Audio Tweaks
I wanted to suggest a reevaluation of the audio for fires and water; as the audio for these is very OVERBEARING and I think should be scaled back greatly:> I have water sounds cut back to 10% and it is still too loud and interferes even when at least 30m away. Fire is the same. Please look into this! Thanks for a great game!
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03 Dec, '25
spacefiddleI did notice that a lot of the scav braziers crackle like a dynamo thrown into a bathtub, it's very jarring. It stood out every time i got near one. In theatre there was a saying, if the audience notices the sound plot, it's too much. The music is awesome, the ambient shroud noises are creepy and awesome - but some of the incidental SFX like fires are waaaaay louder than they should be.