NPCs, Townsfolk, Assistants and related questlines
Please use this thread to post any feedback on NPCs, Townsfolk, Assistants and their related quests.
Comments: 134
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05 Nov, '24
LLADNEKNPC don't know how to find stairs. One of my NPC's bed is on the 2nd floor and she laid down on the 1st floor directly beneath the 2nd floor bed she was assigned to.
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05 Nov, '24
LailantieI would like to see a smaller roaming range for the NPCs, not more than 5 meters. So they will stay close to their workbench and still can have their bed within reach. 10 meters as the smallest range is enough to search for them each time you need them which gets annoying pretty soon.
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05 Nov, '24
LailantieIt would be nice if the NPCs had a way to get themselves unstuck. I've had the blacksmith standing next to a roof which blocked his way for 2 days. Yes I can use my magic to put him back to his workplace but well, it would be nice if he could find his way around that roof - he would just need to change direction.
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05 Nov, '24
LLADNEKNPC's getting stuck on rough terrain. Specifically my hobbit hole has dirt as the roof so they wander up there and get stuck between buildings or a lump in the terrain. Perhaps restrict their movement to building materials and paths/roads only?
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06 Nov, '24
cyan64Here's some ideas:
100+
1.NPC communicate/play with each other and then get new specific idea for craft, result in increased unique recipes.
2.NPC interact with certain items(Toilet/bath/barrel/jump pad...etc)
3.NPC doing jobs : Water guy just keep getting water from water well. Multiple farmer guys plant certain crops and put em in chest, you set the work zone and crop type/chest. Miner guy can mine certain place and keep getting mud/ores (I'm happy to see satisfactory elements in enshrouded :P)
4.NPC can join you if you single-player, you can access their equipment slots(This takes game to a new level)
5.Custom NPC -
06 Nov, '24
cyan64Npc bell : If you ring the bell certain npc walks to that bell so you dont need to find them in your town. (Use wand each time or set npc unmovable feels bad and unnatural)
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06 Nov, '24
ArghUsing NPCs as workbenches for crafting was doubtful feature at the beginning. But allowing them to roam in the last update is the most dumb implementation of this idea as they now obstacles ways and makes houses unusable, or now players need to build oversized bases for giants. And they are still just workbenches. In other similar games NPCs have own characteristics and engaged in some activities, for example, in production of something using real workbenches.
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06 Nov, '24
StephenHCan we teach the NPC's how to close doors as well as open them. They keep letting the wolves in.
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06 Nov, '24
Tiraswould like to see someone figure out how to use a LLM as a hivemind to control npcs. also npcs need to be able to farm for us.
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07 Nov, '24
BexiusWould be great if we could change NPCs parameters (roaming range, assign bed) from their menu. At the moment we can change their roaming range only if they have a quest or some dialog (with the same button as the "Create" option...), but we cannot when they don't have any quest.
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07 Nov, '24
XaelaGive priority to the npcs respective work areas so they spend more time where they are useful instead of getting lost. Still great having them move around but finding them more easily would be great.
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07 Nov, '24
MinNPCs seem to spend a bit too much time roaming and not enough time working. Unless I lock them to 0m range I usually can't find them at their work station. It would be nice if they spent more time at their station and the rest roaming.
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07 Nov, '24
ScottUnless I haven't seen how to do it, it would be nice to be able to delete NPCs (or pick them back up) since there are now so many, and presumably more coming. Rather than constantly shuffling them around while building and changing things. This sounds meaner than it is. I'm sure they'll understand.
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07 Nov, '24
JustinasIt is nice that NPC roams around, but they should return to original position when player gets near by, e.g. 5 meters or so. Or have other way to get to them in quick way. Maybe have their work table as workstation instead themself.
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It is really annoying when your NPC is sleeping in grass outside his workplace and you can not find them quickly -
07 Nov, '24
CeridwanIt feels like all NPCs walk a little too fast for my taste. They are zooming around the place instead of taking a slow stroll throughout the building area.
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08 Nov, '24
PetraI would like to be able to give a peasant woman or a peasant to brew beer. It could have both positive and negative effects when consumed.
