Improve NPCs - Interactions, Walking About etc.
NPCs roam the base or go out to get wood or farm etc. Would also be cool if we could give the blacksmith (for example) an order to make us something and he'd go into the smithy we built for him to craft it himself. Stuff like that. :)
This would add a lot of life to the world.
Comments: 110
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24 Jan, '24
KreeftondYeah I believe this should be added as well. Those static NPC's are really boring. I don't think they add enough to the game to justify mentioning NPC's on the store page. I figured it would be like Conan.
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24 Jan, '24
Salvadier MergedIt would be nice if the NPCs didn't just stand where you summon them, but had a daily routine, for example, walking around the base, using furniture, going to sleep...
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25 Jan, '24
AvatarIn this game, NPCs are crafting tables so no they should not roam around or that'll get really irritating really quickly
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25 Jan, '24
GineeYeah poor NPCs, first locked up in that capsule, and now after years they finally free but still cant move!
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25 Jan, '24
MeGaYes, currently the npcs are too static.
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There is a gap between conan exiles thralls (which still are more functional than here) and Kelvin, the npc from Sons of The Forest, which can build, cut wood, and gather all kind of stuff.
We need this middle point here. In Conan Exiles they craft and have animations, and can also follow you and fight.
Yes, the NPCS here dont really count as them as a player would expect. -
25 Jan, '24
Ross MergedFriendly vendor NPCs should move around the build zone and be summoned to their respective homes by a class specific device ( Blacksmith has a gong in his forge, Alchemist a wind chime hanging from their wall) these would recall them back to their home so you aren’t chasing them all over your build area. Would add a really cool vibe to see your village teeming with life.
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25 Jan, '24
CoolUsernameBro Admin Merged"More Animations and daily routines for NPCS" (suggested by <Hidden> on 2024-01-24), including upvotes (1) and comments (0), was merged into this suggestion.
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25 Jan, '24
CoolUsernameBro Admin"Friendly NPCs move around your build zone" (suggested by <Hidden> on 2024-01-25), including upvotes (3) and comments (2), was merged into this suggestion.
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26 Jan, '24
Tarellion MergedI'm not going to say the NPCs should be like those in Medieval Dynasty, but seeing them actually move around doing things - and talking - would be SO much better than how incredibly boring they currently are.
Again, they don't have to do our jobs for us but just... don't stand in one spot doing and saying absolutely nothing. -
26 Jan, '24
Argon Loris MergedWith just the few craftsman and 1 to 16 flameborn. The prospect of humanity lasting seems bleak. I can see adding a few other other craftsman and some combat npcs.
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A jeweler to make accessories.
A chef to transform the items from the hunter and farmer into nice meals.
A mason to craft stone as well as the carpenter crafts wood.
An enchantress to work with the alchemist to make better spells and buff armors.
I realize that most of this is already on the few survivors already but I just feel like the world seems empty.
As for the combat NPCs mentioned. I'm thinking along the lines of one of each of the classes in the skill tree. They would have skills that go through there primary tree first and then balance between the skills on either side of the trees next to them. Weather they count as a full member of the 16 when it comes to enemy balance or just partial may need to be tested a bit to get balance right.
The end goal would be to make the base more lively and fun. -
26 Jan, '24
GuiriThe craftspeople having more animations and maybe walking around would be nice, but not if the craft menu is attached to them.
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What can be nice is some sort of NPC recruiting system. We would find other NPCs in our travels (also it would populate empty towns) and recruit them to our base.
It could be adapted to fit the lore, because it seems all friendly life is no longer, just the ones in the ember vaults. Or we could recruit NPCs (let's say, workspeople) in these ember vaults to work in our base and automate certain tasks. -
26 Jan, '24
DrReptileThey should also attach the NPCs more to the building system, so you have to give them a certain amount of comfort to unlock recipes, for example. This would encourage players to build them nice little homes and and give a rewarding feeling of progression through building.
