Setting to enable loot level scaling by player level instead of by zone
What loot you can get from chests should be able to scale with you level.
This gives a bigger incentive to play and level up other than just skills.
Example: you and your friends start a new save, one or 2 rush through all zones just to get max level gear and become overgeared too quickly.
The gear from chests could max be 5 levels over your current level, the higher zones should instead have higher drop chances of legendary gear.
fix: Make it a setting to either do level scaling or zone scaling of weapons.
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21 Aug, '25
PaulJHighlighted comment
I'd prefer it if chest (and loot drops in general) did NOT contain gear. This is a crafting game, not a looter ARPG. This is a chance to have a game do something more interesting, like loot giving you rare recipes and materials, so that YOU can decide what you want to craft. Not yet another game where you speedrun to a high level area to farm a high level chest, then complain that you found the same legendary boots 10 times.
Let's have this crafting game be more crafting-oriented.