Enshrouded feedback board

Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!

Here are some things to keep in mind about Enshrouded and this suggestion board:

  1. PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
  2. Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
  3. No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
  4. We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
  5. Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
  6. Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".

Wards vs Shields having different advantages and disadvantages

I think it's a missed opportunity to not have Wards entirely block magic attacks but weak to physical attacks and regular shields entirely block physical attacks but ...
Suggested by: King Nothing (14 May) Upvoted: 22 May Comments: 0
Open suggestion Combat

Queing Attacks - PLEASE Stop

Please STOP the game from queuing attacks at all. I shouldn't continue to do a heavy attack as much as 1 second or more after I've released the button. I shouldn't ...
Suggested by: Chris (06 May) Upvoted: 18 May Comments: 1
Open suggestion Combat

Underwater combat.

Some weapons to give players the ability to fight back underwater would be great. Allowing melee weapons to be swung, or adding underwater exclusive weapons like ...
Suggested by: Truck (27 Jan) Upvoted: 31 May Comments: 4
Open suggestion Combat

Wand and Staff target priority to nearest enemy instead of furthest

Different that aiming with a wand, we should have the ability to change the target priority. A majority of the enemy mechanics in this game is that they run directly ...
Suggested by: ChampagneAndOj (07 Feb, '25) Upvoted: 23 May Comments: 15
Planned Combat

Increase HP reset distance for all enemies

It's very frustrating to try to snipe enemies from a distance as a mage or archer only for their health to reset immediately.
Suggested by: Ryan (28 May) Upvoted: 01 Jun Comments: 1
Open suggestion Combat

REMOVE (or reduce) knockback and attack interruption / flinching when receiving minor hits

Please remove knockback and interruption from minor hits. Getting staggered by every small attack from enemies 20 levels below is a lot excessive. Attack ...
Suggested by: Flavio Pegas (18 Nov, '25) Upvoted: 31 May Comments: 3
Open suggestion Combat

Mage wards can block magic attacks!

Mages get very little defence and one thing I find is that the wards for mages aren't the best, but one area they could majorly differ is the wards being the only ...
Suggested by: Henry (09 May) Upvoted: 16 May Comments: 1
Open suggestion Combat

More dynamic, physics-based combat (Knockback, push spells, gravity magic, launching enemies)

We'd love to see some more dynamic combat, spells could push enemies back, a void spell could pull enemies in, allowing a melee character to deal big damage while ...
Suggested by: Pratfall (13 May, '25) Upvoted: yesterday Comments: 1
Open suggestion Combat

Add more methods of aerial combat

I been playing again on the new patch combat feels great but there things that seem like improvements would make them so much better which leads me to this post. ...
Suggested by: Josh (28 May) Upvoted: 30 May Comments: 1
Open suggestion Combat

Allow fighting in water

Please allow fighting in water. A lot of situation get frustrating because once in water you become a moving punching bag... This make no sense to not be able ...
Suggested by: Zanshoo (18 May) Upvoted: 29 May Comments: 0
Open suggestion Combat

Magic Charge-Casting System

I would like to suggest an overhaul of sorts to how stave spells work, both in damage and cost. Imagine: the longer you charge a spell, the more mana it uses but ...
Suggested by: JoshJiggler (10 Apr) Upvoted: 16 May Comments: 0
Open suggestion Combat

Daggers can't target giants

It is very difficult to fight giants with daggers. The targeting seems to lock on to their center mass and results in swings that go between their legs. Let us target ...
Suggested by: Azula (09 May) Upvoted: 16 May Comments: 0
Open suggestion Combat

Allow sneak attack to work on non-humanoids / bosses

Suggested by: Wyatt (17 Feb, '25) Upvoted: 13 May Comments: 0

Spells that can be chained with other spells / combo spells

For example - Casting rain and casting chain lighting causing all the enemies in the area to be zap or freezing the water and making a ice land - Casting oil on ...
Suggested by: shadowblade (10 Mar) Upvoted: yesterday Comments: 1
Open suggestion Combat

Make it easier to hit rats or other small enemies with melee / 2-handed weapons

Most of the time in a flat surface, my 2-handed swings would not hit rats because of their small hitbox. I would only hit them if they stand up or if I force them on ...
Suggested by: Eliof Astora (31 Jan, '25) Upvoted: 28 May Comments: 2
Open suggestion Combat

Wand combat animation, and wand combat enhancements

Wand combat in Enshrouded would feel far more satisfying with distinct light and heavy attacks, but the key is animation style. Right now, wand swings feel floaty and ...
Suggested by: Alex (09 May, '25) Upvoted: 21 May Comments: 1
Open suggestion Combat

(Bows) It would be great if we could choose when to use (or not use) the Eagle Eye zoom-in

