Add Necromancy
Just like it says. Summon skeletons, corpses ect.
Comments: 43
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25 Jan
SmokeySlimYes, or more of a summoner class
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25 Jan
Matt RayI added this suggestion and guess it disappeared.
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Change the current necromancy skill to instead summon a healing wisp.
Change the blood magic path to be more aligned to a summoner / necromancy line. Add chill / frost damage / curses (probably AOE ground placements. Add a scythe weapon.
Summoner would be more of an elemental thing with different sprites.
I would also add an aerial skill for magic users - like a hover that drains mana and changes staff skills to a larger AOE. It really would be more of a defensive skill when you’re rushed by 4-5 enemies. -
26 Jan
White~Meow MergedAdd necromancy based on the book to be able to summon the undead fighting on the player's side. Let the book be added as a base, as an additional weapon for the Necromancer class, into which you can insert summoning spells. Also adding a new branch of skills "Necromancy".
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Also, the book itself is a grimoire and a new weapon for magic using the player's mana. The main difference from staffs is the rarity and attack speed, it will be greater than that of the staff, but more expensive in terms of mana cost. As well as the opportunity to only find a book, that is, it cannot be done. -
27 Jan
Isaiah YeahYes, more types of magic as a whole please. IDK if draining vitality from my enemies fits with theme of the lore but I definitely want to play a role of the evil necromancer that swindled his way into one of the hibernation chambers and can now freely amass power and build their undead kingdom upon the ashes of the old world.
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27 Jan
White~MeowI also wrote a proposal about necromancy, but no one has accepted it yet..
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27 Jan
Vapok AdminWe are processing the feature queue as quickly as possible. Comments are faster to approve, so we've been able to stay ahead of that. Give us time!
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28 Jan
LokiThe current skill is not worth 3 points. It would be a good 1 point skill.
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My suggestions are:
a) make it a 1 point skill.
b) Keep it 3 points, but the summon chance is 100% on killing something, the max pets you can have is 3, and they do not expire. They can still be killed, but will not despawn in time. Also they will follow the player a lot more aggressively. -
29 Jan
goatzilla MergedI like that kind of thing. This is a good offer!
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29 Jan
David KruppI just thought: what if your Flameborn learns to channel and use the Shroud? The skeletons and spore zombies in the game as summonable or charmable monsters for you to use is a fantastic idea.
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30 Jan
Travishoping for a mod system so users can implement their own classes
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30 Jan
HelpingHansI'd love to make an evil castle filled with pet zombies, skeletons, ghouls and all kind of undead monstrosities. Would be a fun way to defend a base.
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It also would be cool to if you could make them patrol certain routes or stand guard in specific locations. Perhaps even down the line have them gather resources nearby. -
31 Jan
TeinPop MergedThe Necromancy ability in the game is not necromancy. It is just a summoning chance spell. it should either have a different name Like "Fire Summon" or something along those lines. Also if it was Necromancy shouldn't it be a Poison related damage, for like a Rot effect. So instead of a fire Whisp maybe a Poison Whisp would work instead. I would love if we could be able to reanimate the dead like a AOE of dead or even if it was a 10% chance to reanimate a Felled entity to fight for you for like 5 mins. this is just what I think but It kinda bothers me that the necromancy is just a Fire Summon.
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01 Feb
Kain MergedSummoned entities such as the "Necromancy" wisps or the scroll-summoned flame wisps need to be permanent until killed. Their damage output and health pool is so abysmally low that they're one-shot by most enemies - including trash mobs - without ever having any impact on combat whatsoever, making investing into their skill tree or using the consumable scrolls a complete waste.
If the design is to have them be time-gated support, then they need to be buffed - severely.
However, speaking as a Necromancy fanatic in any game that has it, having a "horde" just FEELS great. If all that was changed was to make these whisps be permanent until destroyed, it would go a long way towards fixing their current uselessness.
(The next step being working on the AI and pathfinding in general.) -
01 Feb
Seth J Harris MergedAdd quest rewards that allow you to summon Elemental wisps like in Skyrim. Have them be summoned for 60 seconds, and even make a perk that allows that time to be extended. Even have a really hard quest, maybe at the end of each wisps' questline that allows for an eternal wisp, and when you do, you can't use magic for a certain time, or some debuff to balance it out.
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02 Feb
ZiggyMaybe in future content updates where they expand and flesh out the skill tree more. Necromancer can be a subclass of wizard. I hope they add more skills and maybe change how we swap weapons. It'll be swell if we can swap weapons like how we swap building blocks and ammo. That'll free up the hotbar for maybe items and active skills, if they choose to implement that
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02 Feb
StoltverdNo summon! Only raise from corpses consuming them!
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The potential is huge:
Different types of undead.
Equipping undead.
Using undead for automation. Something pretty much needed in survival games. VRising does it with thralls a bit, and palworld with it's pals. -
02 Feb
Hubi MergedThe current Necromancer perk functions well; however, I've noticed a minor issue. The summoned spirit's health, damage output, and level seem to be quite low. Personally, I would appreciate it if this perk could summon a more robust spirit, either in terms of increased durability or significantly higher damage.
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Additionally, I believe it would be a fantastic idea to introduce more perks of a similar nature, but tailored to other elements.
PS. Exploring additional perks for various elements could add an exciting dimension to the gameplay. -
03 Feb
SeanYeah, it kind of exists and it's bad. 10% chance on crit and the flame skulls do VERY little damage.
