stealth mechanic for bows
Gude!
The whole stealth mechanic need some re-work. As it is now, stealthing is not a fun and rewarding play style, so many people love to play stealthy archer assasins and we have no option for that. Stealth mechanic for bows should be included. Maybe make bow attacks when crouched and unnoticed by the enemy strike an automatic crit and additionally do like 30%-50% more damage, depending on range, the closer the target the more damage you do.
thank you! :D
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21 Jun, '25
DragonsDuskWould love if we could also move the end of the assassination skill from exploding arrows to something more stealth based.
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30 Jun, '25
Paul JI feel like stealth should be a dagger thing, as those poor dagger players don't have anything going for them.
I'd rather lean into cc - for example higher tier arrows should apply debuffs like stun/blind/confusion. Let aoe be magic cc, debuffs can be bow cc. There already exists an eternal ice arrow, so arrows of other elements and effects should be easy to add.