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08 Nov, '24
YakazyNow after the update, I really have to mention, like having more town folk. But I'd like to have one of the two Mages, probably more Balthazar then the new one, to have a healing function additionally to the potion crafting. Also I thought about maybe splitting the tasks between the NPC's like Oswald being more the Smith for Armory and Weapons and his Daughter more for the Accessory or the two Farmers Being Split more into Animals one and Planting the other.
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08 Nov, '24
Moeit would be amazing if you could free prisoners or find surivors and hire them for your village to help gather and protect the village. I always find it boring that you put much time in building a great village but its dead because nobody really lives there...
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08 Nov, '24
Toast AdminRelated ticket for NPC pathing
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https://enshrouded.featureupvote.com/suggestions/592501/manual-pathing-option-for-npcs -
08 Nov, '24
Toast AdminRelated ticket for finding NPCs via the map
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https://enshrouded.featureupvote.com/suggestions/592435/npc-map-markers-when-at-base -
09 Nov, '24
TirasI thought this would be cool, but it's really annoying when I want to craft something and I can't find my NPC because he's wandering around somewhere.
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I posted an idea about crafting rooms for npcs. I think this would solve the problem -
09 Nov, '24
ChewedGumWould it be possible to add functionality to the notice board prop? Like could the NPCs go and add notices and quests to it? Like some bounty quests with a small prize relating to the NPCs profession!
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The NPCs feel much more alive now that they can roam around, which helps with immersion :) I agree that they sometimes get stuck (My Emily Fray got stuck between the bed and a wall) so a way for them to get unstuck themselves might help. Would it be possible to assign different areas with different functionalities, like for example we could assign some spot as a tavern, and the npcs could come there to spend time at the evening. With that we could in a way affect their schedules to fit for to what we have in mind for our own bases :D -
09 Nov, '24
GriegerCan you give us a way to either disable the NPC's ability to open doors or give us a way to "lock" a door so NPCs can't open it. I have walls around my main base with doors to go in and out and the NPCs keep opening them and stepping out potentially into danger or just wandering off.
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09 Nov, '24
IsaacThe base NPCs should have outfits that you can find out in the world. Would be neat to give the blacksmith for example a full wardrobe of clothes.
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09 Nov, '24
PelaRegarding NPCs closing doors. This is a major necessity since they can open doors they should shut them behind themselves. Either that or we should be able to make individual doors un-openable by NPCs. My townsfolk keep leaving the barn door and its stall gates open so that animals wander out of their pens.
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09 Nov, '24
LengTianchiI hope that NPCs can have their own schedules every day, just like in Dragon Quest Builders 2 or RimWorld.
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They will sleep at night, and happily rush to the canteen to eat during the day, and then start a day's work. Sometimes monsters will attack my village, and some villagers will fight back as soldiers on the city wall.
The social system of the RimWorld is too complicated, I don't expect to get. But if there is a group of NPCs who can assign tasks and produce their own output, and they can work together to form an automatically operated indestructible castle, I think I can play this game for more than 7 years. -
09 Nov, '24
IsaacI remember seeing on one of your old trailers a food vender in the game. You had a lot of food, scrolls, potions sitting there. Base building ideas would explode if you guys allowed us to place absolutely anything from our inventories on shelves, tables etc. I have a feeling you guys will implement this feature in the near future.
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10 Nov, '24
ShannonFor some reason my NPCs are all congregating around the flame altar and they don't leave. They sleep there and just stand around it. They all have assigned beds, but half will sleep on the flame altar every night. I have a screenshot, but can't post it here. Perhaps fixing their pathing so that they don't all just stand at the altar?
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10 Nov, '24
EstherI absolutely love the NPCs. Thank you so much for adding them because they make our village feel alive.
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My only asks are that they learn how to close doors behind them and sit on furniture longer. -
10 Nov, '24
BpckDespite assigning beds to the NPC's they are still sleeping on the floor or thresholds. I am being told only a few of my NPC"s have beds after I have assigned them beds. I have had to do this multiple times.
