Add Necromancy
Just like it says. Summon skeletons, corpses ect.
Comments: 52
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25 Jan, '24
SmokeySlimYes, or more of a summoner class
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25 Jan, '24
Matt RayI added this suggestion and guess it disappeared.
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Change the current necromancy skill to instead summon a healing wisp.
Change the blood magic path to be more aligned to a summoner / necromancy line. Add chill / frost damage / curses (probably AOE ground placements. Add a scythe weapon.
Summoner would be more of an elemental thing with different sprites.
I would also add an aerial skill for magic users - like a hover that drains mana and changes staff skills to a larger AOE. It really would be more of a defensive skill when you’re rushed by 4-5 enemies. -
26 Jan, '24
White~Meow MergedAdd necromancy based on the book to be able to summon the undead fighting on the player's side. Let the book be added as a base, as an additional weapon for the Necromancer class, into which you can insert summoning spells. Also adding a new branch of skills "Necromancy".
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Also, the book itself is a grimoire and a new weapon for magic using the player's mana. The main difference from staffs is the rarity and attack speed, it will be greater than that of the staff, but more expensive in terms of mana cost. As well as the opportunity to only find a book, that is, it cannot be done. -
27 Jan, '24
Isaiah YeahYes, more types of magic as a whole please. IDK if draining vitality from my enemies fits with theme of the lore but I definitely want to play a role of the evil necromancer that swindled his way into one of the hibernation chambers and can now freely amass power and build their undead kingdom upon the ashes of the old world.
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27 Jan, '24
White~MeowI also wrote a proposal about necromancy, but no one has accepted it yet..
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27 Jan, '24
Vapok AdminWe are processing the feature queue as quickly as possible. Comments are faster to approve, so we've been able to stay ahead of that. Give us time!
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28 Jan, '24
LokiThe current skill is not worth 3 points. It would be a good 1 point skill.
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My suggestions are:
a) make it a 1 point skill.
b) Keep it 3 points, but the summon chance is 100% on killing something, the max pets you can have is 3, and they do not expire. They can still be killed, but will not despawn in time. Also they will follow the player a lot more aggressively. -
29 Jan, '24
goatzilla MergedI like that kind of thing. This is a good offer!
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29 Jan, '24
David KruppI just thought: what if your Flameborn learns to channel and use the Shroud? The skeletons and spore zombies in the game as summonable or charmable monsters for you to use is a fantastic idea.
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30 Jan, '24
Travishoping for a mod system so users can implement their own classes
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30 Jan, '24
HelpingHansI'd love to make an evil castle filled with pet zombies, skeletons, ghouls and all kind of undead monstrosities. Would be a fun way to defend a base.
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It also would be cool to if you could make them patrol certain routes or stand guard in specific locations. Perhaps even down the line have them gather resources nearby. -
31 Jan, '24
TeinPop MergedThe Necromancy ability in the game is not necromancy. It is just a summoning chance spell. it should either have a different name Like "Fire Summon" or something along those lines. Also if it was Necromancy shouldn't it be a Poison related damage, for like a Rot effect. So instead of a fire Whisp maybe a Poison Whisp would work instead. I would love if we could be able to reanimate the dead like a AOE of dead or even if it was a 10% chance to reanimate a Felled entity to fight for you for like 5 mins. this is just what I think but It kinda bothers me that the necromancy is just a Fire Summon.
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01 Feb, '24
Kain MergedSummoned entities such as the "Necromancy" wisps or the scroll-summoned flame wisps need to be permanent until killed. Their damage output and health pool is so abysmally low that they're one-shot by most enemies - including trash mobs - without ever having any impact on combat whatsoever, making investing into their skill tree or using the consumable scrolls a complete waste.
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If the design is to have them be time-gated support, then they need to be buffed - severely.
However, speaking as a Necromancy fanatic in any game that has it, having a "horde" just FEELS great. If all that was changed was to make these whisps be permanent until destroyed, it would go a long way towards fixing their current uselessness.
