Reduce Cost of Explosive Arrow II (2)
After sitting and making explosive arrow II (2) for the last 2 hours. This needs a serious nerf on production costs. I recommend only costing at max 2 black powder. It is not feasible to ever warrant the use of it over the Explosive Arrow I (1) as it just way to expensive. Even changing the arrow base and making it 1 BP.
Currently it costs 7 nitrate to craft 1 BP. With the recent patch it they added another ingredient to Nitrate making the effective time constraints to farm resources for this arrow even longer.
As it stands unless there is a significant nerf in the cost to produce the Explosive Arrow II (2) it will not see much use at all. Please change it so we can fight and not have to worry about doing a 5 hour grind to get enough ammo to do basic content.
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24 Jun
Adran NailoHighlighted comment
I went through and did the math for the time it would take to make a single batch (25) of the explosive II arrows with only one of each of the crafting stations. It takes a little over 44 minutes to craft a single batch, assuming you don't have the 7 wood acid or 35 shroud sand laying around. If you already have all the materials available to craft the nitrate, then it will take 34 minutes to make all the nitrate you need and to crush the coal. The coal takes 4 minutes, so if the only time you're looking at is the time crafting nitrate and black powder, it takes 30 minutes to craft each batch of 25 arrows. Throw in the time spent collecting the various materials, plus the time running around crafting and any downtime changing recipes, and you've likely sunk about an hour per batch. When you easily tear through 25-50 arrows in a fight, this time sink is not worth it. I would much rather dump wood and dirt in a kiln, forget about it, and craft explosive I arrows practically instantly. -
12 Jun, '25
PaulJAs a bow main, I feel that arrows need to be redesigned. I got through the ENTIRE game, SOLO, while using only the basic ass wood arrows (if anyone is interested in trivia, it took me 15 minutes to down the final boss, lol). See, it might take me 10 headshots to kill something rather than someone else using leet arrows needing only 3, but guess what, I have ZERO crafting downtime. I grab twigs as I go along and almost always have several hundred arrows on me. Worst case I pop by the Blackmire and spend 10 minutes chopping trees, that'll give me a ton of twigs. DISCLAIMER: I don't do Hollow Halls. Those are definitely not bow-friendly.
I feel for op (as well as other bow players). Arrows need to be redesigned, not just due to the absurd cost-to-effort ratios, but also how they differ. At least explosive arrows do something that other arrows don't (yes, Rico, kaboom). But the other arrows? Meh. Give us arrows that stun, slow, etc. They are more than just DPS. -
24 Nov, '25
GREENQTI 100% agree with your feedback. Explosive Arrow II and III are way too expensive for what they offer. At max, they should only cost 2 Black Powder plus the other materials. Right now the resource cost is just out of balance and doesn’t match the value you get in return.