Night Sanctums offer better reward - bespoke loot
The addition of Night Sanctums was very exciting... until I started completing them.
Traveling there in the evening, opening the door and seeing the ornate decor, dodging traps and completing puzzles, finding my way to the end to discover... another gem forge (identical to the ones I can access by simply walking into a cave in the shroud) (it's also in shroud), and/or a chest offering a random piece of loot that I'm probably going to salvage for runes.
Instead, what if Night Sanctums rewarded the player with items from a bespoke set? What if the gem forges offered a better version of the enchantment that only applied (or worked differently) at night?
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23 Jun, '25
PaulJThe whole gear/loot system is due for an overhaul anyway. Finding gear pieces will always have issues like level mismatches or players eventually finding them all and getting bored of the same helmet they found 10 times already previously. What crafting type games should use as loot is things like uncommon materials or item mods (like the current socketable gems).
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09 Jul, '25
NytSongIt feels bad to dodge all the traps only to find some under leveled, gray piece of loot. I would love for them to feel worthwhile.
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08 Jun
HiemisLore wise Night Sanctums are Archives of Knowledge, so I'm missing the Archive vibe? Meaning way way more book/scroll shelves, or more advanced data storage, with rooms and facilities meant for transcribing store and study said knowledge, and an overall more purposeful layout instead of all of them to just be trap flooded corridors with a few chests etc at the end.
I like the Overall vibe and idea, especially from a lore perspective, but the application in game right now seems a bit unfinished??
Finding more end game recipes (or partial recipes?), lore, etc. would be great.
Another Idea I had was maybe to put Constellations in each of the Night Sanctums, and Constellations would be connected to end game Skill progression?
Just some Ideas that floated in my head lately.