The automatic zoom-in once you have Eagle Eye is great when you're sniping distant enemies. Not totally needed, but a nice-to-have. However i removed it 2 days ...
Suggested by: spacefiddle (26 Nov, '25) Upvoted: 16 May Comments: 0

Let us attack underwater or atleast give us the ability to stun or push away something

Defenseless underwater discourages much underwater adventure - it also encourages players to cheese the exploration and just pull everything out of the water before ...
Suggested by: Mitch ALPS (11 Dec, '25) Upvoted: 13 May Comments: 1
Open suggestion Combat

Ranged enemy archer/spellcasters run away way to much and too far

Fighting ranged enemies as a melee build is rather aggrovating. I'm not talking about enemies where you can use the hook. But the normal archers and necro ...
Suggested by: Snæbjørn (09 Jun, '25) Upvoted: 09 May Comments: 11
Open suggestion Combat

Make enemy detection be separate for each player

Stealth and daggers still feel weak, and sneak attack in co-op is basically useless if your allies don't let you slowly sneak attack things while they just sit back ...
Suggested by: Eranos (22 Apr) Upvoted: 06 May Comments: 0
Open suggestion Combat

Disable Wand Autolock-on

Please add an option to toggle disabling wand auto locking on to enemies. An added option to free aim like bow would be ideal
Suggested by: Torvax (27 May) Upvoted: 27 May Comments: 0
Open suggestion Combat

Parry timing should be more consistent with when the enemy attack hits the player

Parrying currently feels inconsistent because the timing often seems to start near the beginning of an enemy’s swing animation. It would feel much better if the ...
Suggested by: Zee (25 May) Upvoted: 25 May Comments: 0
Open suggestion Combat

enemy spotted you alert

There should be some kind of pop up or flash or sumthing when an enemy spots you off screen I'm sick and tired of being killed by an enemy I didn't even know existed
Suggested by: Jalem (14 May) Upvoted: 14 May Comments: 0
Open suggestion Combat

Wolf attack hitbox

The wolf attack hitbox is big enough where the player can be hit while standing directly behind the mobs when it attacks.
Suggested by: Zach (10 May) Upvoted: 10 May Comments: 0
Open suggestion Combat

Spear Guns/Underwater Combat

Now that we have such pretty water, can we have underwater weapons for combat? I'd like to see tridents for that classic ocean lord/lady feel and spear guns and ...
Suggested by: Geminiocean (27 Nov, '25) Upvoted: 01 May Comments: 0
Open suggestion Combat

Stealth system considering light exposure

While I can’t say for certain whether this is already in the game, it often feels like enemies detect you just as quickly in pitch-black darkness as they do in broad ...
Suggested by: Rude (25 Apr) Upvoted: 29 Apr Comments: 0
Open suggestion Combat

highland hallow halls solo difficulty

I just encountered the second skeleton cyclops with the large rectangle spike trap. This is ridiculous. The dungeon itself is too long and tedious but putting in a ...
Suggested by: T (16 Nov, '25) Upvoted: 25 Apr Comments: 0
Open suggestion Combat

Give us more ways to kill the shroud slimes that follows you

i'm not sure how it is called but in the shroud you often encounter a low white fog that spreads towards you, even follows you. On contact your health dropps fast. ...
Suggested by: Euclid (24 May, '25) Upvoted: 23 Apr Comments: 2
Open suggestion Combat

Staff cast time should start when the previous projectile is fired

Staff cast time should start when the previous projectile is fired, not when previous projectile hits or disappear. makes missing and long range shots ultra punishing
Suggested by: JO (14 Dec, '25) Upvoted: 22 Apr Comments: 2
Open suggestion Combat

Add hitstop to the melee combat

Monster Hunter, Dark Souls, fighting games, they all do it, makes each hit feel more "meaty" and would greatly help with the floaty feel of the combat. Thanks for ...
Suggested by: Geovane (20 Apr) Upvoted: 22 Apr Comments: 0
Open suggestion Combat

Improve Dragon Boss for Melee Characters

Increase frequency of the parry event and adjust mechanics for melee characters. As it currently stands, it is almost a requirement to have a Ranger with Stun arrows. ...
Suggested by: Momo (02 Dec, '25) Upvoted: 22 Apr Comments: 2
Open suggestion Combat

Add a huge spider boss inside a Underground Biome

Can we have a HUUUUge spider Boss? Where you need to destroy all legs first, then the abdomen while it keps on spawning eggsacks that hatch spiderlings and it spits ...
Suggested by: Spicy (21 Jan, '25) Upvoted: 11 Apr Comments: 0
Open suggestion Combat

Allow wands to parry and block by spending mana / casting defensive spells

I think wands could be interesting if re-worked to have combat similar to Harry Potter movies. In its current state, commentary on wands describe it to be ...
Suggested by: Sam (11 Aug, '25) Upvoted: 08 Apr Comments: 0
Open suggestion Combat

some way/possibility to cast spells by hand

I am a big RPG fan and I really miss the possibility of casting spells without using a tool, but by hand. Even just a talent branch would be nice for those who would ...
Suggested by: Gabor (24 May, '25) Upvoted: 08 Apr Comments: 2
Open suggestion Combat

