Ranged enemy archer/spellcasters run away way to much and too far

22 votes

Fighting ranged enemies as a melee build is rather aggrovating. I'm not talking about enemies where you can use the hook. But the normal archers and necro spellcasters.

1. You run towards them. Maybe you get to hit them once.
2a. They shoot once and start to run away.
2b. They run away immidately.
3. Repeat #1

Sometimes they run quite the distance, especially if you chase them.

Ranged enemies running away makes perfect sense and they should do it. But the current way to deal with them as a melee build is aggrovating.

Open suggestion Combat Suggested by: Snæbjørn Upvoted: 09 May Comments: 11

Comments: 11
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