Improved Stealth
There is almost no incentive to stealth around - add some stealth attack bonuses to bows/melee besides the melee skill in the tree.
Comments: 26
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27 Jan
Rude MergedWould like to see a detection meter to determine whether or not you're about to be detected by an enemy while in stealth.
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27 Jan
ErikBeing stealthy crouched is also extremely slow, which gets us spotted anyway!
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27 Jan
MaFaExactly, the stealth system needs a lot of improvement. Adding a (LIGHT/SHADOW) mode, for instance, where staying in the light makes you more visible, and enemies have an easier time spotting you. If you stay in the shadow, there's a higher chance enemies won't notice. Additionally, implementing a (SOUND) system, where the more noise you make, the louder it is, attracting the attention of enemies. If you move quietly and use silent weapons and ammunition, enemies won't notice. This opens up various strategic possibilities, like throwing a bomb or activating a time bomb. Upon explosion, enemies would head to the source of the sound, creating a lot of strategy in the game.
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27 Jan
Joes MommaI believe there is backstab damage on at least a few enemies, but there should definitely be a sort of awareness system that stealthy players can utilize to get bonuses to attacking unaware and possibly uneganged Mobs, and possibly even mobs who just are not targeting you specifically (albeit for a smaller bonus)
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28 Jan
Crannberriez MergedI feel as though the 'Rogue' class doesn't have enough stealth aspects going for it. Besides that it is very much a ranger with alternative perks, I think it should have some more to it.
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I am proposing a skill that when crouched for a few seconds or when crouched in a bush, you become Invisible. Allowing you to walk (not run) around completely undetectable by standard enemies.
Possibly allow wolves to detect you from stealth and aggro, making enemies with wolves at their side a threat.
The stealth mode should maybe not work when currently aggroed, and you should lose stealth when attacking an enemy. Potentially with perks to regain stealth on stealth kills.
Expansions to this idea are the possibility of smoke grenades for self-made cover. Drop attacks like Assassins Creed, chain stealth kills, or teammate stealthing. -
28 Jan
De4dlnside Admin"Rogue Class Stealth / Invisibility" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
AvatarDoes stealth even work? Those very few bushes that the tutorial teaches you about seem worthless? Maybe unless you plan to stay there. I've never been able to deal backstab or sneak attack damage.
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28 Jan
TMR2k MergedThere's a stealth skill tree but nothing truly incentivizes stealth gameplay. Put stealth bonuses on weapons, show a stealth meter near enemies, add dual wielding and daggers into the game and some cool execution animations if you assassinate an enemy :)
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28 Jan
De4dlnside Admin"Proper stealth system" (suggested by <Hidden> on 2024-01-28), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Jan
Moro MergedStealth feels pretty bad right now, there's not a lot of feedback in the game on how successful or unsuccessful your stealthing is.
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28 Jan
Sogo MergedI agree - one of my favorite things from Elder Scrolls games is going into 'sneak' mode, out in the open and one shotting targets.
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28 Jan
KaiMaybe make use of the enemy indicator icons (▼) to show white if unaware, yellow if seen but not detected, and red for detected and hostile.
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They should add in stealth skills like 'crouching for 3 seconds cloaks you and drops aggression if enemies are far enough away', and a improved version where you are partially cloaked when crouched and moving, along with skills that increases your concealment in the darkness, and night vision during the night when crouching. Eventually adding a line of skills that lets you move around without creating footsteps to alert enemies, allowing you to maintain stealth when standing and moving somewhat, even a second increase to sneaking movement speed.
Stealth ranged weapon, would have to apply to 'throwing weapon' categories, and it enables you to aim and throw them like using a regular ranged weapon (you can equip them and use them, they are weapon and ammo altogether). -
28 Jan
De4dlnside Admin"Stealth Detection Meter" (suggested by <Hidden> on 2024-01-27), including upvotes (20) and comments (0), was merged into this suggestion.
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29 Jan
ultimategrungoI agree about the lack of feedback/clarity for enemy awareness! Adding my two cents: there are a few things that force player characters out of the sneaking animation. Jumping, falling any distance, using the grappling hook, and the Blink talent all do this, and maybe the latter two should, but it's real rough to drop off a two-foot curb and lose the opportunity for a juicy backstab.