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27 Jan, '24
Dtrain913 MergedJust more NPC's that you may be able to find through the world or even a merchant! Amazing game so far
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27 Jan, '24
Mithlar MergedI appreciate that we have the ability to "rescue" certain NPC's (like the blacksmith) that provide additional features/tools within the world. I have to imagine that if you were saving a civilization, you would also store regular townspeople in the ember chambers. I would ask you to consider adding more "rescuable" NPC's - maybe a town that survives in the high mountains from the Shroud? Regular people in the Ember chamber? NPC's that you can bring back to your base and maybe they can offer you a quest / goal / objective or a new recipe. Maybe they perform labor, like gardening for you?
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It would be cool to have a little NPC village at your base, or more people in your castle. The possibilities are endless. -
27 Jan, '24
Bradley MergedMake the NPCs (for example blacksmith) interact with their unique buildings. Like the blacksmith could walk around the space you place him and then will sometimes have an animation that plays where he is hammering away at the forge.
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To make this viable from a coding perspective, these items may have to be forced to be placed near the respective NPCs similar to Valheim's upgrade pieces. -
27 Jan, '24
LifeisReal Admin Merged"More Npcs" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
LifeisReal Admin Merged"More recruitable survivors" (suggested by <Hidden> on 2024-01-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
MaFa MergedIndeed, the game lacks more life, not only in the NPCs in the village, conversing and going about their activities, but also more life in nature, like small birds that fly away when approached, and other small creatures, to make the world feel more ALIVE!
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27 Jan, '24
De4dlnside Admin"Make NPCS interact with their unique buildings" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
Jake MergedSome more village building aspects of the game would be cool, my favourite part is creating homes for the NPCs but it'd be cool if there was more depth to this. Allowing them to walk around your village through paths that you build, or allowing them to "gather" basic materials for their work around the area giving them more life and purpose other than just being basically crafting benches.
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Just stuff to make the NPCs feel more real, and your village to feel more important and lively. Would love more NPCs to be added to such as a Bartender than can craft you mixed drinks for various buffs, or a miner you can set up to mine you flintstone etc.
This might go against the vibe of the game too idk, but having traveling NPCs could be kinda cool too, rare but they'll stop by your village and maybe trade with you (it's clear that there are still people alive in this world, they just all seem to be evil lol) -
27 Jan, '24
Jake MergedSome more village building aspects of the game would be cool, my favourite part is creating homes for the NPCs but it'd be cool if there was more depth to this. Allowing them to walk around your village through paths that you build, or allowing them to "gather" basic materials for their work around the area giving them more life and purpose other than just being basically crafting benches.
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Just stuff to make the NPCs feel more real, and your village to feel more important and lively. Would love more NPCs to be added to such as a Bartender than can craft you mixed drinks for various buffs, or a miner you can set up to mine you flintstone etc.
This might go against the vibe of the game too idk, but having traveling NPCs could be kinda cool too, rare but they'll stop by your village and maybe trade with you (it's clear that there are still people alive in this world, they just all seem to be evil lol) -
27 Jan, '24
LifeisReal Admin Merged"More "Village Building" aspects" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan, '24
LifeisReal Admin Merged"More "Village Building" aspects" (suggested by <Hidden> on 2024-01-27), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '24
Mike Delacruz MergedA big part of this game is rebuilding the lost realm that the shroud and its entities have taken over. as a big as the maps full potential really is, it doesn't seem right that there's only the 5 craftsmen that come to your base. I think adding in "find survivor/mercenary/allies" quests or having them stumble across your base would add so much more life into this game. rebuilding a community trying to survive the shroud adds more incentive to expanding your flame altar and going deeper into base building given that the voxel based map can give players more opportunities for their adventures.
