Make Spells Skill-Based Instead of Ammo-Based
Right now, most spells in Enshrouded work like consumable items, requiring scrolls or charges. For players focusing on magic, this can feel restrictive and breaks the flow of combat. I’d love to see spells tied to the skill tree instead—unlocked and upgraded like abilities, rather than crafted like ammo.
This would make magic feel more like a true class, giving wizards consistent access to core abilities without constantly relying on materials. Balance could still come from mana costs, cooldowns, or using rare resources to unlock or improve spells—but not as a dependency for every cast.
It would improve combat fluidity, reward magical progression, and strengthen the identity of arcane builds. Hope you’ll consider this for future updates—thanks for the awesome work so far!
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29 Apr, '25
Alandring MergedI really like the game, except for one aspect: its handling of the mage class. I always play a mage whenever possible in a video game, but I find that Enshrouded makes it the least satisfying experience. Yet, in my opinion, there would be a simple way to improve the situation: making spells skills to acquire rather than consumable ammunition.
I barely use spells because I'm always afraid of running out of them, and I don't find them powerful enough given this drawback (you have to aim properly, there's a casting time, mana management... all of this feels extremely punishing compared to using a bow or other weapons in the game). As a result, I spend most of my time fighting with wands, only casting spells very rarely. It's fun, but I don't feel like I'm playing a mage at all. -
18 May, '25
superpebblethe ammo based skills such as fireball 4 or ice bolt 2 are very much skill based as there is also eternal fireball and eternal ice bolt. the skills you select as you level up and clear shroud wells define how much damage you dish out by your intelligence level. if your using the eternal spells and want more, why not treat the ammo slotted spells like a pseudo power boost to your standard damage level. you cant be awesome all the time, save your most powerfull spells for when you need them the most like bosses or your grossly outnumbered.
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19 May, '25
CoolUsernameBro System"Making spells skills to acquire rather than consumable ammunition" (suggested by <Hidden> on 2025-04-29), including upvotes (1) and comments (0), was merged into this suggestion.