Sandbox tools to build community mini-games (Werewolf, Among Us, Spleef)
Imagine playing Werewolf, Among Us, or Spleef inside Enshrouded! With Adventure Sharing, creators can share amazing custom maps, but we currently lack the basic sandbox tools to make them truly playable as multiplayer mini-games without requiring native PvP.
To protect the core game, all custom rules must be strictly restricted to a single designated Flame Altar radius toggled by the admin, leaving the rest of the world 100% normal.
Key Features Needed:
- Mini-Game Altar Toggle: Flags a specific Flame Altar as a mini-game zone. Custom rules, hidden tags, and building restrictions only apply within its specific building radius.
- GM / Spectator Mode: A server role or camera setting for a narrator to oversee the game, monitor player positions through walls, and trigger events without physically affecting the match.
- Anonymous Voting: A simple UI popup or interactable voting booth block where players cast secret votes during trials, with the final tally displayed globally when the phase ends.
- Hidden Names & Private Chat: Toggles to hide player name tags through walls for true stealth, and temporary private chat channels assigned to specific roles (like Wolves) to coordinate in-game.
- Logic Wiring & Traps: Simple pressure plates, buttons, or levers connected to doors or hazards. This allows a GM to lock all doors at once to simulate night time, or trigger traps to eliminate players without PvP.
- Inventory Control Zones: Triggers that temporarily restrict player inventories upon entering the altar area, ensuring everyone starts with identical gear (like just a torch).
Why this matters: It completely preserves the authentic survival and progression loop outside the designated zone, while introducing a fresh social layer that will massively boost multiplayer fun and long-term player retention between major content updates.