(The next step being working on the AI and pathfinding in general.) -
01 Feb, '24
Seth J Harris MergedAdd quest rewards that allow you to summon Elemental wisps like in Skyrim. Have them be summoned for 60 seconds, and even make a perk that allows that time to be extended. Even have a really hard quest, maybe at the end of each wisps' questline that allows for an eternal wisp, and when you do, you can't use magic for a certain time, or some debuff to balance it out.
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02 Feb, '24
ZiggyMaybe in future content updates where they expand and flesh out the skill tree more. Necromancer can be a subclass of wizard. I hope they add more skills and maybe change how we swap weapons. It'll be swell if we can swap weapons like how we swap building blocks and ammo. That'll free up the hotbar for maybe items and active skills, if they choose to implement that
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02 Feb, '24
StoltverdNo summon! Only raise from corpses consuming them!
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The potential is huge:
Different types of undead.
Equipping undead.
Using undead for automation. Something pretty much needed in survival games. VRising does it with thralls a bit, and palworld with it's pals. -
02 Feb, '24
Hubi MergedThe current Necromancer perk functions well; however, I've noticed a minor issue. The summoned spirit's health, damage output, and level seem to be quite low. Personally, I would appreciate it if this perk could summon a more robust spirit, either in terms of increased durability or significantly higher damage.
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Additionally, I believe it would be a fantastic idea to introduce more perks of a similar nature, but tailored to other elements.
PS. Exploring additional perks for various elements could add an exciting dimension to the gameplay. -
03 Feb, '24
SeanYeah, it kind of exists and it's bad. 10% chance on crit and the flame skulls do VERY little damage.
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Sadly, it was an immediate respec after I tried it. -
04 Feb, '24
FloppyboiI really want this, and having them gather reasources would be so helpful, maybe even if you could give them weapons and armour as well, and if they die you have to get there stuff
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04 Feb, '24
The ArchlichGod, yes, please, that would make this quickly my favorite game. A survival MP game with Diablo 2 like Necromancy has been my biggest wish since I first played Minecraft in 2011 after playing D2 since 04. Heck, look at my Username here to see what a thing for me this is
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06 Feb, '24
GemoMontrealIt could be part of the Shroud Magic
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06 Feb, '24
TheGrey08ooo great idea! Definitely excited to see how the game expands on existing classes/trees.
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08 Feb, '24
JashiiShroud Magic. LMAO
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08 Feb, '24
dreadHELL yeah necromancy!
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10 Feb, '24
LifeisReal Admin Merged"Redesign Necromancer perk" (suggested by <Hidden> on 2024-02-02), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Feb, '24
LifeisReal Admin"Add necromancy/Magic Book" (suggested by <Hidden> on 2024-01-26), including upvotes (15) and comments (3), was merged into this suggestion.
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10 Feb, '24
LifeisReal Admin Merged"Summon Wisp spells" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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10 Feb, '24
LifeisReal Admin Merged"Summons Need To Be Permanent" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Feb, '24
Agent IceTBH, I think the follower AI needs enhanced and maybe the necromancer skill should be enhanced. 10% chance isn't worth the points IMO.
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12 Feb, '24
WinterXBeholderDefinitely, I don't get a lot of satisfaction with the current Necromancy skill. It usually only helps me after I've already killed everything. However, it seems clear to me that being outnumbered is a big part of what makes the game hard, and anything that creates combat pets can heavily rebalance a fight. Not sure what the solution here is, but I love the idea of necromancy and summons, and making it more of a thing would be really cool.
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12 Feb, '24
TzwA great idea, even if they only fight for us for a short time.
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16 Feb, '24
GonzoValheim also recieved necromancy, and it was further improved by mods, i think the necromancer class would be a fine addition to those who play singleplayer as the undead summons would replace a horde of players, it could also be a very good addition for small multiplayer groups for support.