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10 Nov, '24
ZalvaI think there is a problem with acquiring NPCs:
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To unlock an NPC, you must find the resting place of his soul, however, if the place has been changed, it is possible that the given resting place does not exist. This may be a problem for players now in early access, blocking playability (theoretically, early access players expect such problems, so it's not bad), but assuming that someone new joins us and uses the task repetition system, such a person may not have this option.
If this situation remains as it is, it will block the playability of new players on existing servers even after the release of version 1.0, or it will force the construction of cities outside the existing cities, demobilizing the reconstruction of them and regaining the land :P
In my situation, I am not able to get Farmer Millis because the tower on which her corpse is located has been completely rebuilt :P -
10 Nov, '24
DavidIt's a pity that there are so many songs and you can only play one instrument at a time (unless you play with some friends). The bard should join you playing a song. Even better: there should be a quest line to find her band members one by one, and they could be playing songs in your house when you arrive. That would make a big ambience improvement.
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10 Nov, '24
superpebble Mergedits easy to copy paste quests but is doing the same thing over and over just at different locations gets boring very shortly. if fetch quests are the foundation of all quests here is some options on the execution of the quests to avoid repetitious monotony.
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-avoiding detection. stealth missions, plant a bomb and watch a big baddy step on a trap. or steal and object from a dangerous boss to weaken it like the briar heart in skyrim.
-keep away - other games have players chasing orbs while jumping from roof top to roof top like in crackdown 2.
-bait and switch - craft a flawed copy of an object and plant it at the enemy camp to sabotage their weapon proficiency.
-rescue missions - your base can be visited by enemies, someone may go missing and it will take the player to rescue them from peril.
-rush - you have a limited amount of time to reach something or someone, in between you and the thing is a series of enemies in a semi linear corridor, avoid or attack to reach it in time. -
10 Nov, '24
Gregory GreenGreetings Enshrouded Community and Developers,
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I've been thoroughly enjoying Enshrouded and have a few suggestions for improvement:
Equipable NPCs: Allow NPCs to be equipped with weapons and armor for combat readiness.
Soldier NPCs: Introduce soldier NPCs to defend the base from the Fallen.
Commanders or War Table: Implement a Commanders or War Table to issue RTS-like commands to NPCs, enabling coordinated defenses against multiple raids.
Limited NPCs per Flame Altar: Limit NPCs per Flame Altar, with upgrades and crafted items increasing the NPC count.
World/Server Difficulty Setting: Allow players to toggle Fallen spawn points on and off for flexible gameplay.
These enhancements would enrich Enshrouded, making for a more engaging and challenging experience.
Best regards, Azerlin Blackshield
PS - Limited space here, I'll post to discord a detailed version of these suggestions. -
10 Nov, '24
CynoI got excited when the farming assistant said he'll tend my crops and help with work around the homestead but it's just flavor text - for now, I hope? It would be really nice if they actually served a purpose and helped with the more tedious tasks like animal handling (farming and harvesting), farming, maybe even some resource gathering
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11 Nov, '24
Daurizio1- Please... remove Galen Yager Hood or just us an options for remove it. Is nice see your face like we can see of others NPCs
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2- Practically, news Assistants and Townfolks are based on custom the player's model, so this means that clothing (visually and cosmetically speaking), which fits into the player's model, can also fit into that of the NPC (without bugs or the like), it would be VERY cool to be able to "dress" our NPCs for thematic climax thats we wants... for example creating a "Hunter's Guild" where everyone wears an outfit X or similar... Obviously cosmetically and visually speaking. Similar happens with the player as we can dress them with cosmetic items just for appearance. This for Assistants and Townfolks, in future we can do this ?
3- I know thats this is so much... but IF we can have "Custom NPCs" is will lovely :) -
11 Nov, '24
CrispyIt would be cool if we could give the NPCs tasks to complete, such as harvesting resources from livestock, collecting supplies, farming, etc.
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11 Nov, '24
rabootI'd like to be able to customize the NPCs since the rest of the game has incredible customization:
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* Change their outfits by equipping different armor on them (at least the assistants and townsfolk, since they appear to be wearing gear available to players)
* Be able to despawn them and remove them from the roster. I'd like to be able to choose some townsfolk to keep and dismiss the others (can go back and retrieve them again if we change our minds)
I'd also like for the NPCs to be able to help around the base more. They could be assigned to a harvesting station like a lumber camp or hunting camp to passively generate resources.
