Enshrouded feedback board
Please post in English only. Posts and comments in other languages will be removed. Only one idea per suggestion. Laundry lists of suggestions will be removed. Make sure that suggestions are actually actionable!
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- PLEASE SEARCH TO SEE IF YOUR IDEA ALREADY EXISTS! Currently, less than 1 out of 10 ideas suggested is actually new! Upvote the existing ideas to make them popular!
- Our first priority is to fix any major issues, crashes, bugs, etc. that might happen when the game releases. First, we want the game to run well for everyone, then we will start expanding the game.
- No promises! Developing games is a complex and time-consuming task. Even seemingly small changes can completely up-end your development plans. The team saying we love your idea does not mean it will happen, or that it will happen soon!
- We make the final call. Getting high votes does not mean we can or will make a suggestion happen. We are listening to suggestions and taking the ones we think will fit the vision we have for Enshrouded.
- Suggestions should be actionable. A ticket should have an achievable end goal. Saying "Make this better" doesn't tell the team what you actually want.
- Don't use this board to report bugs! Bugs should be reported in-game by pressing F1 and picking "Report an issue".
Wards vs Shields having different advantages and disadvantages
I think it's a missed opportunity to not have Wards entirely block magic attacks but weak to physical attacks and regular shields entirely block physical attacks but ...
Queing Attacks - PLEASE Stop
Please STOP the game from queuing attacks at all. I shouldn't continue to do a heavy attack as much as 1 second or more after I've released the button. I shouldn't ...
Underwater combat.
Some weapons to give players the ability to fight back underwater would be great. Allowing melee weapons to be swung, or adding underwater exclusive weapons like ...
Wand and Staff target priority to nearest enemy instead of furthest
Different that aiming with a wand, we should have the ability to change the target priority. A majority of the enemy mechanics in this game is that they run directly ...
Increase HP reset distance for all enemies
It's very frustrating to try to snipe enemies from a distance as a mage or archer only for their health to reset immediately.
REMOVE (or reduce) knockback and attack interruption / flinching when receiving minor hits
Please remove knockback and interruption from minor hits.
Getting staggered by every small attack from enemies 20 levels below is a lot excessive.
Attack ...
Mage wards can block magic attacks!
Mages get very little defence and one thing I find is that the wards for mages aren't the best, but one area they could majorly differ is the wards being the only ...
More dynamic, physics-based combat (Knockback, push spells, gravity magic, launching enemies)
We'd love to see some more dynamic combat, spells could push enemies back, a void spell could pull enemies in, allowing a melee character to deal big damage while ...
Add more methods of aerial combat
I been playing again on the new patch combat feels great but there things that seem like improvements would make them so much better which leads me to this post. ...
Allow fighting in water
Please allow fighting in water.
A lot of situation get frustrating because once in water you become a moving punching bag...
This make no sense to not be able ...
Magic Charge-Casting System
I would like to suggest an overhaul of sorts to how stave spells work, both in damage and cost. Imagine: the longer you charge a spell, the more mana it uses but ...
Daggers can't target giants
It is very difficult to fight giants with daggers. The targeting seems to lock on to their center mass and results in swings that go between their legs. Let us target ...
Spells that can be chained with other spells / combo spells
For example
- Casting rain and casting chain lighting causing all the enemies in the area to be zap or freezing the water and making a ice land
- Casting oil on ...
Make it easier to hit rats or other small enemies with melee / 2-handed weapons
Most of the time in a flat surface, my 2-handed swings would not hit rats because of their small hitbox. I would only hit them if they stand up or if I force them on ...
Wand combat animation, and wand combat enhancements
Wand combat in Enshrouded would feel far more satisfying with distinct light and heavy attacks, but the key is animation style. Right now, wand swings feel floaty and ...
(Bows) It would be great if we could choose when to use (or not use) the Eagle Eye zoom-in
The automatic zoom-in once you have Eagle Eye is great when you're sniping distant enemies. Not totally needed, but a nice-to-have.
However i removed it 2 days ...
Let us attack underwater or atleast give us the ability to stun or push away something
Defenseless underwater discourages much underwater adventure - it also encourages players to cheese the exploration and just pull everything out of the water before ...
Ranged enemy archer/spellcasters run away way to much and too far
Fighting ranged enemies as a melee build is rather aggrovating. I'm not talking about enemies where you can use the hook. But the normal archers and necro ...
Make enemy detection be separate for each player
Stealth and daggers still feel weak, and sneak attack in co-op is basically useless if your allies don't let you slowly sneak attack things while they just sit back ...
Disable Wand Autolock-on
Please add an option to toggle disabling wand auto locking on to enemies. An added option to free aim like bow would be ideal
Parry timing should be more consistent with when the enemy attack hits the player
Parrying currently feels inconsistent because the timing often seems to start near the beginning of an enemy’s swing animation.
