Animation canceling / Reduce attack to block animation delay / allow us to cancel attack animations
Wearing a wand with shield, the delay from attacking to you are able to block does not feel good. According to the animation, it feels like you would be able to block way earlier, Also, animation lock in general does not feel good. Been plenty of times where i am attacking at range, then someone starts sprinting at me, but i am stuck in the last frames of the wand animation and cannot block. Does not feel fluid in my opinion.
Comments: 33
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14 Jun, '24
ishbosh MergedCurrently when blocking with the shield, if you stop blocking and then try to block again before the animation for lowering your shield is completed, it will not register the new attempt to block.
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I am of the opinion that player agency is king. Preventing blocking until an animation is completed reduces player agency.
What should happen instead is that when the player attempts to block again after stopping a block, the block should succeed.
When this happens there should also be a "transition" animation to smoothly transition between lowering the shield and raising it back up again. For example: At any point in the lowering animation, it can be changed into this "transition" animation, which simulates momentum by continuing to lower the shield slightly for a moment while decreasing in speed before reverting back to the "raise shield" animation - which will need to begin from the ending point of the transition animation. -
25 Jun, '24
jettzam Mergedwe should be allowed to cancel out of combat animations. this will make combat feel a lot smoother as it feels quite janky getting locked into animations
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03 Aug, '24
Jondo MergedThe Animation lock after attacking with the wand is way too long for how close you have to be to hit with it. it's tough to avoid attacks while you are using it So reducing that lock... or allowing the ability to dodge during a wand attack would be way better
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10 Aug, '24
spacesoon MergedI get the Mage builds were OP and needed to be adjusted, but being unable to dodge or block due to the wand casting animation lock makes it impossible to play a mage solo fighting high level enemies (lvl 30 poison sword scavengers, birds) unless you find a high cliff or something where they can't reach you, which isn't fun after the first few enemies. Instead of preventing a dodge, just cancel the attack when you dodge, and if you want more consequence, maybe add a recovery time before you can attack again. At least that way you don't just die all the time whenever you try to attack. And I'm playing normal, not hard.
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12 Aug, '24
DrLaackensteinI kinda wish dodge and block superceded every other action, like if you hit one of those keys, it would automatically interrupt your casting or attack.
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22 Aug, '24
RedscopeWhen they first changed the 2h swing animation, blocking would interrupt it. Latest patch removed that.
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It should be that way for all weapons. Blocking should interrupt and cancel attack animations. Keeping your character from being stuck in animations "feels" more like a free-flowing combat mechanic. -
30 Aug, '24
Tri MergedI am madly in love with this game, but the lack of animation cancelling is driving me mental at times :D If you attack with a wand, you can't dodge or block until the animation is done. If you shoot an arrow, same thing. It makes timing of combat a pain at times, especially in the hollow when so many of th enemies jump at you. I'd love to see animation cancelling added, so that I can interrupt an attack for the sake of dodging or blocking
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02 Sep, '24
AlexandraI just came back to the game recently, with my SO, she Loved the Wand with shield play-style before they nerfed it, she and I both hate any kind of animation lock, you should instantly be able to block roll dodge or do anything else, and never be locked into an animation.
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I seriously would consider a refund over this, if I was within the time frame of one.
Editing to add: also tried out the dual daggers, I have never seen a more slow dual dagger attack set in my life, that I can recall, dual daggers should be the fastest in the game, with no kind of delay at all, outside of how fast you can press the button. -
02 Sep, '24
PrismwindAnimation lock feels bad, especially when intentionally used as a combat balancing mechanic. Stop removing attack canceling with dodge and block. Animations should cancel into one another, it just plain feels bad when your character swings their weapon again despite holding block or hitting dodge.
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The more free flowing and fluid character movements feel, the more responsive they feel to inputs, the better. Animation lock is the opposite of that. It makes combat feel more clunky, it makes being hit feel more unfair if you tried to dodge or block but were locked into an animation. I don't care if you think wands were too good, and I don't care about the excuse with any other weapon. Animation lock is always the wrong way to go, it always makes combat feel worse, not better. -
18 Sep, '24
Toast Admin"Wand Animation Lock Reduce" (suggested by <Hidden> on 2024-08-03), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '24
Toast Admin"Remove Mage Wand Animation Lock" (suggested by <Hidden> on 2024-08-10), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '24
Toast Admin"Animation Cancelling for dodge and block" (suggested by <Hidden> on 2024-08-30), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '24
Toast Admin"Smoother Animation Transition for Shield to improve Player Agency" (suggested by <Hidden> on 2024-06-14), including upvotes (1) and comments (0), was merged into this suggestion.
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18 Sep, '24
Toast Admin"Animation Cancel in combat" (suggested by <Hidden> on 2024-06-25), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Nov, '24
CCPants MergedWhen you press dodge, it should happen immediately. Last time i played the game that was the case. Now any action in que is finished and then the evasion maneuver takes place. But when you are surprised in combat dodging or blocking are basically your options.
