Accessibility Option to turn off or adjust exposure adaptation / adaptive brightness / "bloom"
I have trouble with my eyes hurting in low lighting conditions. The Eye adaptation in the game, where it simulates the transition from dark to light areas, is too strong and it triggers my reaction making my eyes hurt and giving me a headache after playing a short time.
Please add a way to turn this setting off, I would love to be able to play your game without eye strain.
Comments: 29
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13 Mar, '25
Toast SystemHighlighted comment
"Bloom" (suggested by <Hidden> on 2025-02-18), including upvotes (1) and comments (0), was merged into this suggestion. -
13 Jan, '25
Pear (Obviously Not My Real Name)This is something I hope will gain priority as I agree its too much. The Feature Eye Adaptation needs to be an option to enable or disable and allow control of the effect. It can be an interesting feature for respect to immersion but the constant punishment for looking around and taking in Embervale is egregious.
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30 Jan, '25
Gemstone MergedAwful design, i dont know how the effect is called but anytime i look around i see almost pitch black everything, and then if i look in shadowy place, that place becomes normal. If i look at brigher area then all else becames almost black.
Probably developers only play on TN panel where their monitors are so washed out they dont notice this, but on oled its so bad.
At least let us disable this. -
30 Jan, '25
Felwitch MergedWhen you're in a building and look outside, it's incredibly bright. The switch from dark to bright or bright to dark makes me dizzy and is a huge strain on my eyes. It might even be the cause of my migraines. Would be awesome if we could just disable it in the settings.
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31 Jan, '25
GemstoneHeadaches for real! I play at 120Hz monitor but that does not make it any better. I can only imagine how bad it would be at less fps.
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03 Feb, '25
ScratchI've only had the game for two days and this is the first feature I would spend time addressing, if I were a developer. The game is so beautiful in so many ways, but the speed and severity of this eye adjustment is absurd. I should be able to glance at the horizon without my entire periphery going dark: as it is it's as though all our characters have severe degenerative light-sensitivity.
At the very least, make it so that the sky/horizon has less of an effect so that we can actually look up and ahead a little without going blind. -
06 Feb, '25
Taio MergedThe lighting in the world works strange. During daytime sometimes the environment gets really dark if I watch from a certain angle. I notice that a lot especially when building.
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08 Feb, '25
JOnas Mergedjust get me smth in the options where I can change this setting, I can't see anything in this game.....
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10 Feb, '25
jaylenkoI just came back to Enshrouded after not playing for a few months and this new "feature" was driving me insane. After spending 20 minutes trying to figure out how to turn it off I couldn't and found this thread. I've never seen light adaptation done this way and it's bad enough for me that I'm not touching the game again until they have disabled it.
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12 Feb, '25
SilesIt wasn't in before and now this pest suddenly makes day go dark as night if I look in the wrong direction. I'd like to see a toggle. This does NOT help with building stuff, where I actually need light and not some weird setting to magically make everything go dark just because the sun is in the direction I look. Setting blocks like this is guesswork.
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17 Feb, '25
PicSoulYes, please allow us to adjust the strength or even turn off this feature. I like it when I'm out exploring and don't have much issue with it then (still somewhat bothersome) but when trying to base build this feature makes it nearly impossible to build if for example there is a bright sky in the background.
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18 Feb, '25
Lenny MergedLooking for a way to turn down or turn off the bloom. I can't even have windows in my base because it is literally blinding. Makes building on the outside difficullt to impossible because the sky is pure white while the blocks I'm trying to build on are pitch black.
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19 Feb, '25
spacefiddle MergedYes I know everyone uses this terrible effect now as a matter of course but it's horrid. Vision doesn't work like that. My eyes already adapt to changing light values on the screen, I don't need my GPU to pretend to do it for me.
More importantly, it's exaggerated to the point of ridiculousness. If more than a quarter of my screen is showing the sky - in any direction, with or without the sun anywhere near it - the screen becomes pitch dark. That's not how eyes work....
It subtracts a great deal from the visuals of the game. I can't even look at my own character outside during an average, well-lit day, because any angle i try to look at a new piece of armor on me causes OH NO THE SKY and everything becomes black. I have to go inside to a dim room to see properly lol. My screen pulses between bright and pitch-black in combat if the camera moves at all.
If it's baked into the engine and can't be removed, please, PLEASE let us adjust it or nerf it into oblivion in our own setting -
24 Feb, '25
SilverelEasily my biggest concern. The amount of eyestrain I've suffered getting this game to 100% is making me consider seeing an eye doctor.
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25 Feb, '25
Toast System"Pitch blackness sun effect during day awful effect" (suggested by <Hidden> on 2025-01-30), including upvotes (1) and comments (0), was merged into this suggestion.
