Reset flame level and NPC quests while keeping buildings in tact
Add the option to dupe world saves, and reset both flame level and NPC quest progress, all from within the main menu. I'd like to carry my base build over into a new playthrough with a new character.
This can be accommodated by having a prerequisite of extinguishing all but 2 flame altars first, since a new world can have up to two flame altars from the beginning. I think it would be fair if the reset removes any placed crafting station upgrades from the base, but maybe that could be an optional function as well, as well as automatically emptying all on-base storage containers or not.
Flame altars in late-game zones can also be accommodated. The game can check the zone and if the flame altar is in a zone not accessibly by the current flame level yet, it "deactivates" the alter while leaving it there, disallowing fast travel and ignoring it for the altar total until you go and interact with the alter to activate it.
Comments: 3
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
18 Jan
Fydel4Yes.
Building an outpost/advanced city is great, but not being able to replay the map is frustrating, especially in a game that evolves so much.
Please allow us to play multiple matches without having to rebuild our best creations.
PS: The current "World and Lore" feed category is incorrect; it's more of a functionality improvement, isn't it? -
27 Jan
Cavitous MergedWhen starting a new character, I had the quests of the previous one added to his list, and all the NPCs were unlocked even though I ticked the box saying I didn't want any of that. All I want to do is play on the same realm fresh, but with the house already built. I spent alot of time on it and want to enjoy it.
-
22 Feb
Kira System"New Character on same realm but with all quests and NPCs wiped fresh" (suggested by <Hidden> on 2026-01-27), including upvotes (1) and comments (0), was merged into this suggestion.