It would feel much better if the ...
enemy spotted you alert
There should be some kind of pop up or flash or sumthing when an enemy spots you off screen I'm sick and tired of being killed by an enemy I didn't even know existed
Wolf attack hitbox
The wolf attack hitbox is big enough where the player can be hit while standing directly behind the mobs when it attacks.
Spear Guns/Underwater Combat
Now that we have such pretty water, can we have underwater weapons for combat? I'd like to see tridents for that classic ocean lord/lady feel and spear guns and ...
Stealth system considering light exposure
While I can’t say for certain whether this is already in the game, it often feels like enemies detect you just as quickly in pitch-black darkness as they do in broad ...
highland hallow halls solo difficulty
I just encountered the second skeleton cyclops with the large rectangle spike trap. This is ridiculous. The dungeon itself is too long and tedious but putting in a ...
Give us more ways to kill the shroud slimes that follows you
i'm not sure how it is called but in the shroud you often encounter a low white fog that spreads towards you, even follows you. On contact your health dropps fast. ...
Staff cast time should start when the previous projectile is fired
Staff cast time should start when the previous projectile is fired, not when previous projectile hits or disappear. makes missing and long range shots ultra punishing
Add hitstop to the melee combat
Monster Hunter, Dark Souls, fighting games, they all do it, makes each hit feel more "meaty" and would greatly help with the floaty feel of the combat. Thanks for ...
Improve Dragon Boss for Melee Characters
Increase frequency of the parry event and adjust mechanics for melee characters. As it currently stands, it is almost a requirement to have a Ranger with Stun arrows. ...
Add a huge spider boss inside a Underground Biome
Can we have a HUUUUge spider Boss? Where you need to destroy all legs first, then the abdomen while it keps on spawning eggsacks that hatch spiderlings and it spits ...
Allow wands to parry and block by spending mana / casting defensive spells
I think wands could be interesting if re-worked to have combat similar to Harry Potter movies. In its current state, commentary on wands describe it to be ...
some way/possibility to cast spells by hand
I am a big RPG fan and I really miss the possibility of casting spells without using a tool, but by hand. Even just a talent branch would be nice for those who would ...
Enemy running attack - reduce damage and frequency
Enemies deal way too much damage with their running attacks and they constantly use those
Most enemies who can do running attacks deal Double damage compared to ...
Reset Spawned Monsters in Boss Fights on [all] Player Death
On fights such as the dragon in "Slaying The Corrupted Beast" in Howling Peak that spawns monsters during certain parts of the fight, when you die and come back to ...
Allow/Disallow Ammo Toggles
Preparing properly necessitates carrying more ammo types than the player typically needs for a given encounter.
Problem: Once players are using more ammo types, ...
weapon swap
Allow for faster weapon swap on key click. It does not register while in animation. Cancel animation and weapon swap should be allowed.
Fire Bow/Staff with Q no matter what hotbar item is selected
I’ve found myself in a pinch many times, often while I’m mining, where I go to fire my bow but because I have the pick axe selected on my toolbar - or a water skin - ...
Status effects for damage types + hybrid effects
Would be cool to have a chance or some mechanic to apply status affects for each damage type, with a visual. eg. Ice - Frozen for 3s, Shock - Stunned + spreads small ...
Songs and instruments giving different buffs for each instrument
It would be cool if the different playable songs and instruments could give different buffs to the players listening to them. That would make it so that playing ...
Hollow Halls Instanced (Save Progress)
Takes too long to finish the Hollow Halls when its single player or 2 people. Would be great if it was instanced and scales. While instanced your progress is saved ...
Greatsword combo should have more horizontal attacks / AOE attacks
Change to GS combo animation, makes no sense that greathammer has horizontla attacks when its supposed to be a very heavy weapon and greatsword only have vertical ...
Pickaxe Weaponswap
I think its a mistake, we cant swap directly to range weapon while we have pickaxe equiped. I cant fast Q to range weapon. I can do this with other tools like axe but ...
Make it easier to fight jellyfish with melee weapons
Currently pure melee characters are basically unable to fight a jellyfish. It flies so high up the sky so that even if you pull yourself using a hook you will ...
Hand magic (use spells without wands, staff, like in Skyrim)
I really miss using magic with my hands, I thought I'd throw it in as an idea.
Giant Hypnotic Fell Phase Spider
Swear I'm not on drugs.
But how about a version of the giant spider that can phase (teleport), and grab you and siphon your life. OR (or additionally) it can ...
Enemies able to open doors
Please add ability for enemies to open (non locked) doors. I often inadvertently cheese fights by jumping in a house, and do not get followed. Enemies kicking a door ...
Add feature to select or cycle through auto-target in combat
Similar to what this thread suggests: https://enshrouded.featureupvote.com/suggestions/676175/comment/746682#comment746682
Instead of turning off auto-target, ...
Legendary Animal Hunting
Add quest lines for hunting legendary animals that drop special crafting items for unique clothing/weapons and/or building objects like a taxidermied version of said ...