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21 Feb, '24
Onlulet the already put necromancy scale in level with the player cause in later game they dont do damage
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22 Feb, '24
Alessionecromancy. Is a must. Soldier skeleton, Archer skeleton and basically summoner system. Don't care if is by crafting a permanent pet or by summoning with nechromancy/shroud altar. necromancy is something that many of us REALLY need. To summon minions of many kind and let them help in our adventure.
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22 Feb, '24
FeejacYes please!!!! Necromancer was the first skill I went for even though it cost 3 points and doesn't make much of an impact. The 10% chance does not trigger nearly enough but when I see my little green skull boy it makes me very happy! I need more undead friends in my life please. I also have a huge preference for summons lasting until they die rather than a timer. Gives me someone to hang out with and a reason to go out and hit some enemies. A summoning ability would be even better than trying to have something proc but I'll take anything you will give :).
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25 Feb, '24
NerubeI would love for some kind of spell crafting system... the ability to take parts of known spells and add them together, etc on top of this. They're already an item so it would be interesting to see higher level/teir and multi-element spells come about from using current spells as ingredients. This would include necromancy of course, but I was always enthralled by the light/dark aesthetic of having undead paladins/clerics/etc or having dark magic enshrouded by wisps of light or a mini black hole with a bright event horizon. I'd just overall love to be able to customize the kind of magic I use with spell crafting.
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27 Feb, '24
HailYou have my bow.
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And my axe.
And your brother. -
12 Mar, '24
Michael DalyWhile Necro would be cool I would p[refer it to be more of a Shroudomancy. I would love a magic system based on using the shroud to our advantage in some way.
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14 Mar, '24
ImmortalisEven just letting us summon those Skeletons that glow green. I mean I dream of a game similar to the Overlord anime but like.. I will never leave this game for as long as I live if you allow the use of unlimited summons in singleplayer and limited to 5 per person on multiplayer. Give us spells to summon elemental wisps for good aligned mages and spells to summon undead horrors for us with evil power fantasies. ALSO ADD LOW DAMAGE/USEFUL CANTRIPS THAT CAN BE CRAFTED EARLY.. PPPLLLEEEAASSSEEEE
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20 Mar, '24
TyphonHonestly I like this idea, as it opens up more RP style options, as it gets boring to be the nice guy all the time. Bring on the undead horde! As it's better then a Warcraft Horde!
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22 Mar, '24
JoshDOkay so. Were in early access so still opportunity for more levels and more skill points.
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Necromancer has its own tree like 'Wizard' or Battlemage' has.
The initial 1 point can be the current % chance to summon (just slightly higher) to get you started then the perks after build ontop of that.
E.g
- Increasing the % chance of summon.
- Increasing longevity (Eventually no timer).
- The summon saps health and gives to you.
- If the summon is killed (or expired) it explodes dealing damage. This could create another kind of build of shorter duration summons that explode a lot.
- Capstone skill could be the access to summoning spells as this keeps it more nice and not everyone can have it. Summons permanent but need reagents.
---- Summon examples:
- SKeleton Warrior (Requires Bonemeal)
- Skeleton Mage (Less Bonemeal but some Shroud essence stuff)
- Skeleton Archer (Less Bonemeal but some fur)
Then improved versions with higher material (Poison Mage, better armoured warrior etc) -
27 Mar, '24
SomaThey should make some changes to the skills and add more types of skills, also necromancer skills and improve the classes, as well as add a variety of armor and various weapons for each class as well as in Diablo
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15 Apr, '24
Toast Admin"Fix Necromancy/Fire Whisp Abilty" (suggested by <Hidden> on 2024-01-31), including upvotes (2) and comments (4), was merged into this suggestion.
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31 May, '24
FracturedDefinitely want a Necromancy line. Make it so the floating skull is a castable spell. The line can increase the amount of skulls you can have up at once. Make them perma. Low health though, so resummoning is necessary.