And I'd like the 0 meter wandering setting to work like NPCs did before this patch. Currently, NPCs at 0 m range have collision and can be pushed around which can cause them to leave their original location. I would prefer the 0 meter setting to work like NPCs before this patch when they were rooted in place and wouldnt move. -
11 Nov, '24
NaimaI would like an added function to have some door settings, one that maybe auto closes doors after a time and one where its locked for NPCs so they cant open them at all. Had the carpenter go into our bedroom and just houng around there and then just plopped down next to my parners bed and slept there on the floor (the carpenter has a room on his own and a proper bed). These would be nice as optional settings since i have some doors that i like having open for efficiency.
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11 Nov, '24
KarlululululuSome objects shouldn't be "inspectable" by NPCs (especially light sources). I've lit up my base with those cool braziers and all my NPCs were inspecting each and every one of them when they pass lmao.
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11 Nov, '24
JohannesNPCs always move from the slightest touch. They even move over furnitures even when we set roam distance to 0 m. Bro..
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12 Nov, '24
KitsuniThe NPC's are quite buggy, they will sleep on the ground if their bed is on another floor, they often unsummon themselves or get stuck. It would be great if instead of a range from summoning point, you could mark out the area npc's are allowed to go. Even better if it was on a per NPC basis. As for improved functionality it would be nice if you could set them to farm for you, feed and collect items from animals, etc.
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12 Nov, '24
superpebbleif its canon that the vukah do kidnap and imprison people to be used as a sacrifice to their god or something. I would much appreciate the odd rescue mission at some random vukah camp or fort. heck, make it a timed sequence upon discovery when the villagers tell you that so 'n so got captured and that you need to rescue them. if your too late you will be salvaging a skeleton to be resurrected all the same but instead of praise for saving them and grant a reward... they simply thank you for resurrecting them but ask the flame-born to please respond faster as while death my be more temporary than before the flame-born's influence, it still hurts.
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12 Nov, '24
RaighRelated to the NPCs cannot find/use stairs, I build my multi-level home using ladders ins lieu of stairs, as the require less room. My NPCs seem unable to traverse the stairs. Please add this feature.
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12 Nov, '24
SetonixNot sure if NPC's already do that, but I understood from pets/cattle that you need to feed them or they die. It would be nice if the NPCs can take care of the feeding, so you only need to fill up a trough or something and then you can spend your time on exploring and quests.
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12 Nov, '24
DrDealgoodNPC's have noclip cheat code activated. I build walls to keep NPC's in or out of an area.... they just clip through and get stuck.
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13 Nov, '24
ZombrAHwould LOVE if you could get certain NPC's to handle gathering of certain materials. Like blacksmith could gather ores, archer could gather twigs, alchemist could gather materials for making black powder, etc.
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13 Nov, '24
MaslyrEctoplasm Press for The Collector Quest, does not work. There is a boss at the end of the maze, after killing him, the task should change, but nothing happens. I rearranged the NPC, re-entered the game, went through the crypt 7 times, but the quest just hung up. I hope to fix this bug.
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13 Nov, '24
Auren DawnstarI would love the option for a 5m wander range setting specifically for the crafters and assistant crafters. That way they can still wander around, but generally won't leave the crafting area I built specifically for them apart from going to their bed.
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13 Nov, '24
ThundercatsffsAbsolutely love the new NPC's!
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Would love to see them do some work tho, having some being used as miners, linking them to terrain or ores that you want to mine out then then they "work" for a few hours every day. The material they "mine" (could be as simple as adding a piece of ore, stone or food to a linked container) could be fairly low as to incentivise the player into doing the real work, but would give us some respite from the grueling work of mining all the resources needed to build a decently sized base.
The castle im working on atm has demanded in excess of 4-5k granite alone and im far from done. Having had 1k of that granite supplied by my NPC's would have been really immersive but also a really welcome bonus.
Would also love having the bard actually play music using the music sheets we gather.