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Sadly, it was an immediate respec after I tried it. -
04 Feb
FloppyboiI really want this, and having them gather reasources would be so helpful, maybe even if you could give them weapons and armour as well, and if they die you have to get there stuff
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04 Feb
The ArchlichGod, yes, please, that would make this quickly my favorite game. A survival MP game with Diablo 2 like Necromancy has been my biggest wish since I first played Minecraft in 2011 after playing D2 since 04. Heck, look at my Username here to see what a thing for me this is
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06 Feb
GemoMontrealIt could be part of the Shroud Magic
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06 Feb
TheGrey08ooo great idea! Definitely excited to see how the game expands on existing classes/trees.
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08 Feb
JashiiShroud Magic. LMAO
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08 Feb
dreadHELL yeah necromancy!
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10 Feb
LifeisReal Admin Merged"Redesign Necromancer perk" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Feb
LifeisReal Admin"Add necromancy/Magic Book" (suggested by <Hidden> on 2024-01-26), including upvotes (15) and comments (3), was merged into this suggestion.
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10 Feb
LifeisReal Admin Merged"Summon Wisp spells" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Feb
LifeisReal Admin Merged"Summons Need To Be Permanent" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Feb
Agent IceTBH, I think the follower AI needs enhanced and maybe the necromancer skill should be enhanced. 10% chance isn't worth the points IMO.
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12 Feb
WinterXBeholderDefinitely, I don't get a lot of satisfaction with the current Necromancy skill. It usually only helps me after I've already killed everything. However, it seems clear to me that being outnumbered is a big part of what makes the game hard, and anything that creates combat pets can heavily rebalance a fight. Not sure what the solution here is, but I love the idea of necromancy and summons, and making it more of a thing would be really cool.
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12 Feb
TzwA great idea, even if they only fight for us for a short time.
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16 Feb
GonzoValheim also recieved necromancy, and it was further improved by mods, i think the necromancer class would be a fine addition to those who play singleplayer as the undead summons would replace a horde of players, it could also be a very good addition for small multiplayer groups for support.
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21 Feb
Onlulet the already put necromancy scale in level with the player cause in later game they dont do damage
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22 Feb
Alessionecromancy. Is a must. Soldier skeleton, Archer skeleton and basically summoner system. Don't care if is by crafting a permanent pet or by summoning with nechromancy/shroud altar. necromancy is something that many of us REALLY need. To summon minions of many kind and let them help in our adventure.
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22 Feb
FeejacYes please!!!! Necromancer was the first skill I went for even though it cost 3 points and doesn't make much of an impact. The 10% chance does not trigger nearly enough but when I see my little green skull boy it makes me very happy! I need more undead friends in my life please. I also have a huge preference for summons lasting until they die rather than a timer. Gives me someone to hang out with and a reason to go out and hit some enemies. A summoning ability would be even better than trying to have something proc but I'll take anything you will give :).
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25 Feb
NerubeI would love for some kind of spell crafting system... the ability to take parts of known spells and add them together, etc on top of this. They're already an item so it would be interesting to see higher level/teir and multi-element spells come about from using current spells as ingredients. This would include necromancy of course, but I was always enthralled by the light/dark aesthetic of having undead paladins/clerics/etc or having dark magic enshrouded by wisps of light or a mini black hole with a bright event horizon. I'd just overall love to be able to customize the kind of magic I use with spell crafting.
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27 Feb
HailYou have my bow.
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And my axe.
And your brother. -
12 Mar
Michael DalyWhile Necro would be cool I would p[refer it to be more of a Shroudomancy. I would love a magic system based on using the shroud to our advantage in some way.
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14 Mar
ImmortalisEven just letting us summon those Skeletons that glow green. I mean I dream of a game similar to the Overlord anime but like.. I will never leave this game for as long as I live if you allow the use of unlimited summons in singleplayer and limited to 5 per person on multiplayer. Give us spells to summon elemental wisps for good aligned mages and spells to summon undead horrors for us with evil power fantasies. ALSO ADD LOW DAMAGE/USEFUL CANTRIPS THAT CAN BE CRAFTED EARLY.. PPPLLLEEEAASSSEEEE
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20 Mar
TyphonHonestly I like this idea, as it opens up more RP style options, as it gets boring to be the nice guy all the time. Bring on the undead horde! As it's better then a Warcraft Horde!
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22 Mar
JoshDOkay so. Were in early access so still opportunity for more levels and more skill points.
Necromancer has its own tree like 'Wizard' or Battlemage' has.
The initial 1 point can be the current % chance to summon (just slightly higher) to get you started then the perks after build ontop of that.
E.g
- Increasing the % chance of summon.
- Increasing longevity (Eventually no timer).
- The summon saps health and gives to you.
- If the summon is killed (or expired) it explodes dealing damage. This could create another kind of build of shorter duration summons that explode a lot.
- Capstone skill could be the access to summoning spells as this keeps it more nice and not everyone can have it. Summons permanent but need reagents.
---- Summon examples:
- SKeleton Warrior (Requires Bonemeal)
- Skeleton Mage (Less Bonemeal but some Shroud essence stuff)
- Skeleton Archer (Less Bonemeal but some fur)
Then improved versions with higher material (Poison Mage, better armoured warrior etc) -
27 Mar
SomaThey should make some changes to the skills and add more types of skills, also necromancer skills and improve the classes, as well as add a variety of armor and various weapons for each class as well as in Diablo
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15 Apr
Toast Admin"Fix Necromancy/Fire Whisp Abilty" (suggested by <Hidden> on 2024-01-31), including upvotes (2) and comments (4), was merged into this suggestion.