Enshrouded feedback board
Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!
Here are some things to keep in mind about Enshrouded and this suggestion board:
- PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
- Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
- No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
- We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
- Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
- Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".
Improve Dragon Boss for Melee Characters
Increase frequency of the parry event and adjust mechanics for melee characters. As it currently stands, it is almost a requirement to have a Ranger with Stun arrows. ...
Bows should be able to trigger the sneak attack skill
Like the title says, bows should be able to trigger the extra damage for the sneak attack skill, even if it is slightly lower to compensate for the easier execution. ...
Parry Drak Skirmisher attacks
I have no idea why it's impossible to parry this particular opponent's chakrams. It would be great if that worked in the future.
Wand and Staff target priority to nearest enemy instead of furthest
Different that aiming with a wand, we should have the ability to change the target priority. A majority of the enemy mechanics in this game is that they run directly ...
Queing Attacks - PLEASE Stop
Please STOP the game from queuing attacks at all. I shouldn't continue to do a heavy attack as much as 1 second or more after I've released the button. I shouldn't ...
Increase HP reset distance for all enemies
It's very frustrating to try to snipe enemies from a distance as a mage or archer only for their health to reset immediately.
REMOVE (or reduce) knockback and attack interruption / flinching when receiving minor hits
Please remove knockback and interruption from minor hits.
Getting staggered by every small attack from enemies 20 levels below is a lot excessive.
Attack ...
Allow fighting in water
Please allow fighting in water.
A lot of situation get frustrating because once in water you become a moving punching bag...
This make no sense to not be able ...
I want (Attack) Action Direction to be set to "Character" and (Block) direction set to "Camera"...
I want to be able to block in the direction my camera is facing, yet attack in the direction of WASD (character direction)
Currently they cannot be set as different. ...
Nerf the freaggin Scythe-weilding "Centurions" in the Hallow Halls!
These enemies are quite busted lol. If it does it's dash/ charge attack on party members, effectively everyone in the room dies, regardless of the distance from it. ...
highland hallow halls solo difficulty
I just encountered the second skeleton cyclops with the large rectangle spike trap. This is ridiculous. The dungeon itself is too long and tedious but putting in a ...
Water Magic
This game is ripe for finally incorporating some great water magic in a variety of ways. The already included simulation and physics exist now.
1. Combat spells ...
Don't step forward when swinging weapons
So i believe its silly that with each swing of my weapon i walk forward. This has caused many accidents of falling off ledges. It provides nothing to the combat to ...
Disable Wand Autolock-on
Please add an option to toggle disabling wand auto locking on to enemies. An added option to free aim like bow would be ideal
Enemy running attack - reduce damage and frequency
Enemies deal way too much damage with their running attacks and they constantly use those
Most enemies who can do running attacks deal Double damage compared to ...
Reset Spawned Monsters in Boss Fights on [all] Player Death
On fights such as the dragon in "Slaying The Corrupted Beast" in Howling Peak that spawns monsters during certain parts of the fight, when you die and come back to ...
enemy spotted you alert
There should be some kind of pop up or flash or sumthing when an enemy spots you off screen I'm sick and tired of being killed by an enemy I didn't even know existed
Fire Bow/Staff with Q no matter what hotbar item is selected
I’ve found myself in a pinch many times, often while I’m mining, where I go to fire my bow but because I have the pick axe selected on my toolbar - or a water skin - ...
Firing bow from a jump
I would like to be able to fire a bow while jumping. Sometimes a person needs to take cover behind a rock and volley arrows at a spell caster.
Draw and Release System for Bows (Skill-Based Archery Overhaul)
Enshrouded’s current “load and tap” firing system could still work well for crossbows, where mechanical reloading makes sense. But for bows, a true draw and release ...
(Bows) It would be great if we could choose when to use (or not use) the Eagle Eye zoom-in
The automatic zoom-in once you have Eagle Eye is great when you're sniping distant enemies. Not totally needed, but a nice-to-have.
However i removed it 2 days ...
Default Sneak dmg x2
early game hunting animals is impossible with a bow and arrow without sneak dmg x10 skill. Default sneak dmg should be x2 so you can actully hunt animals or give them ...
Spells that can be chained with other spells / combo spells
For example
- Casting rain and casting chain lighting causing all the enemies in the area to be zap or freezing the water and making a ice land
- Casting oil on ...
Hollow Halls Instanced (Save Progress)
Takes too long to finish the Hollow Halls when its single player or 2 people. Would be great if it was instanced and scales. While instanced your progress is saved ...
