Unarmed skill tree
Gloom monarch set gives us unarmed melee dmg bonus but it's too gimmicky by itself, would be nice if we could have more support for a brawler build.
Comments: 4
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09 Jan
Kraven Kor MergedHighlighted comment
Add unarmed, martial arts as a build option. Between Strength and Dexterity, or Dexterity and Spirit; maybe a touch of both for more build options.
We can already punch things, so, should not be too hard.
It should be a build with good parry and lots of attack options, but lower damage output and very low blocking ability. -
24 Sep, '25
DampendairWhile I will not upvote, I recommend this build be focused on crowd control. Since this build would be, by nature, not limited or advanced meaningfully by weapon upgrades, it needs a damage independent way of being effective. To which I recommend crowd control. Give it some fancy throws, some (unlikely) KOs, and the ability to throw opponents further than other ways. Tie it to climbing (if possible). Throw opponents off cliffs they wouldn't otherwise fall off of, and the like. Could be pretty fun.
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24 Feb
Killercod System"Full Monk Class / Build / Progression - not just the Begone! thing :D" (suggested by <Hidden> on 2026-01-09), including upvotes (1) and comments (0), was merged into this suggestion.
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14 May
MediocrePlusPer above comment saying it would need to focus on CC; I'm more an advocate of this too- 'begone' seems less like a martial skill tree; and more 'something for a wizard to do if they hate wands'. I'm currently playing Begone with a staff; and I 'begone' them just to get some distance and CC to be able to cast a spell again.
So a different direction- instead of it being throwing and grappling and high physicality when the tree is currently intellect and spirit sided rather than strength and Consitution; could be making the 'begone' punch stun become Magical AoE knockback (maybe through an ultimate attack like other weapons had introduced which limits spammability and power).