Reset flame level and NPC quests while keeping buildings in tact

12 votes

Add the option to dupe world saves, and reset both flame level and NPC quest progress, all from within the main menu. I'd like to carry my base build over into a new playthrough with a new character.

This can be accommodated by having a prerequisite of extinguishing all but 2 flame altars first, since a new world can have up to two flame altars from the beginning. I think it would be fair if the reset removes any placed crafting station upgrades from the base, but maybe that could be an optional function as well, as well as automatically emptying all on-base storage containers or not.

Flame altars in late-game zones can also be accommodated. The game can check the zone and if the flame altar is in a zone not accessibly by the current flame level yet, it "deactivates" the alter while leaving it there, disallowing fast travel and ignoring it for the altar total until you go and interact with the alter to activate it.

Open suggestion World and Lore Suggested by: Volhund Upvoted: 13 Jul Comments: 3

Comments: 3
OldestNewestMost likesFewest likes