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things like:
- found more survivors? make houses with beds they can take shelter in
- make a guild house in the base where found mercenaries / flameborns can be hired
- having the furniture items not only increase comfort level, but also morale of the community which can affect performance of their crafting, base raids, and overall quality of the base -
28 Jan, '24
Somamint MergedYeah more NPCs more life in the village. Even some guys you can tell chop woods etc :)
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28 Jan, '24
LifeisReal Admin Merged"adding more survivors/NPCS to add more life into the game" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '24
jeboriti think this is a great idea, if i can hire npc to find material will be better. for example, I found some survivors(whether this conflicts with the worldview)and arrange them to do something(Kind of like pal www)
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28 Jan, '24
Jrod MergedIt would be really cool if various NPC's could be recruited/added, who might not do a whole lot but make your village more lively. For example, if you build a cozy tavern, there could be a bartender personality NPC who just stands behind the bar asking what you'd like to drink, there could be an NPC that just sits down and drinks at one of the tables, maybe you could even engage in a minigame if you interact with them like a game of cards. You could have a child or dog chasing the rabbits and laughing/barking. There could be a town square street vendor that is at a stand selling fruit. A Knight or Archer walking around, patrolling and able to fight enemy NPC's that spawn and find their way to your towns borders. Many of these NPC's would have some basic routines, sayings, actions and walking/standing paths they would take throughout the day. They could also even have certain personalities, such as funny, nice, busy, noble etc that could help depending on where they are placed.
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28 Jan, '24
Riley (Chaoko954) MergedThis beautiful and lore filled world was destroyed by the shroud, but now with the Flameborn and the NPC survivors, we're making a come back!
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BUT
This world is empty. there are no signs of anyone else out there fighting back the corruption, or trying to survive!
I'd really like to see a feature that brings life to a lifeless world.
Examples of this would be things like:
Wandering friendly NPC's walking on the roads
Coming upon a friendly NPC fighting the flameless (save them or leave them to their fate)
NPC's just occupying some of the houses out there
And this system could be built up to give players a reason to restore the dilapidated houses and towns or maybe even issue building quests to do so?
They could potentially have trades?
Maybe even be recruitable as a fellow fighter?
These are all just examples of course, at the end of the day, we just want to see more life in this otherwise lifeless world. -
28 Jan, '24
Drew MergedWe're suppose to reawaken and repopulate the world. It' wold be nice if we could feel that a little more. We have five main NPCs, but I want to see NPCs awoken that aren't about crafting or anything. Instead, we could help rebuild the broken areas and allow them to reinhabit the world. We could have quests to build houses and reinforce castles so that they can live in these places again.
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28 Jan, '24
LifeisReal Admin Merged"Village / Townsfolk NPC's" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '24
LifeisReal Admin Merged"Bring life to this Lifeless world! More NPCs and population" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '24
LifeisReal Admin Merged"NPC / Townspeople" (suggested by <Hidden> on 2024-01-27), including upvotes (6) and comments (12), was merged into this suggestion.
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28 Jan, '24
LifeisReal Admin Merged"World filling NPCs" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan, '24
CyrisPlease play palworld and be inspired by the automation of the pals. The NPC can help with base building, gathering, wood & stone mining, farming.
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29 Jan, '24
Mathias MergedImproved NPC movement and fighting so when you are standing on building where they cannot hit you they will not just stand beneath and look but either climb the stairs or pull out a pulling hook so you cant cheese the combat by just standing on building where NPCs cannot reach you
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29 Jan, '24
Random27 Admin"Improved NPC movement" (suggested by <Hidden> on 2024-01-29), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Jan, '24
Biff BlacksheepCreatures, should not just stand there when you are shooting at them. When there is no Path and taking a lot of damage humanoid creatures should seek reinforcement.
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30 Jan, '24
Hannesyes, and please add some archers that can defend and patrol my castle, and enemy raids to test them. Like in ConanExiles :)
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30 Jan, '24
Hisuinoi MergedI would definitely subscribe to that.
If they just stand around, it's a bit boring, not lively.
They don't have to do anything for us, but they do have to walk around in the assigned place and say something...
