Improve Menu / Buttons / HUD Tutorial
Quality Of Life for Players that Miss / Skip Game Mechanic Explanations Easily...
When explaining the HUD, (ie. Building Mechanics / Options)...have large colourful flashing Pointers, and maybe have it required to click on it / explore it... (ie. the sub menus of building)...so that people actually know what they are doing / know all the options that are available. Instead of building a few hours in, only to discover a better option half way through their build.
Comments: 16
-
29 Jan
Yoshi MergedAs someone who loves immerse themselves in a game world as much as possible I love being able to remove the HUD in games, however in Enshrouded it removes literally everything and makes the game extremely difficult to play meaning I was turning it off and on until eventually just reluctantly leaving it always on.
I would love more options for what elements I can turn off as well as contextual HUD elements such as in games like Ghost of Tsushima or RDR2 where information only appears on screen when needed, leaving the screen free the rest of the time to enjoy the beautiful world games have created.
A few options that would improve the experience:
- Quick select wheel still visible
- toggle item bar on/off or fade in/out when using
- context interactions toggle (pick up or search/talk)
- Toggle Stamina bar
- Health bar fading away when no damage taken for a while or when full.
- Toggle enemy health bars/level indicator separately
- Toggle compass -
29 Jan
Funkengreuven MergedNeed to be able to turn individual portions of the HUD on & off, and not all or nothing as it is today.
-
29 Jan
T MergedI wish we had an option to bring the corner elements of HUD closer to the center of the screen. On very wide monitors it's a struggle to navigate and read the notifications etc.
-
30 Jan
Sajosh MergedMake the HUD dynamic, so it only shows elements that are currently of importance (e.g the tool bar & health-bar are on during combat, but invisible outsite of combat, the toolbar could stay visible during farming or when an item is swapped. Also to add options for all HUD elements to disable them individually.
(A game that does the dynamic hud thing very well imo is Sekiro, for inspiration) -
02 Feb
unit220 MergedPlease add an option to disable only the compass so we can navigate exclusively using the map, landmarks, and the nighttime skybox.
-
02 Feb
Pengman19 MergedMinimal HUD that only fades in if you aim a weapon, pull up your inventory wheel, get pulled into combat, or approach/stand next to an interactable item (like a chest, for example).
It fades out when you stop doing those things. -
03 Feb
Low Vision PlayerWhere is the actual accessibility here? I purchased your game but cannot read the menu's in game you have the main menu to be nice and black with some white text don't see any of that in game and cannot read anything in crafting or inventory due to poor colour choices please make menu's darker otherwise I cannot play
-
10 Feb
Rob MergedWhen the HUD is off no information about what has updated or been picked up is displayed. And the crosshairs do not display and that makes shooting almost impossible at a distance. There should be the ability to change what individual parts of the HUD you want seen, even the crosshairs. And quest markers should be something you can turn on and off as well. And also make it so you can allow the move of the screen center like it is now or keep it just over the shoulder and not moving. Doing this will make the elements of the game like the north star and so on feel more immersive.
-
10 Feb
LifeisReal Admin Merged"option to disable compass" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
-
15 Feb
eksness MergedDefinitely need options to change the size scale as well, pleaseee its huge!
-
19 Feb
LifeisReal Admin Merged"Dynamic HUD" (suggested by <Hidden> on 2024-01-30), including upvotes (1) and comments (0), was merged into this suggestion.
-
19 Feb
LifeisReal Admin Merged"More HUD Options" (suggested by <Hidden> on 2024-01-29), including upvotes (8) and comments (3), was merged into this suggestion.
-
19 Feb
LifeisReal Admin Merged"Ultrawide 32:9 HUD" (suggested by <Hidden> on 2024-01-29), including upvotes (7) and comments (0), was merged into this suggestion.
-
19 Feb
LifeisReal Admin"More Customizable HUD" (suggested by <Hidden> on 2024-01-29), including upvotes (19) and comments (9), was merged into this suggestion.
-
19 Feb
LifeisReal Admin"Minimal HUD Option" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
-
01 Apr
Dr.JunkWizardWhen playing with a controller, menu navigation should have auto-repeat for directional buttons for faster menuing.