wait to get it and start using it for my builds in my base, but much to my chagrin, all that I mined up was bone! I would very much like to be able to (and I know several other people that would love to as well) be able to get this new terrain type, and utilize it in our own builds! I would love to see the stone path and bone path be a thing as well for the player. Thank you for the consideration.
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30 Mar
Demon_King_Azurafix the leveling system, it is too slow, also buff the healing items a bit and fix the combat/lockon stuff
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30 Mar
jakeYou guys should bring in single handed dual wielding skill its not very common anymore and if you want to if your barbarian skill gets levelled up high enough maxing out it with full strength you can there for dual wield two handed weapons'. There was a game me and my friend used to play that had it ( sadly we cant remember the name ). it made it so much fun and more of a challenge saving up all those skills to that point.
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30 Mar
AldiasAdd some "fun" spells - levitation, open lock, lower/increase size of player or enemy, transform into some animal, fear spell etc. - it could be primarily in form of scrolls so everyone could use them
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Add effective ranged attacks to all bosses so they couldn't be cheesed from distance.
Please, please more types of "bandits" leave vukah and scavengers in first two biomes them add more, it spoils exploration when you meet the same enemies.
Lower level scaling(loot included) - add setting that allows enemies lowest level be your level or really close to your level so you can revisit old locations and still have fun
Infinite item leveling - even if you find lvl 5 item you should be able to level it to your level (with a cost ofc) -
30 Mar
ValeriaPlease enlarge the flame altar dimensions. For example, it can be 180x180 and 200x200. Or have the ability to hide the flame altars we placed on the map. We placed flame altars at certain points of the map, but our main base area remained small. Please let the area expand
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30 Mar
GoemoeNo suggestion, just feedback. Most suggestions I can think off are already in. I just want to say we totally love this game and where it is heading. After > 140 hours it is save to say, this is our game. It replaced our longtime minecraft server thoroughly. I am a long time MMORPG gamer (since 1999) and my daughter is a Minecraft/Palia/Dinkum etc. fanatic. In Enshrouded we both find, what we love and can play together or with friends. As I played dozens of MMOs I get the common feeling "why did they not learn from game XY or game YZ to do this right" in nearly every new MMO I try. In Enshrouded I only get this feeling on slippery slopes everything else feels done by sensible gamers thinking like me. Thank you for this great game!
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30 Mar
NegativeROGWhen will suggestions open back up? This is an important part of the community and the game.
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30 Mar
AlveolynHellOoo i love your amazing game !! can u support mods please? or/and add more character personalization? ty a lot
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30 Mar
Passiich habe ein fehler gefunden bei dem ödland oblisken kann die mission nicht abschlißen,das magie systen wäre toll zu überarbeiten, zum beispiel ein mana schild skill/Zauber der zb 50% schaden absobiert. Eine werkbank um eigene zauberstäbe und waffen herzustellen und perönlich verzaubern zu können, vielleicht spezial eigenschaften in form von runen für dauhaften buff, schneller schaubern/Manaregenration zu vertärken, nur als anregung. Da die spezialdungeons schon ziemlich schwer sind grade beim letzen!
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31 Mar
AshHello, can you please add an option to not lose your loot when you die. I really enjoyed the game but getting my stuff lost every time is very frustrating. I wish this game can have a more diverse diffeculty setting or option. not everyone has the same amount of time to play games.
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31 Mar
foxHave the ability for solo games to load from local save or cloud save. Have it at the after the selection of private have option maybe in edit button. Or some other variation.
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31 Mar
naHope to pick up/harvest/destroy furniture or plant in base only when holding construction hammer, entering building mode or something like that.
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If we builld anchor and plant everywhere, we may misclick between 'interact with anchor' and 'harvest plant', and the 'Pick up' hotkey everywhere is a little annoying when not in building mode -
31 Mar
meduzaIn Russian dubbing, the anti-cold potion has a description in Ukrainian, not Russian
Please fix it, If you wanna I can help with Russian dubbing. -
31 Mar
RavenWhen it comes to crafting books, don't let us destroy the books and only receive one in return, when it takes 5 to craft. It was a funny accident but can become a nescience.
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31 Mar
KegaranPlease make Hollow Hall keys use the previous key as material and have the highest key work in every lower dungeon. So the Kindlewastes key can be used for Nomad Highlands and Revelwood.
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31 Mar
Stepheneverything feels off after the update...can we revert back to the old loot system please. also the the storage box system is awful now i am really having to force myself to keep playing. Also please do not continue to push multi player...
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31 Mar
Tanner M DixonPLEASE READ THIS:
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This idea will bring unlimited potential to the worlds in your player's game.
I have been building on my world and been absolutely loving it. As an avid player of creative building games, I think this game has set the bar high in terms of endless possibilities. I thought of this idea pretty early on when starting my first base.
I thought, why not build another flame nearby and expand even further with intersecting flames. My Imagination started to run wild with ideas thinking about the Kingdom I could slowly build bit by bit.
The problem:
When you extinguish a flame, it deletes everything you have built in this square/area. This is extremely limiting when you are thinking about the long-term builds. Imagine if you were able to keep expanding.
Perhaps the feature could be a creative flame or simply just having nothing magically disappear when you delete a flame.
Anyways, I am so excited to see this progress, and KEEP CRUSHING. This game has so much potential -
31 Mar
RobMimic Enemies!
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31 Mar
RobLight spell
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31 Mar
Alfons ArneHi !
Love playing Enshrouded, and a lot of the mobs and situations in the new dungeons makes you think out of the box :D
HOWEVER major fix is needed on the boss in Revelwood, since you dont need to enter the boss arena to fight him but easily can kill him from outside the arena :S
(be free to contact me on mail for further eplanation :) ) -
31 Mar
RythmikI want to be able to place food items and other inventory items on tables and shelves as we can already place things like plates and bowls. It would be nice to see the dining room table filled with cooked foods and to see a pantry or kitchen with lots of raw and uncooked ingredients.
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