Don't step forward when swinging weapons
So i believe its silly that with each swing of my weapon i walk forward. This has caused many accidents of falling off ledges. It provides nothing to the combat to have my character walk forward with every swing. I should i only walk forward when pressing W and swinging. Please consider changing this function. I overall love this game and want to see it do well and this just seems inconvenient to the playe.
Comments: 10
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
18 May, '25
Vulcy MergedHello,
The character walks forward when you attack with held weapons. It is impossible to simply stand still and attack. I find this very uncomfortable to deal with.
It would be fantastic to add a setting in the game, that prevents the character from moving forward as he swings his weapon.
Thank you. -
23 May, '25
Toast System"Remove Extra Step on Attack" (suggested by <Hidden> on 2025-05-18), including upvotes (1) and comments (0), was merged into this suggestion.
-
05 Sep, '25
superpebblehows about not locking the player into a direction they must move while attacking. give players the free movement agency to determine which way they go but encourage that the weapon is going to deal more damage by moving in the direction the weapon is traveling. if you swing left you step left to deal more stun damage to a blocking enemy, if you charge forward you deal more damage when lunging, if you step back while blocking you receive less stun damage while blocking. its a small feature but adds a lot to the skill ceiling of the game because it adds nuance to combat. if your moving forward while casting a magic attack the projectile should move faster and or harder.
-
13 Nov, '25
Cindy MergedPLEASE can it be implemented to have a button or an option to not step forward with melee attack? Its SUCH an annoying thing. You move too much, you step off cliffs, constantly have to reposition. Its so so so annoying. Like some games allow you to push space or shift to plant yoru feet while you attack, i would really love an option like this.
-
13 Nov, '25
Toast System"Melee combat annoyance." (suggested by <Hidden> on 2025-11-13), including upvotes (1) and comments (0), was merged into this suggestion.
-
05 Dec, '25
John Travolta MergedYour character making a step when casting or attacking is super annoying. Being hit by the smallest monster to be pushed 10m really suck.
Please remove it. -
05 Dec, '25
Vapok System"Stop having a movement in every cast/hit/etc..." (suggested by <Hidden> on 2025-12-05), including upvotes (1) and comments (0), was merged into this suggestion.
-
17 Dec, '25
ChrisThe automatic lunge when swinging a weapon: I can't tell you how many times, when trying to navigate a large group of mobs and switching enemies and such, that this stupid lunge mechanic has sent me over an edge into deadly shroud or off a cliff. I hate it so much.
I'm not talking about the dodge lunge or other special abilities. I'm talking about the automatic moving forward of the character on a regular swing. Sometimes I'll roll charge an enemy, but the \*wrong\* enemy will be charged at and my next swing just carries me too far. If I want to move my character forward, let me move them forward with W while I'm swinging. Otherwise leave me in the same spot! -
14 Jul
Samolon MergedPlease remove forced forward movement from melee weapons. Currently using daggers and the forced movement makes one miss more than anything else and is a huge annoyance. So far, it doesn't add anything exciting to the gameplay except frustration and annoyance. Hitboxes clash with the enemies and causing body pushing left and right. Don't know how that is with other weapons, but will find out in the coming weeks.
-
today
Toast System"Remove forced forward movement" (suggested by <Hidden> on 2026-07-14), including upvotes (1) and comments (0), was merged into this suggestion.