Change the "When you kill an enemy" to summon a skeleton instead. (This way, the skulls can float around with you as you travel, while skeletons are far more fun but can't travel as well, so better as a timed enemy not meant to travel distances). Skill line to increase the % chance for them to be raised. Also change it so ANYONE who dies around you has a chance to get raised, instead of your kill shot.
Give Necro more debuffs to work with. ANd skill line increases duration and strength of debuffs. That way Necro can be less direct damage, and more of a support character of sorts. -
08 Jun, '24
tomahawkI think adding necromancy would do a lot to strengthen mage builds that have devoted themselves down the squishy wizard build. I have a hard time playing on my own without my friends around to tank for me, wherein we do really well together. Obviously I have built this way myself and it isn't going to be as viable when I am alone, but if I could summon a dude or two it would be significantly easier for me to pull off farming in my downtime without dying so often to enemies we have killed many times over. Kind of hard to make it far from base because its so likely that I get ganged up on and beat down, as it stands, it takes a lot of skills before you can really teleport around and spell down enemies like a real arch-mage because of stamina limitations and the time to cast spells, as well as limited mana. Large groups are just too overbearing right now for solo mage, at least early game.
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08 Jun, '24
Declan MergedPlease Add Necromancy to the Game
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Dear Game Developers Please Add This If Possible Thank You and Best Wishes.
New NPC
The Necromancer
New Weapons
Ritual Sickle
Sacrificial Scythe
Necromancy Staff
New Armour
Necromancy Hooded and Skull Mask
Necromancy Chest
Necromancy Gloves
Necromancy Pants
Necromancy Boots
New Spells
1 - Life Drain or Life Steal
2 - Reanimation Corpse or Reanimation Dead
3 - Conjure a Shade or Conjure a Shadow
4 - Conjure a Ghost or Conjure a Spirit or Conjure a Specter
5 - Conjure a Wraith
6 - Conjure a Banshee
7 - Conjure a Skeleton Mage
8 - Conjure a Skeleton Rogue
9 - Conjure a Skeleton Archer
10 - Conjure a Skeleton Warrior
11 - Conjure a Ghoul
12 - Conjure a Zombie
13 - Conjure a Mummy
14 - Conjure a Pharaoh or Conjure a King of the Mummies
15 - Conjure a Draugr
16 - Conjure a Wight
17 - Conjure a Revenant
18 - Conjure a Death Knight
19 - Conjure a Bone Golem
20 - Conjure a Flesh Golem -
25 Jun, '24
Toast Admin"Please Add Necromancy to the Game" (suggested by <Hidden> on 2024-06-08), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jun, '24
Victoror maybe just replace the warlock skill tree, I do not use that even solo, so replace that with a hollow tree, that adds a lot of necromancer blood magic-themed spells, like as mentioned above like a channel spell that drains life, could even add a spell that converts health for a bone shield, can sacrifice up to 50% of one's health.
also for summons, can make a simple split-up, a simple floating skull that fires necro bolts, a melee skeleton, a suicider( for AOE), a passive healer( has 1 health), and lastly a tank minion. some of these spells i feel should have limits like the healer and tank are locked to a skill in the tree you have to take for you to be able to use these minions. also for the tank you can only summon one, it costs 75% off your total mana, and it has a cooldown that only starts when the current tank dies( this stops you from just spamming the tank spell. also, it has little to no damage. or can go alternatively for an undead berserker same limits but pure damage. -
16 Jul, '24
snazy chickeninstead of looting the corpse, have a choice of reanimating the corpse to accompany the player for a time in relation to its combat level. a level 1 wolf may be able to accompany a player for days and rot away before it expires while ultimately powerful creatures decompose within in game hours to instill the balance of the game.
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this would make places like the hollowed halls more viable to return to before taking on a very strong foe. -
28 Oct, '24
CloudI think a necromancer/summoner skill tree would be a great addition because you are often fighting a lot of enemies and if you are playing solo we all know how that can go I think the ability the summon creatures to assist you in battle would be amazing or make it so the beast master class can tame creatures permanently and summon them at will