Enemy running attack - reduce damage and frequency

Enemies deal way too much damage with their running attacks and they constantly use those Most enemies who can do running attacks deal Double damage compared to ...
Suggested by: CaptainJimo (07 Jun, '25) Upvoted: 07 Apr Comments: 5
Open suggestion Combat

Reset Spawned Monsters in Boss Fights on [all] Player Death

On fights such as the dragon in "Slaying The Corrupted Beast" in Howling Peak that spawns monsters during certain parts of the fight, when you die and come back to ...
Suggested by: Reaujien (14 Mar) Upvoted: 02 Apr Comments: 0
Open suggestion Combat

Allow/Disallow Ammo Toggles

Preparing properly necessitates carrying more ammo types than the player typically needs for a given encounter. Problem: Once players are using more ammo types, ...
Suggested by: Abraham Benski (11 Mar) Upvoted: 25 Mar Comments: 0

weapon swap

Allow for faster weapon swap on key click. It does not register while in animation. Cancel animation and weapon swap should be allowed.
Suggested by: bro (12 Jan) Upvoted: 23 Mar Comments: 0

Fire Bow/Staff with Q no matter what hotbar item is selected

I’ve found myself in a pinch many times, often while I’m mining, where I go to fire my bow but because I have the pick axe selected on my toolbar - or a water skin - ...
Suggested by: Bun (04 Mar) Upvoted: 17 Mar Comments: 2
Open suggestion Combat

Status effects for damage types + hybrid effects

Would be cool to have a chance or some mechanic to apply status affects for each damage type, with a visual. eg. Ice - Frozen for 3s, Shock - Stunned + spreads small ...
Suggested by: Moygs (10 Feb, '25) Upvoted: 15 Mar Comments: 0
Open suggestion Combat

Songs and instruments giving different buffs for each instrument

It would be cool if the different playable songs and instruments could give different buffs to the players listening to them. That would make it so that playing ...
Suggested by: ChewedGum (19 May, '25) Upvoted: 13 Mar Comments: 0
Open suggestion Combat

Hollow Halls Instanced (Save Progress)

Takes too long to finish the Hollow Halls when its single player or 2 people. Would be great if it was instanced and scales. While instanced your progress is saved ...
Suggested by: dakka (25 Aug, '24) Upvoted: 11 Mar Comments: 24
Open suggestion Combat

Greatsword combo should have more horizontal attacks / AOE attacks

Change to GS combo animation, makes no sense that greathammer has horizontla attacks when its supposed to be a very heavy weapon and greatsword only have vertical ...
Suggested by: Hunab (19 Nov, '25) Upvoted: 11 Mar Comments: 13

Pickaxe Weaponswap

I think its a mistake, we cant swap directly to range weapon while we have pickaxe equiped. I cant fast Q to range weapon. I can do this with other tools like axe but ...
Suggested by: pickaxe (08 Mar) Upvoted: 08 Mar Comments: 0

Make it easier to fight jellyfish with melee weapons

Currently pure melee characters are basically unable to fight a jellyfish. It flies so high up the sky so that even if you pull yourself using a hook you will ...
Suggested by: Raman (23 Sep, '25) Upvoted: 08 Mar Comments: 1
Open suggestion Combat

Hand magic (use spells without wands, staff, like in Skyrim)

I really miss using magic with my hands, I thought I'd throw it in as an idea.
Suggested by: Gabor (28 Dec, '25) Upvoted: 07 Mar Comments: 1

Giant Hypnotic Fell Phase Spider

Swear I'm not on drugs. But how about a version of the giant spider that can phase (teleport), and grab you and siphon your life. OR (or additionally) it can ...
Suggested by: drlaackenstein (10 Jan) Upvoted: 04 Mar Comments: 0

Enemies able to open doors

Please add ability for enemies to open (non locked) doors. I often inadvertently cheese fights by jumping in a house, and do not get followed. Enemies kicking a door ...
Suggested by: Moygs (17 Feb, '25) Upvoted: 01 Mar Comments: 0

Add feature to select or cycle through auto-target in combat

Similar to what this thread suggests: https://enshrouded.featureupvote.com/suggestions/676175/comment/746682#comment746682 Instead of turning off auto-target, ...
Suggested by: Noni (22 Jan) Upvoted: 26 Feb Comments: 0
Open suggestion Combat

Legendary Animal Hunting

Add quest lines for hunting legendary animals that drop special crafting items for unique clothing/weapons and/or building objects like a taxidermied version of said ...
Suggested by: Jay (01 Feb, '25) Upvoted: 16 Feb Comments: 0
Open suggestion Combat