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26 Feb, '25
Toast System"Option to disable Adaptive Brightness" (suggested by <Hidden> on 2025-01-30), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Mar, '25
Toast System"add smth to just change the lighting" (suggested by <Hidden> on 2025-02-08), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Mar, '25
CoolUsernameBro System"optimizing lighting" (suggested by <Hidden> on 2025-02-06), including upvotes (1) and comments (0), was merged into this suggestion.
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14 Mar, '25
CoolUsernameBro System"PLEASE let us adjust or better yet disable the horrible "eye adaptation" effect, it's overblown" (suggested by <Hidden> on 2025-02-19), including upvotes (1) and comments (0), was merged into this suggestion.
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28 Mar, '25
Andusa MergedSimply angling the camera upwards should not darken my vision and make building and other tasks impossible. I don't know what this is supposed to do for the sake of "realism" but this is not how eyes work. If simply tilting my head upward made the entire world suddenly shift into darkness, I would be promptly visiting a medical professional. It is both unrealistic and nothing but a hindrance to the overall enjoyment of the player experience.
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28 Mar, '25
Toast System"Realistic Natural Light Effect" (suggested by <Hidden> on 2025-03-28), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Apr, '25
SaphI genuinely wish I could turn it down or even disable it just so I can look around without hurting my eyes. this really is one of those effects, like motion blur and shaking, that people should be able to turn down or off for their own health reasons. it also makes the game look bad imo.
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09 Apr, '25
PaulJPretty sure I sent in my own suggestion on this, but I'm upvoting this, as well as seconding the comments in here. Our eyes IRL don't work like this lol. Like, it should happen when you emerge from a dark indoor area into the complete exposed outdoors e.g. when leaving a cave. On the other hand, if you're in a well lit room and exit outside, it shouldn't. The game should factor in the ambient light %. Basically if you're transitioning to an area with a different light %, if the difference isn't past a certain threshhold then this shouldn't trigger.
It also needs to NOT proc repeatedly within a limited time frame. Once you're already outside and your eyeballs adjusted, simply looking back down at the ground then looking up into the sky repeatedly shouldn't trigger this. There needs to be a cooldown.
Finally, wearing headgear should mitigate the effect by quite a bit. People wore hoods so that the sun didn't get into their eyes, similarly this should also stop the effect in the game. -
15 Apr, '25
ChemJust wanted to say, please give us an option to disable this "feature". It completely ruins aspects of the game (including building) with how horrible it is (even if it was implemented "properly"). I can't build anything for any extended period of time because of the strain and it has completely sucked the fun out of it for me in general. Any time I think of building I get excited, then 5 minutes in I remember why I quit building my house. The constant annoyance of having to squint my eyes and lean forward to my monitor over and over and over just to see what I am doing when I have barely even moved my view...not to mention this is in the middle of the day in game is ridiculously annoying. Eyes don't work like this and why would you want to simulate what our eyes are already doing in the first place. It's like if you forced players to sleep in real life if they want to sleep in the game, it's a ridiculous notion.
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17 Apr, '25
Mister CletusI would love a chance to turn off or turn down the bloom. When I try to look out at the landscape from my base, there's so much light I can't see anything from three feet in front of me, and the ground becomes far too dark to navigate. I've taken to keeping the camera angled down when I play, but then I feel like I'm wearing blinders, and I'm unable to see any distant enemies that I could hit with a ranged attack. This has been such a massive discouragement that i've taken to playing other games lately. Didn't realize there was a place I could voice this concern, so here it is!
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25 Apr, '25
Shawn+1 omg it's so unbelievably bad, the adaptive brightness exposure thing and the bloom. The bloom is is at least ignorable but the brightness thing is constant. If I look anywhere but shadow the shadows become nearly pitch black, including my character if they're also in the shadow. And it doesn't help that brights are too bright and darks are WAY too dark. AND there isn't even a brightness setting at all. It seems ridiculous for how awesome and expansive this game is to not have a brightness slider lol.
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29 Apr, '25
SilesGet rid of that crappy rEaLiSm with the eye-adjustment and I'm happy. Noone can tell me a dev actually tested this implementation ingame before patching it in. Back to constant lighting please.
I know it is hard to understand sometimes, but players NOT complaining are silently and unseen happy with the game. I was, too :/ -
22 Nov, '25
SummanisNot sure why this is tagged as implemented when it most certainly is not.
Please Keen! These smaller "quality of life" changes will have a huge impact relative to the time (I think) it would take to implement -
04 Feb
JoeStatus says this was implemented. It does not appear to be implemented at all? Edit: I worked on the brightness and bloom settings. I was able to make it much better. The problem is that the settings do not work as I originally thought. Increasing the brightness to help reduce the bloom transition was just weird. The transitions is still a bit strong and hurts my eyes though.