Different values on the archery target
When you shoot the archery target in the middle it gives you full attack. Outer rings give you less. For accuracy and control.
Combat detection fixed for solo
Playing any kind of dungeon alone is a pain, especially in the catacomb where, upon detection, the entire room will instantly zero in on you. It could be nice if ...
Wards vs Shields having different advantages and disadvantages
I think it's a missed opportunity to not have Wards entirely block magic attacks but weak to physical attacks and regular shields entirely block physical attacks but ...
Giant Hypnotic Fell Phase Spider
Swear I'm not on drugs.
But how about a version of the giant spider that can phase (teleport), and grab you and siphon your life. OR (or additionally) it can ...
improve the ease of executing a stunned enemy
When I'm up against four or five enemies, I might be able to parry one of the attackers and stun them, but even if I press the Justice button, it doesn't ...
Ability to change weapons while blocking
I've been running as a caster and have noticed that we can't switch weapons while blocking. It would be useful to be able to do this, especially between wands and ...
More dynamic, physics-based combat (Knockback, push spells, gravity magic, launching enemies)
We'd love to see some more dynamic combat, spells could push enemies back, a void spell could pull enemies in, allowing a melee character to deal big damage while ...
Underwater combat.
Some weapons to give players the ability to fight back underwater would be great. Allowing melee weapons to be swung, or adding underwater exclusive weapons like ...
Add more methods of aerial combat
I been playing again on the new patch combat feels great but there things that seem like improvements would make them so much better which leads me to this post. ...
Make it easier to hit rats or other small enemies with melee / 2-handed weapons
Most of the time in a flat surface, my 2-handed swings would not hit rats because of their small hitbox. I would only hit them if they stand up or if I force them on ...
Parry timing should be more consistent with when the enemy attack hits the player
Parrying currently feels inconsistent because the timing often seems to start near the beginning of an enemy’s swing animation.
It would feel much better if the ...
Wand combat animation, and wand combat enhancements
Wand combat in Enshrouded would feel far more satisfying with distinct light and heavy attacks, but the key is animation style. Right now, wand swings feel floaty and ...
Mage wards can block magic attacks!
Mages get very little defence and one thing I find is that the wards for mages aren't the best, but one area they could majorly differ is the wards being the only ...
Magic Charge-Casting System
I would like to suggest an overhaul of sorts to how stave spells work, both in damage and cost. Imagine: the longer you charge a spell, the more mana it uses but ...
Daggers can't target giants
It is very difficult to fight giants with daggers. The targeting seems to lock on to their center mass and results in swings that go between their legs. Let us target ...
Let us attack underwater or atleast give us the ability to stun or push away something
Defenseless underwater discourages much underwater adventure - it also encourages players to cheese the exploration and just pull everything out of the water before ...
Wolf attack hitbox
The wolf attack hitbox is big enough where the player can be hit while standing directly behind the mobs when it attacks.
Ranged enemy archer/spellcasters run away way to much and too far
Fighting ranged enemies as a melee build is rather aggrovating. I'm not talking about enemies where you can use the hook. But the normal archers and necro ...
Make enemy detection be separate for each player
Stealth and daggers still feel weak, and sneak attack in co-op is basically useless if your allies don't let you slowly sneak attack things while they just sit back ...
Spear Guns/Underwater Combat
Now that we have such pretty water, can we have underwater weapons for combat? I'd like to see tridents for that classic ocean lord/lady feel and spear guns and ...
Stealth system considering light exposure
While I can’t say for certain whether this is already in the game, it often feels like enemies detect you just as quickly in pitch-black darkness as they do in broad ...
Give us more ways to kill the shroud slimes that follows you
i'm not sure how it is called but in the shroud you often encounter a low white fog that spreads towards you, even follows you. On contact your health dropps fast. ...
Staff cast time should start when the previous projectile is fired
Staff cast time should start when the previous projectile is fired, not when previous projectile hits or disappear. makes missing and long range shots ultra punishing
Add hitstop to the melee combat
Monster Hunter, Dark Souls, fighting games, they all do it, makes each hit feel more "meaty" and would greatly help with the floaty feel of the combat. Thanks for ...
Add a huge spider boss inside a Underground Biome
Can we have a HUUUUge spider Boss? Where you need to destroy all legs first, then the abdomen while it keps on spawning eggsacks that hatch spiderlings and it spits ...