Make Spells Skill-Based Instead of Ammo-Based

12 votes

Right now, most spells in Enshrouded work like consumable items, requiring scrolls or charges. For players focusing on magic, this can feel restrictive and breaks the flow of combat. I’d love to see spells tied to the skill tree instead—unlocked and upgraded like abilities, rather than crafted like ammo.

This would make magic feel more like a true class, giving wizards consistent access to core abilities without constantly relying on materials. Balance could still come from mana costs, cooldowns, or using rare resources to unlock or improve spells—but not as a dependency for every cast.

It would improve combat fluidity, reward magical progression, and strengthen the identity of arcane builds. Hope you’ll consider this for future updates—thanks for the awesome work so far!

Open suggestion Skills and progression Suggested by: Jonathan Bush Upvoted: 16 Jun Comments: 3

Comments: 3
OldestNewestMost likesFewest likes