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07 Nov, '24
GM Nevermore Admin"Dodging should cancel your own attacks and have priority" (suggested by <Hidden> on 2024-11-07), including upvotes (1) and comments (0), was merged into this suggestion.
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11 Nov, '24
Ex0b1teAt the moment the "ki/ai" of enemies is pretty dumb. But when they get better i also want a faster block/dodge(dash)
Cause you cant fight melee for example the green running sword guys if you are lower level. -
13 Nov, '24
Auren DawnstarI don't use a wand for close combat anymore because of how bad they feel. It's just a tool I carry around for rare situations where it's still useful (usually nothing related to actual combat).
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- I can either wait for slow wand projectiles to reach their targets (and often miss), or dash and blink between them with a melee weapon in a fraction of the time.
- I can plink away at a single enemy with a wand, or I can cleave and slam multiple enemies around me with a melee weapon.
- I can lock myself into a slow attack animation that prevents me from blocking or dodging, or I can swap to a melee weapon and block or dodge instantly.
- I can lock myself into a forced slow-walk animation, or I can sprint, evade attack, jump and glide around enemies at high mobility.
Frankly there is absolutely no reason to use a wand as a close combat weapon as a mage vs. a melee weapon. -
17 Nov, '24
Robert Stoica MergedCombat animation lock kills me 90% of the time. Please consider cancel character hit animation cancelation with blocking or at least dodge. Animations are too long and slow and enemies are never staggered when hit and they are very fast.
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18 Nov, '24
Tigro MergedParry should take precedence over the initiated attack, to put it in computer terms
if "parry" stop "every other action" and "parry"
if I am about to hit an enemy and I realize that he is about to hit me, my attack move should be interrupted if I parry -
19 Nov, '24
Hory MergedHi there,
Would it be possible for dodge and block to be instant, so that it cancels for example the wand animation, the projectile is already flying but the animation is still going (for like half a second) and preventing me from using dodge/blink, same thing with block and since timing is crucial for parrying. I think it would make combat more fast and fun.
Also how about using blink mid air? -
20 Nov, '24
ViraI'm doing a fresh playthrough with my partner and thought I'd try out daggers this time...boy have I had a bad time with them.
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1) Not being able to cancel attacks with block or dodge has killed me soooo many times. I tend to mash click and that exacerbates the problem.
2) Dagger attacks lunge forward...PAST your target. When my partner is tanking this doesn't just take me out of backstab range, it slaps me right into the cleave of the enemy.
3) Sneaking even in early game is really awkward. For some reason only critters have detection indicators - why don't normal enemies? The default sneak is also so painfully slow that it's impossible to sneak up on most of the enemies who walk at a faster pace. -
26 Nov, '24
GruntKiller3600 MergedThe window between attacking and dodging should be faster
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27 Nov, '24
Tigerlilium Admin Merged"Dodge Speed" (suggested by <Hidden> on 2024-11-26), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Nov, '24
Angel AvalonAbsolutely!!! My block should be quicker and take priority over my attack! In a real battle, I wouldnt care if my swing followed through so long as I protected myself from my enemy's weapon! Blocks should definitely take priority and cancel out my own attack to be able to block. I feel that blocking, right now, is quite literally hit and miss. :/
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28 Nov, '24
CoolUsernameBro Admin"COMBAT ANIMATION LOCK" (suggested by <Hidden> on 2024-11-17), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Dec, '24
Toast Admin"Precedence for parry" (suggested by <Hidden> on 2024-11-18), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Dec, '24
CoolUsernameBro Admin"Block and dodge/blink response times" (suggested by <Hidden> on 2024-11-19), including upvotes (2) and comments (2), was merged into this suggestion.
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08 Dec, '24
Torr MergedI've found that I frequently click rapidly to make sure I get my attacks in as fast as possible. But this results in my character becoming animation locked when I need to press the block key/button. I think I press the block key/button soon enough but because my character has to finish their animation I get hit.
Because there is the chance of getting surrounded by a horde, I don't think that the combat style is slow and methodical enough to make is so you plan the perfect button press combination to win the fight so the ability to break out of an attack by attempting to block, might improve some of my frustrations with the combat system. -
11 Dec, '24
Locke Mergedit woud be great to be able to cancel wand attack action or staff attack(casting time) so you can flee/dodge/save mana etc.
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29 Dec, '24
AlexIf you don't want to rebalance combat, at least please allow us to animation cancel mining with a pickaxe. This would make mining feel so much smoother and would prever overmining by accident when terraforming
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03 Jan
Toast Admin"Combat improvement - animation cancellation when attempting to block in combat" (suggested by <Hidden> on 2024-12-08), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Jan
Toast Admin"Be able to cancel actions" (suggested by <Hidden> on 2024-12-11), including upvotes (1) and comments (0), was merged into this suggestion.