Common Dedicated Server Management Functions
This is a feature upvote for adding common Dedicated Server administration functions to the Dedicated Server.
The list of features that would be beneficial to see implemented are:
Kick: Kick a SteamID off the server.
Ban: Track SteamID's in a list to prevent them from connecting.
or Alternatively, white/black lists for connecting SteamID's
RCON Management:
Remotely perform Server Stop/Start/Restart
Remotely adjust ban lists
Remotely kick users.
List connected users.
Comments: 10
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10 Feb, '24
RuiHighlighted comment
I think server management is very important. I opened a public server just to have low-latency fun with my friends. However, there are level 25 players who come in with explosives to cause damage. Therefore, the server kicks and bans are increased. I think it is very necessary. The best case scenario is to increase restrictions and not allow others to enter other people's servers with personal data.
Some players will modify the data in their own archives and join other people's servers to become cheating players!thanks! -
25 Jan, '24
Narph MergedDedicated server owners need controls to be able to respawn mobs on the server. Right now it looks like only restarting the server is able to do this.
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25 Jan, '24
Tigerlilium System"Mob Respawn Server Command for Dedicated Servers" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '24
TyrwingPlease also add option to influence Day/ Night Cycle, respawn rates, enemy difficulty, ressource generation, weapon and tool decay etc.
Like with Conan Exile servers -
26 Jan, '24
KeltHaving fully normal controls for dedicated servers would be amazing, but right now just having a force save when restarting the server would be best. we are losing progress due to servers not saving before shutting down.
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28 Jan, '24
RogueNationAlong with these features, Server owners need the ability to Backup and Save game or Save world, whether through automated or manual job tasks on Hosting sites, such as G-Portal, Nitrado, etc. This will help in case of instances when there is a server crash which causes a rollback. Console Commands would also be nice in those scenarios so Admins may give clients on the server any items, quest items, experience, etc that may have been lost due to Rollback. Along with my additional suggestion to this topic we also need a way to communicate as Admins to our clients of when server restarts or backups are going to occur, thus we need a chat window.
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05 Feb, '24
Rodrigo RiguettiCustomization of Experience Rate: It is crucial for administrators to have the freedom to adjust the experience rate according to the needs and preferences of the community.
Restriction of Armor Usage by Level: Implementing a system that blocks the use of armor that does not correspond to the character's level will ensure a greater balance in the game and a more organic progression.
Character Server Restriction: Limiting the use of characters to specific servers only will prevent abuses and maintain the integrity of the gaming dynamics, discouraging practices such as excessive farming.
Server Access by Character Name or Steam ID: Offering the option to access the server through the character's name or Steam ID, in addition to the password, will increase security and facilitate player entry. -
22 Feb, '24
DarkfuryrisingCan we add the ability to disable base destruction? I would love to open up my world to anyone to join but the threat of trolls is too real. I've joined several open worlds and have seen people loot resources for their own worlds (furniture, windows, doors, etc) or simply despawn flame altars and nuke an entire base. Something that you could tick when you create a server that prevent players from despawning flame altars and another that increases the durability of structures to a crazy level; if someone wants to spend 5 minutes with a pickaxe trying to break my wall, that's fine.
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16 May, '25
NemiIt would be nice to have an optional whitelist, instead of having to use a password.
Players often forget their password (especially after a longer break) and I'm worried they might leak it by accident or on purpose.
Other server management features would be nice as well, but that's the most important feature for me. -
20 Aug, '25
KayeWhen it comes to Admin controls, it's rough. Difficulty settings are view-only within in-game menus on dedicated servers, changes must be made through external host management website. Unfortunately, the host interface and in-game menu uses unsynchronized terminology and has values that can be cumbersome, making for a not so friendly admin experience. The save option is missing from both host interface and in-game, gambling with 10 minutes is still gambling, I earned that two-fifty fair and square.
Either the host website settings need to line up with in-game terminology and values, or in-game admin menu controls need to be a thing. As a possibility, by giving the game the ability to save settings to server to be applied on reboot, save the game so there is no time lost, and tell the server to reboot. This would maximize ease of use for admins, and build framework for other possible admin tools in the future.