Last Meal skill should not drain food faster

11 votes

the "last meal" skill makes food last half as long but persists through death. This means the skill is only worth it if you are dying at least once every 20-45 minutes. Actually dying once would be the break-even point. It also means that anytime you are base building, or lumberjacking etc - your food costs are doubled. This skill is clearly a net negative unless you are really, really bad at the game.

The skill should instead let food persist through death, but duration should be halved with each death ( or maybe you just subtract a flat amount, up to you how to balance this, but make me not incentivised to die and make pre-death food drain normal ).

Open suggestion Feature improvement Skills and progression Suggested by: Jeremy Upvoted: 22 Jun Comments: 3

Comments: 3
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