More dynamic, physics-based combat (Knockback, push spells, gravity magic, launching enemies)
We'd love to see some more dynamic combat, spells could push enemies back, a void spell could pull enemies in, allowing a melee character to deal big damage while they're all packed in tight. Knockback, the ability to hit an enemy into the air etc. This could allow for all sorts of team combos which would allow for LOADS of unique gameplay experiences
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05 Sep, '25
superpebbleprojectile redirection - a mage may be able to catch a projectile and resend it in any direction they see fit. (while controlling the projectile they use 2% mana per second. and costs 8% mana to launch back small projectiles 10% on medium and 15% on large projectiles.)
projectile vortex - pick up small objects in an small area into a cluster and spin them at a high rate. use them as a melee weapon or projectile. ( controlling the vortex costs 8% mana per second, launching the cluster costs 18% mana.)