XP from all types of Resource Gathering

1 votes

Hi devs,
I'd like to suggest a change to how XP is awarded from gathering. Right now, it feels like mining ore is by far the most efficient (or sometimes the only real) way to gain XP through resource collection. This makes other gathering activities — like chopping wood, harvesting plants, herbs, mushrooms, or collecting flint and clay — feel pointless in comparison, since they give little to no XP.
I'd love to see XP rewards balanced across all resource types, not just ore. This would make exploring and gathering in general feel more rewarding, encourage players to engage with all the different gathering mechanics in the game, and make the leveling experience feel more varied instead of pushing everyone toward mining as the "optimal" strategy.
Thanks for considering this, and keep up the great work on Enshrouded!

Open suggestion Skills and progression Suggested by: Andy Upvoted: 05 Jul Comments: 0

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