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01 Feb
DragonsDuskYes, please to some better stealth options. Striking one enemy with the bow and aggro-ing several, even in the poorly placed bushes, is so frustrating.
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01 Feb
Derogar MergedMany great games use detection meters to indicate how visible you are to the nearby enemies. This could add more depth to our Enshrouded gameplay experience
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04 Feb
SomaThis is why I came here, the game is incredible, and it scratches so many good itches, but stealth needs a little more love. I frequently get spotted by people who are within proximity of me but literally out of line of sight (behind walls) while crouched.
I believe some people mentioned adding sneak damage for other things, but I believe there is already a stat for that called "ambush damage"? I am unsure how to stack it at the moment, but I think maybe some easier to access talent points that add that ambush damage stat might be wonderful.
Thank you for the great game so far <3 -
05 Feb
eric MergedHaving a spell to teleport behind a mob would make an assassin more fun. The skill for multi arrows to shot out some times would be nice if that didn't take from your arrows. Amazing game guys!! Love it!! keep up the great work!
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05 Feb
BenYeah the rogue like class needs a lot of work, I'd like to be able to assassinate from ledges, move faster while stealth, vanish, and all that but it occurs to me that for stealth to work in a game like this without being absolutely cheesed by every stealth player, the AI of the enemies also needs a lot of work so it's probably quite a big ask.
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05 Feb
ultimategrungoI've returned to add that eating/drinking/applying bandages shouldn't break stealth either. I'd like to see separate animations for looting while sneaking, too, just so it's clear that these actions *don't* break stealth. (Currently the character stands up to open the container, and then crouches again.)
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09 Feb
Aonyx Admin"stealth" (suggested by <Hidden> on 2024-02-05), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Feb
Rainbow PheanixThe "Assassin"-tree is not an Assassin-tree. It´s an "Explosions!"-Archer-tree (who already has a tree). Please make the Assassin-tree worthy or rename it to something archer-related. As an Assassins Creed-fan from the first hour on i am deeply concerned for the Assassin-tree.
Oh, and: sometimes i get the feeling, enemies can see me through walls. Maybe you need to rethink stealth as something a player wants to do with every enemy, not just when its convenient. At this state i completely abandoned stealth because Rambo-style is faster and i cant hide consistently. Since stealth takes a lot longer than Rambo-ing it should be balanced out by - jeah, the ability to be stealthy! Give me invisibility, give me a shadow form (just for 2 seconds, refreshes on kill) give me a stealth-dash. Give me something! Give me the ability to clear out a camp without waking up a babymouse. -
07 Apr
Kroemselwe need a better rogue skill tree, maybe put dual-wield with daggers into a game. i like the stealth playstyle in games, but it has to be improved in enshrouded. there are missing a lot of skills around stealth with melees and weapons, like i mentioned before e.g. daggers.
ps: this is the best game by far! love it ! -
11 Apr
Toast Admin"Detection indicator" (suggested by <Hidden> on 2024-02-01), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Apr
superpebbleI like being able to sneak around in games, I'm also a fan of game devs that understand that I dont want a detection cop out like invisibility. I like to avoid the npc's invisible field of vision. to make use of the time of day to my advantage with specific armor sets that help reduce the detection distance. if a stealthy player has max spec they should be not hindered by reducing walking speed to avoid the enemy hearing them. or at least double the crawling speed as a skill option. being able to climb buildings with certain equipment to get the drop on enemies. the players should be have equipment centric to their play style that allows them to role play as their preferred class which can offer more to cooperative strategy in the game. the stealthy rogue is often the ignored class in modern gaming.
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10 May
superpebblestealth abilities.
mute - your attacks dont alert nearby npc's.
light foot - while running your foot steps are quieter. reduces sound radius from 10 meters to 5 meters.
locksmith - lock picking is 50% faster.
distraction - craft a ceramic bulb to an arrow. impact causes a sound that emits 10 meters radius.
pick pocket - steal an item from your target.
better disarm trap - extends the time you have to disarm a trap and pickup to use for later.
poison extract - recover 2x poison gland from targets.
concussion - extends stun time on enemies 2x.