It would also be nice if the NPCs continued to hand out tasks when more materials are available in the later area. Then develop wishes. -
30 Jan, '24
dmitryYes, NPCs are too static, we need to make them somehow more alive, walking around the base, working at machines, eating at the table, sleeping in a bed, washing their face in the sink, sitting on a bench, etc. I like the mechanics from Medieval Dynasty. For example, we can place an NPC in a building (assign through the building list interface (buildings can be given names and a list of machines available in the building will be displayed there)), or assign an NPC a bed when you click on the bed and this NPC will live in the area next to this bed (although the first option with a list is still better). NPCs can take items from the machine and take them to the selected building (the player can call it a warehouse). NPCs can take items from the warehouse that their machines need (this is very practical and automates the base). NPCs can be sent to the well to fetch water. NPCs can plant and harvest crops. The sixth NPC is the Prospector, he can be sent to the mines for the selected ore.
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30 Jan, '24
Selrahc23 MergedI agree to more NPC useful and not useful. There are some of my ideas :
- Soldier/captain - could be used for military equipment like doll, target or defence structures
- Miner - for mining improvements
- Lumberjack - who help with wood products like planting trees
- some other NPCs just to make the world more alive. To create a small lively village as a base
We are supposed to reclaim the land and rebuild civilisation after all! ;) -
30 Jan, '24
BrokenspadeI'd like to be able to use the npcs to automate certain features.
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Ie: assign a plot to the farmer and she will auto harvest and replant things inside that area.
Hunter would take from storage to craft a number of furs pelts etc based on a maintenance number players set.
Blacksmith would keep smelters running and full. Etc
Maybe since they are shops you could go out and find them apprentice flameborn to do that for you.
I play alot of archer and the twig farming gets TEDIOUS man. -
31 Jan, '24
Enshroudedfan MergedIt would be nice if we could actually reclaim sites and have NPCS fill the world, maybe automate resource collection on some sites like the quarries. Maybe it could be like RUST or FO76 where resource sites generate stuff for the guild that cleared it until someone or something takes it back.
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Anything that adds more life to the world, because even scavengers are rare and exist in places that dont make sense. There is nothing around them to scavenge or attack. -
31 Jan, '24
Hinder863Add NPCs in addition to the crafting NPCs that have a menu that can be programmed - this allows the adding of npcs in a "living" sort of environment without the crafting npcs needing to move around.
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This would also allow players to rebuild and populate cities -
31 Jan, '24
JabbaAn easy way to go about this:
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1. leave the "crafting station NPCs" as is, just add a few interactions with their close environment, so the smith roams about his forge and has some animations, but they have a set radius around where they've been summoned, so you're sure to be able to find them.
2. Like the bad guys, there must be good survivors, too. They should be able to flock to your base. With that as the plot background, you should then be able to use the summoning staff with a secondary function: Assigning roles. Like, I'd like a guard here. Or I'd like a farmer here. So you can very easily implement a "kind of" economy with NPCs. How many NPCs actually flock to your base can be limited by the size and tier of your base as well as your economy (how much food is there, how much beds are provided, how much beds are in the guards barracks).
3. Top it off with some NPC-player interactions. Some easy stuff like the guards saluting and the farmers greeting you as their "lord" or "lady" -
31 Jan, '24
IronSquid501 MergedI think "generic" villagers would give the game much more replayability, as after completing all of the early access content, it can feel very one-and-done. They don't have to be advanced - think Conan Exile's thralls - NPC's who serve one purpose while also making the game feel more alive.
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31 Jan, '24
TrojanHave the NPCs walk around and interact with other objects in the base but move their crafting to an actual crafting table associated with them that can be placed for a stationary location so you don't have to chase a person around. A forge/anvil for the blacksmith, an alchemists table for the alchemist, etc.
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31 Jan, '24
Terminalrex MergedMore NPCs to be able to build some sort of functional village would be amazing, otherwise what are you really fighting for?!
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01 Feb, '24
TommyI would whole-heartedly support the option to add pets/NOCs that just roam around your base and perform different tasks to make it feel more alive.
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