Finding a lore weapon gives you a crafting recipe to craft more of that weapon in the future
found weapons give the player a recipe (that item). giving us the option to craft lower level bows at higher levels and higher rarities. I.E. legendary fell commander lvl 35-40 bow or legendary bow of the serpent 35-40. possibly making the last perk random or random rolls could add farm to the game as well. after finding the best weapon for your build makes game play feel there is nothing else to look for.
Comments: 1
Oldest
•
Newest
•
Most likes
•
Fewest likes
-
24 Jul, '25
PaulJFrankly I'm disappointed that gear is still lootable. This is a crafting game; it should emphasize that. Finding x amount of a weapon type should unlock the recipe for that weapon type. Then item mods could also be unlocked to apply as modifiers so you can craft variants of it.
We shouldn't simply be finding complete usable pieces as loot, period. Enemies should drop the common base types so that we can learn from those. Want rare/epic/legendary items? Unlock the relevant recipe mods that add onto the existing base item recipes. This will also take care of the issue of people farming chests and then getting bored because they got all the best gear. At least if they only find recipes and materials they'll still need to unlock the necessary workstations then craft the gear and the mods.
Add on bonuses to certain mods depending on the NPCs you've rescued. Deepen that even further by increasing the bonuses based on how much you've helped them. Etc. So many possibilities.