More building blocks of different shapes and angles
Players would like to have more building blocks of different shapes and angles to help add more detail to their builds, build off of a 90 degree grid, or smooth out rough edges. Similar to the already existing roof tiles.
Examples of what players are asking for:
45° wall blocks
half blocks
more angles for roof blocks
triangle blocks
etc.
Hi, I'm Toast, a CM here at Keen, I've edited and merged these tickets for clarity. Our engine is voxel based, and "rotating" off that grid wouldn't be realistic, but the suggestion I added above achieves the same desired effect.
Original merged suggestions below:
"More Building Placements"
Currently when you place blocks down you can turn them at 90 degrees only, at 45 degrees we could make better circles to build with, giving us more architectural build options.
"Triangle Building Blocks / Voxels"
Make Triangle blocks or an option for a square block to appear like a triangle to make building rounded or angles smoother looking.
Comments: 240
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19 Jan, '24
Ezim MergedSuggestion edited by Toast for clarity:
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Players would like to have more building blocks of different shapes and angles to help add more detail to their builds, build off of a 90 degree grid, or smooth out rough edges. Similar to the already existing roof tiles.
Examples of what players are asking for:
45° wall blocks
half blocks
more angles for roof blocks
triangle blocks
etc.
(see original suggestion here:)
Triangle Building Blocks / Voxels
Make Triangle blocks or an option for a square block to appear like a triangle to make building rounded or angles smoother looking. -
19 Jan, '24
Neo MergedOr build walls with 15° incrementations instead of only 90°
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20 Jan, '24
anerys Mergedor maybe with 45° instead of 90°
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22 Jan, '24
RipperRoo MergedWell... thinking of it... Thats the beauty of the voxel based engine right? we could basicly create different shapes even circles etc. and make it filled?
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So not sure why there is the limitation of only 90° angles and parts not freely overlapping. Is it because you would have to design how the marterial would react in certain angles and look like?
Maybe im just wrong on that... but as anerys said already allowing 45° would help a lot -
23 Jan, '24
DadoAnd if 45 degree was possible, could it also be 15? Please?
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23 Jan, '24
Kevin SmithHere here - sounds like a great idea if it can be implimented ( no idea how difficult it might be )!
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24 Jan, '24
SchmethEven better would be limit of the rotation at all. i kinda hate that some of my buildings are forced in one direction and can't really face a cliff edge if i want it there
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24 Jan, '24
Cloud Mergedmulti-directional arrangement of walls and other building and construction elements, as well as items for crafting. Currently, I cannot match the elements to the environment as I would like.
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25 Jan, '24
Arysn MergedYou can cycle through placing a workbench by holding R and scrolling, which works alright. But when placing actual base building elements, the options for placement are very limited. Placing a door frame, you only have 4 options to scroll through, each turning it 90 degrees. It would be a nice option to have if we could have more control over how we want to place the base elements as far as what angles we want to turn them to for placement.
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Digging out in a side of a hill to make a little enclosure, and how you can currently only turn the door frames 90 degrees, it will not place properly for how I need it turned to fit. Being able to rotate building elements like you can the work bench would be a very nice QOL when it comes to building -
25 Jan, '24
Mark Emott MergedPlease get rid of the 90 degree rotation its almost useless and change it to an incremental rotation of 1-5 degrees at a time or what a player can dial in. The flame alter needs to be placed as I want it not as the game currently make you which often means opposed to the formations around it.
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25 Jan, '24
Tigerlilium Admin Merged"Object rotation" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '24
AlexOne can only hope. :( This might not be trivial to implement game is based on cubes ( voxels ) the ideal angle is 90 degrees, imagine you could rotate pixels 45 degrees in an image ( it wouldn't make sense and mess things up if it were possible in the first place), which is the same but in 3d.
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25 Jan, '24
Z MergedCylinders, for example. I saw arches mentioned elsewhere as well.
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25 Jan, '24
Roger MergedI would change the title slightly... its a little confusing. Somethig like "Rotating building pieces in smaller steps than 90" is describing it better i think.
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And yep that would increase the things that are doable with the building system by alot. I guess already allowing 45° angles would be a big improvement. -
25 Jan, '24
Zalek MergedIt would be so awesome for the already very good building of the game if we could place structures on any direction we want, now we can only rotate 90 degrees
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25 Jan, '24
phaze Admin Merged"Omnidirectional placing (be able to place structures diagonally for example)" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '24
SpartanOfDarC MergedWould be great if there were more options for buildings. Perhaps more set pieces; maybe more complex options would be unlocked with quest progression.
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25 Jan, '24
phaze Admin Merged"Additional building shapes" (suggested by <Hidden> on 2024-01-25), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '24
Hadrux MergedMore roof options, such as lower or higher pitches rather than just 45 degrees.
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25 Jan, '24
FreeLookModeOr at least give us pizza slice cubes
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25 Jan, '24
Cole Younger MergedWhile i would really like to see this too, it is a monumental amount of work to implement, and would probably increase the game memory requirements substantially. They would have to create artwork for each direction the diagonal blending could happen between blocks, on top of the already 6 directions of blending that exist, along with transitions between every material like they already have in the game. I don't expect this will ever happen, but I'm still voting it up because i would love to see it.
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26 Jan, '24
Tigerlilium Admin Merged"Possibility of multi-directional building - placing buildings and objects" (suggested by <Hidden> on 2024-01-24), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Jan, '24
Hinder863Support building in this game, in tandem with your dedicated server options, and it will go for days just like valheim and other success stories in this genre. This game has amazing potential so we hope to see you actually run with it.
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26 Jan, '24
TriicksFrom the technical perspective I can only assume how hard it is inside the voxel engine and the procedural textures on it. But I would love this too.
