Make it easier to fight jellyfish with melee weapons
Currently pure melee characters are basically unable to fight a jellyfish. It flies so high up the sky so that even if you pull yourself using a hook you will probably die to fall damage, and it just doesn't want to fly lower to the ground, i.e. when trying to use surroundings to reach jellyfish flight heigh it will simply go even higher for whatever reason.
Their shroud fire from both bottom and top holes is not helping either, and collision is not allowing to reliably stay on the top to try to deal some damage.
How about give players an option (ablility/skill/whatever) to stay "hooked" on the jellyfish body after puling yourself to it (maybe using stamina consumption to make it balanced) and also allow to swing a melee weapon during this? I think that at least one swing per "hook" will allow players to actually fight the jellyfish and not run away on sight.
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01 Nov, '25
ACSYou could have melee attacking the jellyfish projectiles reflect them back on the jellyfish, or at least do them some damage.