Combat Complexity / more moveset variation for each weapon type

7 votes

If each weapon had a few extra move variations, I think the current system would improve infinitely. For example:

– The Two-Handed Hammer:

It would keep the current aerial smash animation.

1 heavy attack animation, chargeable for extra damage (could be a wide horizontal swing).

3 moderately fast light attack animations (these could be chained into a 3-hit combo, with the last hit dealing bonus damage and a small AoE effect).

Variations:

Light attack + Heavy attack: performs the first light attack animation, then instead of a swing, the heavy attack would be an upward hammer strike that launches enemies back.

2 Light attacks + Heavy attack: performs the first two light attack animations, then the heavy attack would be a 360° hammer spin (instead of just the forward swing).

Heavy attack while blocking: the character performs a blocking kick that pushes nearby enemies back.

Open suggestion Armor and weapons Suggested by: Gavid Upvoted: 29 Apr Comments: 1

Comments: 1
OldestNewestMost likesFewest likes