Explosive Arrows should NOT shape the Terrain
I don't have anything against the possibility of Archers to have a way to deform Terrainm but currently it is pretty messy in multiplayer playing with Archers because of the terrain-deforming explosive arrows.
Melee fighters get stuck and/or pushed by the terrain deforming of the explosive arrows. Its also kind of inconsistent (gameplay wise, not that I want to say explosive can't do explosive things) because no other AoE attack does these terrain forming things.
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11 Oct, '25
AldiasDisagree, it looks amazing and at least some part of combat system has a real impact
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05 Nov, '25
PaulJDidn't even realize this was a thing because I never bothered crafting explosive arrows due to the cost. It seems a lot more cost efficient to craft eternal spells one time and then you can just lob fireballs at will. The only thing is that fireballs don't affect terrain, so it's a bit odd that explosive arrows do.
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14 Jun
Adran NailoIf you don't remove the terrain shaping aspect of the explosive arrows, please add a new arrow type that provides AOE damage without deforming terrain. I play alongside a wizard, and they constantly complain about the holes in the ground from me using explosive arrows to clear out groups of enemies.