Passives with alternate skill scaling - Ex; Water Aura based on Strength
In games like this I tend to go with a Paladin style build. However, it's very tough to split Strength and Intelligence. Not tough in that I can't figure out where to put points, but tough in that Strength ONLY affects my melee side of things, while Intelligence ONLY affects my magic side. While that's fine if you are a 50/50 playstyle, I'm built more like 90%/10%.
It would be nice if some skills, such as Water Aura, had either a node to make them scale off of a different stat, like probably the best bet is Strength, Dexterity, or Intelligence. (In this case default is Int, so the others would be nodes off of that.)
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24 Jun
Adran NailoThis would be great! I'm always so envious of the aura skills, and even when I invest the points in getting them, they're always so weak because I'm not making a mage build. At best, you could call it an arcane archer build, but even that leans more into the magic than I typically go, but I would love to be able to really use those helpful skills without completely respecing my character.