Unarmed Combat nodes should be positioned between green and red skill nodes
I would love to build an unarmed character and was excited about the Sleight of Hand perk to increase the damage. It confuses me why the skill is put in the Trickster magic skill line and locked behind the Begone! skill. I would prefer if it was an option to be grabbed between the red and green skill lines as this seems a more appropriate location for the initial unarmed skill perks with Begone! being something to add to the skill rather than a requirement to get the skill.