White Light from Sources Other Than Blocks

5 votes

I have not played any kind of RPG since Star Wars Galaxies, and I have been having so much fun with Enshrouded after a friend's suggestion. I love the building, and I think you have made some really pretty and thoughtful decorations & blocks. But I'm a bit crestfallen at how the illumination options mute the beauty of everything. The globe & crystal ball are so pretty and neat, but the lighting turns them dull green and brown. The red marble block is beautiful and an exceptional accent in building, but in interior rooms it's just a muddled dark orange-red. The wonderful tapestries lose all color. I understand from an immersion standpoint that candlelight & firelight are yellow/orange, and there's no electricity in Embervale, but I would really like to see a white light source that retains and highlights the beauty of the world you've made.
What I would suggest is: Either a way to adjust/toggle the light color from existing illumination sources. Or, make candle-like illumination sources that use white glowing substance as an ingredient instead of resin or candles.
Another solution could be illumination color option for all illumination sources based on ingredients—like the option to craft, say, the bronze chandelier with white glowing substance rather than 4 candles. This would have the added benefit of paring down menu clutter: the Veilwater colored lights each take a spot in menus, but if there was just one item with alternate ingredient options, then far less space is consumed in menus. In the case of current single-color light sources, as the player progresses in the game they can continue to craft coherent design collections with a broader range of color options.
The white blocks are not a good solution to this issue. From an immersion standpoint, they're clunky and intrusive. The white block also doesn't emit enough light to overcome the orange glow from candles and firelight.
Thank you for considering!

Open suggestion Building Suggested by: Schattenmann Upvoted: yesterday Comments: 0

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