Status buffs shouldn't be removed on death.
One of my greatest peeves in this game is how the buffs work when we die. none of our positives stick around and the negatives are either permanent or kill you again on revive.
I want it balanced out so death doesn't remove all our positive statuses or it removes all our negative ones as well. the "shroud curse" halfing my max time in the shroud, killing me because I contracted it in the shroud and and couldn't get out within 5 min, then sticking around after it steals 4 potion effects, 3 food bonuses, and two temporary status buffs from me is just stupid.
Comments: 3
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
13 Apr
Nordax Mergedcan we get a settings for the food / others buffs to be enable to keep all buffs when die?
i haven't played for weaks b'couse i got life to live recently , got little to non time for playing.
if that not a thing yet , pls gift us that option. Our group play in hard diff but after a few death
we lost interest because those buffs is a must have and pain in the ** to create again and farm
the resources again. It must been fine for those who's playing hours a day but when you got a few
Hr a weak than its soo bad to spend on nothing but farming those recources and complete nothing -
14 Apr
Toast System"foods and buff settings" (suggested by <Hidden> on 2026-04-13), including upvotes (1) and comments (0), was merged into this suggestion.
-
22 Apr
GrishaYou literally have a talent that keeps your food buffs after death at the penalty of them having a 50% less total duration.
You guys really underestimate the meaning of your character dying.
The game offers settings for you to reduce effects of stats and features so you can make your game easier or harder. Check them.