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26 Jan, '24
Cstober MergedIt is actually unbelievable that walls aren't fully rotatable already, and that it only has 13 upvotes. I've been looking forward to this game and this is almost a deal breaker for me. I've hollowed out a cave and cant even put a proper door on it!
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26 Jan, '24
Tazayka Mergedfor example to be able to place diagonal pillars would be nice to have this in the game
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26 Jan, '24
PurpleK MergedAgreed, being able to freely rotate building elements is crucial.
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26 Jan, '24
scarlowi MergedYou can't line up foundations or walls on the edge of a cliff or anything because they only rotate 90 degrees. It would be nice to freely rotate the foundations and walls like you can with the other structures.
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26 Jan, '24
kyle Mergedwhen i have no snapping on i would like freely rotate blocks instead of 90 degrees only
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26 Jan, '24
JdogSo you actually can already do this hold down the rotate button and then scroll your mouse wheel. :)
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26 Jan, '24
Biff BlacksheepOr even presets/ templates that allow us to build in that direction.
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26 Jan, '24
Justibae MergedAdd glass textures/panels to the game to create more realistic and lived in bases.
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26 Jan, '24
Borgrumm MergedYes to all, with cutted stone, different type of stone (like marble, granite, limestone),
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27 Jan, '24
Pash MergedIn theory if its voxel based you can glitch it out and make it do curves already. Personally have not tried it on this game but people were doing it on dual universe and there was no round parts, its all math and geometry.
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27 Jan, '24
Clifton Snyder MergedI know there a couple of suggestion out there already, such as:
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45 degree voxel placement (Redman247)
Arches and curved pieces for ceilings (Redman247)
Blueprints for buildings (or even more) (KPumer)
I have upvoted all of these.
As a player of the ill-fated Everquest Next (EQ3) sandbox Landmark in 2016, I miss the ability to manipulate voxels to their potential. I'm not certain if Enshrouded's game engine is/was designed to go to the extremes Landmark's building did but if it's possible, why not ask? I'd like to be able to build round towers with semi-rounded roofs (witch hat) at my base . The Arches and curved pieces for ceilings suggestion by Redman247 would accomplish some of this if the curved pieces were allowed to be horizontal as well as vertical...but, it doesn't include additional roof components. I'd also like to see the ability to rotate wall pieces by 15 degrees, not just 45 degrees -
27 Jan, '24
joe builderthis needs way more upvotes. we should be able to rotate a crapton.
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27 Jan, '24
LifeisReal Admin Merged"diagonal Building" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
LifeisReal Admin Merged"More variety needed in base building options." (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
Tigerlilium Admin Merged"Glass windows (very low priority)" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
eobet MergedI get that the game is voxel based so everything must be on a grid, but how about being able to craft wooden beams which could then be rotated more freely and placed as decorations to buildings? Like railings, porches, support beams, etc?
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27 Jan, '24
Bernd Voglmeier MergedMore building shapes:
1
Currently, there could be more building shapes. At the moment, buildings look quite blocky, rounded shapes (like curves) should bring much more variety
Building Blueprints:
By pre-building combined blocks and save them as blueprints, it would help to create specific shapes faster.
Materials:
New, well chosen materials and material variants (for example metal / wood variants, clay, limestone, glass, fabrics for sandbags / tarpaulins or other stuff) could increase the attractiveness of buildings. -
27 Jan, '24
KreatorB MergedAgreed some items and build tiles need to be able to rotate to angles. Being square, just isn't hip!
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27 Jan, '24
Skol MergedThis feature is missing so much, is this a voxel limitation @devs ?
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27 Jan, '24
roon Merged(I saw the other post regarding more roof angles, but they did not provide details and it was listed for deletion)
4
22.5° is perfect for less steep roofs while keeping consistent with the normal 45° roofs.
67.5° (Which is 22.5° more than 45°) is perfect for mansard type roofs, great for castles or maybe a victorian mansion.
With these additions, this will give you precise incremental angles spanning from 0° to 90° -
28 Jan, '24
VescritMinor suggestion to this is blocks at edges of placements should not show the ugly bits through other blocks. For instance when you place a Stepped Wall pieces against a slanted roof. the edges of the wall stick through the roofing
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28 Jan, '24
Blackout MergedI went to go make a railing for steps, but then I realized there is no angled beams, nor are there 1m poles. Clipping 2m into the floor works, but I can imagine scenarios where it would be a pain. Having very rudimentary building blocks that can serve a number of purposes, like Valheim, would make this my favorite building game, especially since it works with undergrounds builds.
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28 Jan, '24
James Merged45° angled structure pieces would be AMAZING, and should be possible even with the voxel grid. I can do it manually block by block which helps to smooth the angles out a bit but it's still not quite right. I have some walls that look like they need antialiasing lol
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28 Jan, '24
Big JimCurved walls and roofs as well of varying radii for towers and the like.
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The ability to turn 45 degress and even 22 degrees for wall and floor panels would allow a greater deal of customisation in builds.
Roofs with alternate pitches as well would be nice, instead of the same pitch on all buildings. -
28 Jan, '24
Kess MergedIt would be amazing to add a build mode that lets you define the length, width and height of a building block before its placed, instead of just relying on premade block sizes or just single blocks one at a time.
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So for instance you could define the length of a wall by selecting the start and end voxel eg: 10 voxel in length, and then selecting a height of 6 voxels and finally a depth of 2 voxels so the wall is 10 voxels across, 6 voxels tall and 2 voxels thick. Once you select all three points the wall is built. The same could be done with removing sections. -
28 Jan, '24
Destiny MergedRound building structures would look amazing too, Picture old looking castles...
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